Disabled function causing OOS in windows-linux games, which was re-enabled in commit 26581a77d2
.
This commit is contained in:
parent
db6b5c4355
commit
b6dab7ff8b
|
@ -347,7 +347,10 @@ void FactionThread::execute() {
|
||||||
//bool sortedUnitsAllowed = config.getBool("AllowGroupedUnitCommands","true");
|
//bool sortedUnitsAllowed = config.getBool("AllowGroupedUnitCommands","true");
|
||||||
//bool sortedUnitsAllowed = false;
|
//bool sortedUnitsAllowed = false;
|
||||||
//if(sortedUnitsAllowed == true) {
|
//if(sortedUnitsAllowed == true) {
|
||||||
this->faction->sortUnitsByCommandGroups();
|
|
||||||
|
/// TODO: Why does this cause an OOS?
|
||||||
|
//this->faction->sortUnitsByCommandGroups();
|
||||||
|
|
||||||
//}
|
//}
|
||||||
|
|
||||||
codeLocation = "8";
|
codeLocation = "8";
|
||||||
|
|
Loading…
Reference in New Issue