From b5aeb02d22e096953612c9c7a49f1548b7879c38 Mon Sep 17 00:00:00 2001 From: Titus Tscharntke Date: Sun, 21 Apr 2013 23:41:06 +0000 Subject: [PATCH] return button returned to wrong menu --- source/glest_game/menu/menu_state_keysetup.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/source/glest_game/menu/menu_state_keysetup.cpp b/source/glest_game/menu/menu_state_keysetup.cpp index a1af2fba..158c0278 100644 --- a/source/glest_game/menu/menu_state_keysetup.cpp +++ b/source/glest_game/menu/menu_state_keysetup.cpp @@ -282,8 +282,7 @@ void MenuStateKeysetup::mouseClick(int x, int y, MouseButton mouseButton){ *this->parentUI = NULL; delete *this->parentUI; } - - mainMenu->setState(new MenuStateOptions(program, mainMenu)); + mainMenu->setState(new MenuStateRoot(program, mainMenu)); if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); } else if(buttonDefaults.mouseClick(x, y)){