- bugfix so player who dies and becomes an observer can hear sounds from other players units
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4f233d3628
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@ -844,7 +844,7 @@ void Faction::applyCostsOnInterval(const ResourceType *rtApply) {
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}
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StaticSound *sound= unit->getType()->getFirstStOfClass(scDie)->getSound();
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if(sound != NULL &&
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(thisFaction == true || (world->getThisTeamIndex() == GameConstants::maxPlayers -1 + fpt_Observer))) {
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(thisFaction == true || world->showWorldForPlayer(world->getThisTeamIndex()) == true)) {
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SoundRenderer::getInstance().playFx(sound);
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}
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}
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@ -1911,7 +1911,7 @@ bool Unit::applyAttackBoost(const AttackBoost *boost, const Unit *source) {
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StaticSound *sound= this->getType()->getFirstStOfClass(scDie)->getSound();
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if(sound != NULL &&
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(this->getFactionIndex() == Unit::game->getWorld()->getThisFactionIndex() ||
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(game->getWorld()->getThisTeamIndex() == GameConstants::maxPlayers -1 + fpt_Observer))) {
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(game->getWorld()->showWorldForPlayer(game->getWorld()->getThisTeamIndex()) == true))) {
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SoundRenderer::getInstance().playFx(sound);
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}
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@ -1980,7 +1980,7 @@ void Unit::deapplyAttackBoost(const AttackBoost *boost, const Unit *source) {
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StaticSound *sound= this->getType()->getFirstStOfClass(scDie)->getSound();
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if(sound != NULL &&
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(this->getFactionIndex() == Unit::game->getWorld()->getThisFactionIndex() ||
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(game->getWorld()->getThisTeamIndex() == GameConstants::maxPlayers -1 + fpt_Observer))) {
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(game->getWorld()->showWorldForPlayer(game->getWorld()->getThisTeamIndex()) == true))) {
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SoundRenderer::getInstance().playFx(sound);
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}
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@ -2032,7 +2032,7 @@ void Unit::tick() {
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StaticSound *sound= this->getType()->getFirstStOfClass(scDie)->getSound();
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if(sound != NULL &&
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(this->getFactionIndex() == Unit::game->getWorld()->getThisFactionIndex() ||
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(game->getWorld()->getThisTeamIndex() == GameConstants::maxPlayers -1 + fpt_Observer))) {
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(game->getWorld()->showWorldForPlayer(game->getWorld()->getThisTeamIndex()) == true))) {
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SoundRenderer::getInstance().playFx(sound);
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}
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}
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@ -2056,7 +2056,7 @@ void Unit::tick() {
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StaticSound *sound= this->getType()->getFirstStOfClass(scDie)->getSound();
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if(sound != NULL &&
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(this->getFactionIndex() == Unit::game->getWorld()->getThisFactionIndex() ||
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(game->getWorld()->getThisTeamIndex() == GameConstants::maxPlayers -1 + fpt_Observer))) {
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(game->getWorld()->showWorldForPlayer(game->getWorld()->getThisTeamIndex()) == true))) {
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SoundRenderer::getInstance().playFx(sound);
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}
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}
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@ -126,7 +126,7 @@ void UnitUpdater::updateUnit(Unit *unit) {
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float soundStartTime= currSkill->getSoundStartTime();
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if(soundStartTime >= unit->getLastAnimProgress() && soundStartTime < unit->getAnimProgress()) {
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if(map->getSurfaceCell(Map::toSurfCoords(unit->getPos()))->isVisible(world->getThisTeamIndex()) ||
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(game->getWorld()->getThisTeamIndex() == GameConstants::maxPlayers -1 + fpt_Observer)) {
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(game->getWorld()->showWorldForPlayer(game->getWorld()->getThisTeamIndex()) == true)) {
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soundRenderer.playFx(currSkill->getSound(), unit->getCurrVector(), gameCamera->getPos());
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}
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}
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@ -806,7 +806,7 @@ void UnitUpdater::updateBuild(Unit *unit, int frameIndex) {
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//play start sound
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if(unit->getFactionIndex() == world->getThisFactionIndex() ||
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(game->getWorld()->getThisTeamIndex() == GameConstants::maxPlayers -1 + fpt_Observer)) {
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(game->getWorld()->showWorldForPlayer(game->getWorld()->getThisTeamIndex()) == true)) {
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SoundRenderer::getInstance().playFx(
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bct->getStartSound(),
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unit->getCurrVector(),
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@ -878,7 +878,7 @@ void UnitUpdater::updateBuild(Unit *unit, int frameIndex) {
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builtUnit->born();
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scriptManager->onUnitCreated(builtUnit);
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if(unit->getFactionIndex() == world->getThisFactionIndex() ||
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(game->getWorld()->getThisTeamIndex() == GameConstants::maxPlayers -1 + fpt_Observer)) {
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(game->getWorld()->showWorldForPlayer(game->getWorld()->getThisTeamIndex()) == true)) {
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SoundRenderer::getInstance().playFx(
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bct->getBuiltSound(),
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unit->getCurrVector(),
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