- small fix for fog of war cache
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b96eba3829
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b14167d209
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@ -1131,8 +1131,9 @@ FowAlphaCellsLookupItem Unit::getFogOfWarRadius(bool useCache) const {
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void Unit::calculateFogOfWarRadius() {
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void Unit::calculateFogOfWarRadius() {
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if(game->getWorld()->getFogOfWar() == true) {
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if(game->getWorld()->getFogOfWar() == true) {
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if(Config::getInstance().getBool("EnableFowCache","true") == true && this->pos != this->lastPos) {
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if(Config::getInstance().getBool("EnableFowCache","true") == true && this->pos != this->cachedFowPos) {
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cachedFow = getFogOfWarRadius(false);
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cachedFow = getFogOfWarRadius(false);
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this->cachedFowPos = this->pos;
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}
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}
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}
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}
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}
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}
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@ -457,6 +457,7 @@ private:
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int pathFindRefreshCellCount;
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int pathFindRefreshCellCount;
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FowAlphaCellsLookupItem cachedFow;
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FowAlphaCellsLookupItem cachedFow;
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Vec2i cachedFowPos;
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public:
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public:
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Unit(int id, UnitPathInterface *path, const Vec2i &pos, const UnitType *type, Faction *faction, Map *map, CardinalDir placeFacing);
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Unit(int id, UnitPathInterface *path, const Vec2i &pos, const UnitType *type, Faction *faction, Map *map, CardinalDir placeFacing);
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