cleanup compile warnings
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78d9a01638
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@ -1993,7 +1993,7 @@ int Unit::getUpdatedProgress(int currentProgress, int updateFPS, int speed,
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void Unit::updateAttackBoostProgress(const Game* game) {
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const bool debugBoost = false;
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if(debugBoost) printf("===================== START Unit [%d - %s] skill: %s affected unit size: %d\n",
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if(debugBoost) printf("===================== START Unit [%d - %s] skill: %s affected unit size: " MG_SIZE_T_SPECIFIER "\n",
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this->id,this->getType()->getName().c_str(),currSkill->getBoostDesc().c_str(),
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currentAttackBoostOriginatorEffect.currentAttackBoostUnits.size());
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@ -2029,12 +2029,12 @@ void Unit::updateAttackBoostProgress(const Game* game) {
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currentAttackBoostOriginatorEffect.currentAttackBoostUnits.clear();
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}
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if(debugBoost) printf("Line: %d affected unit size: %d\n",__LINE__,currentAttackBoostOriginatorEffect.currentAttackBoostUnits.size());
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if(debugBoost) printf("Line: %d affected unit size: " MG_SIZE_T_SPECIFIER "\n",__LINE__,currentAttackBoostOriginatorEffect.currentAttackBoostUnits.size());
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currentAttackBoostOriginatorEffect.skillType = currSkill;
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if (currSkill->isAttackBoostEnabled() == true) {
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if(debugBoost) printf("Line: %d affected unit size: %d\n",__LINE__,currentAttackBoostOriginatorEffect.currentAttackBoostUnits.size());
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if(debugBoost) printf("Line: %d affected unit size: " MG_SIZE_T_SPECIFIER "\n",__LINE__,currentAttackBoostOriginatorEffect.currentAttackBoostUnits.size());
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// Search for units in range of this unit which apply to the
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// attack-boost and temporarily upgrade them
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@ -2044,7 +2044,7 @@ void Unit::updateAttackBoostProgress(const Game* game) {
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vector<Unit *> candidates = unitUpdater->findUnitsInRange(this,
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attackBoost->radius);
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if(debugBoost) printf("Line: %d candidates unit size: %d attackBoost: %s\n",__LINE__,candidates.size(),attackBoost->getDesc().c_str());
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if(debugBoost) printf("Line: %d candidates unit size: " MG_SIZE_T_SPECIFIER " attackBoost: %s\n",__LINE__,candidates.size(),attackBoost->getDesc().c_str());
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for (unsigned int i = 0; i < candidates.size(); ++i) {
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Unit *affectedUnit = candidates[i];
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@ -2057,7 +2057,7 @@ void Unit::updateAttackBoostProgress(const Game* game) {
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}
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}
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if(debugBoost) printf("Line: %d affected unit size: %d\n",__LINE__,currentAttackBoostOriginatorEffect.currentAttackBoostUnits.size());
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if(debugBoost) printf("Line: %d affected unit size: " MG_SIZE_T_SPECIFIER "\n",__LINE__,currentAttackBoostOriginatorEffect.currentAttackBoostUnits.size());
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if (showUnitParticles == true) {
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if (currentAttackBoostOriginatorEffect.currentAttackBoostUnits.empty() == false) {
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@ -2090,7 +2090,7 @@ void Unit::updateAttackBoostProgress(const Game* game) {
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}
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else {
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if (currSkill->isAttackBoostEnabled() == true) {
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if(debugBoost) printf("Line: %d affected unit size: %d\n",__LINE__,currentAttackBoostOriginatorEffect.currentAttackBoostUnits.size());
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if(debugBoost) printf("Line: %d affected unit size: " MG_SIZE_T_SPECIFIER "\n",__LINE__,currentAttackBoostOriginatorEffect.currentAttackBoostUnits.size());
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// Search for units in range of this unit which apply to the
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// attack-boost and temporarily upgrade them
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@ -2101,7 +2101,7 @@ void Unit::updateAttackBoostProgress(const Game* game) {
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vector<int> candidateValidIdList;
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candidateValidIdList.reserve(candidates.size());
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if(debugBoost) printf("Line: %d candidates unit size: %d attackBoost: %s\n",__LINE__,candidates.size(),attackBoost->getDesc().c_str());
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if(debugBoost) printf("Line: %d candidates unit size: " MG_SIZE_T_SPECIFIER " attackBoost: %s\n",__LINE__,candidates.size(),attackBoost->getDesc().c_str());
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for (unsigned int i = 0; i < candidates.size(); ++i) {
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Unit *affectedUnit = candidates[i];
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@ -2162,7 +2162,7 @@ void Unit::updateAttackBoostProgress(const Game* game) {
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}
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}
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if(debugBoost) printf("Line: %d affected unit size: %d\n",__LINE__,currentAttackBoostOriginatorEffect.currentAttackBoostUnits.size());
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if(debugBoost) printf("Line: %d affected unit size: " MG_SIZE_T_SPECIFIER "\n",__LINE__,currentAttackBoostOriginatorEffect.currentAttackBoostUnits.size());
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if (showUnitParticles == true) {
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if (currentAttackBoostOriginatorEffect.currentAttackBoostUnits.empty() == false) {
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