- rollback last change since now we know what the problem is

This commit is contained in:
Mark Vejvoda 2011-01-14 01:50:54 +00:00
parent 0cb64ca1fa
commit a8f982ad2b

View File

@ -3066,8 +3066,6 @@ void Renderer::computeSelected( Selection::UnitContainer &units,
if(w<1) w=1; if(w<1) w=1;
if(h<1) h=1; if(h<1) h=1;
//recalculate visibleQuad ( lets see if this fixes the false selection )
computeVisibleQuad();
//setup matrices //setup matrices
glSelectBuffer(Gui::maxSelBuff, selectBuffer); glSelectBuffer(Gui::maxSelBuff, selectBuffer);
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);