From a0f2bb01007033954865c63da23756dd9b1fbb3d Mon Sep 17 00:00:00 2001 From: titiger Date: Thu, 24 Oct 2019 22:11:56 +0200 Subject: [PATCH] layout fixed in connect menu --- source/glest_game/menu/menu_state_connected_game.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/source/glest_game/menu/menu_state_connected_game.cpp b/source/glest_game/menu/menu_state_connected_game.cpp index c09789e3..feaeaf75 100644 --- a/source/glest_game/menu/menu_state_connected_game.cpp +++ b/source/glest_game/menu/menu_state_connected_game.cpp @@ -501,7 +501,7 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__); xoffset=5; - int rowHeight=27; + int rowHeight=22; for(int i=0; i"); } @@ -554,7 +554,7 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM labelFaction.setText(lang.getString("Faction")); labelTeam.registerGraphicComponent(containerName,"labelTeam"); - labelTeam.init(xoffset+660, setupPos, 50, GraphicListBox::defH, true); + labelTeam.init(xoffset+560, setupPos, 50, GraphicListBox::defH, true); labelTeam.setText(lang.getString("Team")); labelControl.setFont(CoreData::getInstance().getMenuFontBig());