- limit players to 5 cell markers max at any given time

This commit is contained in:
Mark Vejvoda 2012-09-20 22:18:10 +00:00
parent 64884e14d0
commit 9fc64f4878
9 changed files with 57 additions and 32 deletions

View File

@ -2240,8 +2240,18 @@ void Game::mouseDownLeft(int x, int y) {
saveGame(); saveGame();
} }
else if(result.first == markCellPopupMenuIndex) { else if(result.first == markCellPopupMenuIndex) {
int totalMarkedCellsForPlayer = 0;
for(std::map<Vec2i, MarkedCell>::iterator iterMap = mapMarkedCellList.begin();
iterMap != mapMarkedCellList.end(); ++iterMap) {
MarkedCell &bm = iterMap->second;
if(bm.getPlayerIndex() == world.getThisFaction()->getStartLocationIndex()) {
totalMarkedCellsForPlayer++;
}
}
if(totalMarkedCellsForPlayer < 5) {
isMarkCellEnabled = true; isMarkCellEnabled = true;
} }
}
else if(result.first == unmarkCellPopupMenuIndex) { else if(result.first == unmarkCellPopupMenuIndex) {
isUnMarkCellEnabled = true; isUnMarkCellEnabled = true;
} }
@ -2338,7 +2348,7 @@ void Game::mouseDownLeft(int x, int y) {
Vec3f vertex = sc->getVertex(); Vec3f vertex = sc->getVertex();
Vec2i targetPos(vertex.x,vertex.z); Vec2i targetPos(vertex.x,vertex.z);
MarkedCell mc(targetPos,world.getThisFaction(),"none"); MarkedCell mc(targetPos,world.getThisFaction(),"none",world.getThisFaction()->getStartLocationIndex());
addOrReplaceInHighlightedCells(mc); addOrReplaceInHighlightedCells(mc);
GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface(); GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
@ -2352,7 +2362,7 @@ void Game::mouseDownLeft(int x, int y) {
Vec3f vertex = sc->getVertex(); Vec3f vertex = sc->getVertex();
Vec2i targetPos(vertex.x,vertex.z); Vec2i targetPos(vertex.x,vertex.z);
MarkedCell mc(targetPos,world.getThisFaction(),"placeholder for note"); MarkedCell mc(targetPos,world.getThisFaction(),"placeholder for note",world.getThisFaction()->getStartLocationIndex());
//GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface(); //GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
//gameNetworkInterface->sendMarkCellMessage(mc.getTargetPos(),mc.getFaction()->getIndex(),mc.getNote()); //gameNetworkInterface->sendMarkCellMessage(mc.getTargetPos(),mc.getFaction()->getIndex(),mc.getNote());
@ -2418,7 +2428,7 @@ void Game::mouseDownLeft(int x, int y) {
Vec2i surfaceCellPos = map->toSurfCoords(targetPos); Vec2i surfaceCellPos = map->toSurfCoords(targetPos);
MarkedCell mc(targetPos,world.getThisFaction(),"none"); MarkedCell mc(targetPos,world.getThisFaction(),"none",world.getThisFaction()->getStartLocationIndex());
addOrReplaceInHighlightedCells(mc); addOrReplaceInHighlightedCells(mc);
GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface(); GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
@ -2432,7 +2442,7 @@ void Game::mouseDownLeft(int x, int y) {
renderer.computePosition(screenPos, targetPos); renderer.computePosition(screenPos, targetPos);
Vec2i surfaceCellPos = map->toSurfCoords(targetPos); Vec2i surfaceCellPos = map->toSurfCoords(targetPos);
MarkedCell mc(targetPos,world.getThisFaction(),"placeholder for note"); MarkedCell mc(targetPos,world.getThisFaction(),"placeholder for note",world.getThisFaction()->getStartLocationIndex());
cellMarkedData = mc; cellMarkedData = mc;
//mapMarkedCellList[surfaceCellPos] = mc; //mapMarkedCellList[surfaceCellPos] = mc;
@ -2892,7 +2902,7 @@ void Game::processInputText(string text, bool cancelled) {
mapMarkedCellList[cellMarkedPos] = cellMarkedData; mapMarkedCellList[cellMarkedPos] = cellMarkedData;
GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface(); GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
gameNetworkInterface->sendMarkCellMessage(cellMarkedData.getTargetPos(),cellMarkedData.getFaction()->getIndex(),cellMarkedData.getNote()); gameNetworkInterface->sendMarkCellMessage(cellMarkedData.getTargetPos(),cellMarkedData.getFaction()->getIndex(),cellMarkedData.getNote(),cellMarkedData.getFaction()->getStartLocationIndex());
Renderer &renderer= Renderer::getInstance(); Renderer &renderer= Renderer::getInstance();
renderer.forceQuadCacheUpdate(); renderer.forceQuadCacheUpdate();

View File

@ -482,7 +482,8 @@ void ClientInterface::updateLobby() {
MarkedCell msg(networkMessageMarkCell.getTarget(), MarkedCell msg(networkMessageMarkCell.getTarget(),
networkMessageMarkCell.getFactionIndex(), networkMessageMarkCell.getFactionIndex(),
networkMessageMarkCell.getText().c_str()); networkMessageMarkCell.getText().c_str(),
networkMessageMarkCell.getPlayerIndex());
this->addMarkedCell(msg); this->addMarkedCell(msg);
} }
} }
@ -507,7 +508,7 @@ void ClientInterface::updateLobby() {
MarkedCell msg(networkMessageHighlightCell.getTarget(), MarkedCell msg(networkMessageHighlightCell.getTarget(),
networkMessageHighlightCell.getFactionIndex(), networkMessageHighlightCell.getFactionIndex(),
"none"); "none",-1);
this->setHighlightedCell(msg); this->setHighlightedCell(msg);
} }
} }
@ -722,7 +723,8 @@ void ClientInterface::updateFrame(int *checkFrame) {
MarkedCell msg(networkMessageMarkCell.getTarget(), MarkedCell msg(networkMessageMarkCell.getTarget(),
networkMessageMarkCell.getFactionIndex(), networkMessageMarkCell.getFactionIndex(),
networkMessageMarkCell.getText().c_str()); networkMessageMarkCell.getText().c_str(),
networkMessageMarkCell.getPlayerIndex());
this->addMarkedCell(msg); this->addMarkedCell(msg);
} }
} }
@ -748,7 +750,7 @@ void ClientInterface::updateFrame(int *checkFrame) {
MarkedCell msg(networkMessageHighlightCell.getTarget(), MarkedCell msg(networkMessageHighlightCell.getTarget(),
networkMessageHighlightCell.getFactionIndex(), networkMessageHighlightCell.getFactionIndex(),
"none"); "none",-1);
this->setHighlightedCell(msg); this->setHighlightedCell(msg);
} }
} }
@ -1248,11 +1250,11 @@ void ClientInterface::sendTextMessage(const string &text, int teamIndex, bool ec
} }
} }
void ClientInterface::sendMarkCellMessage(Vec2i targetPos, int factionIndex, string note) { void ClientInterface::sendMarkCellMessage(Vec2i targetPos, int factionIndex, string note,int playerIndex) {
string humanPlayerName = getHumanPlayerName(); string humanPlayerName = getHumanPlayerName();
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] humanPlayerName = [%s] playerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,humanPlayerName.c_str(),playerIndex); if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] humanPlayerName = [%s] playerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,humanPlayerName.c_str(),playerIndex);
NetworkMessageMarkCell networkMessageMarkCell(targetPos,factionIndex, note); NetworkMessageMarkCell networkMessageMarkCell(targetPos,factionIndex, note,playerIndex);
sendMessage(&networkMessageMarkCell); sendMessage(&networkMessageMarkCell);
} }
@ -1467,7 +1469,8 @@ bool ClientInterface::shouldDiscardNetworkMessage(NetworkMessageType networkMess
MarkedCell msg(networkMessageMarkCell.getTarget(), MarkedCell msg(networkMessageMarkCell.getTarget(),
networkMessageMarkCell.getFactionIndex(), networkMessageMarkCell.getFactionIndex(),
networkMessageMarkCell.getText().c_str()); networkMessageMarkCell.getText().c_str(),
networkMessageMarkCell.getPlayerIndex());
this->addMarkedCell(msg); this->addMarkedCell(msg);
} }
break; break;
@ -1492,7 +1495,7 @@ bool ClientInterface::shouldDiscardNetworkMessage(NetworkMessageType networkMess
MarkedCell msg(networkMessageHighlightCell.getTarget(), MarkedCell msg(networkMessageHighlightCell.getTarget(),
networkMessageHighlightCell.getFactionIndex(), networkMessageHighlightCell.getFactionIndex(),
"none"); "none",-1);
this->setHighlightedCell(msg); this->setHighlightedCell(msg);
} }
break; break;

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@ -86,7 +86,7 @@ public:
string targetLanguage); string targetLanguage);
virtual void quitGame(bool userManuallyQuit); virtual void quitGame(bool userManuallyQuit);
virtual void sendMarkCellMessage(Vec2i targetPos, int factionIndex, string note); virtual void sendMarkCellMessage(Vec2i targetPos, int factionIndex, string note,int playerIndex);
virtual void sendUnMarkCellMessage(Vec2i targetPos, int factionIndex); virtual void sendUnMarkCellMessage(Vec2i targetPos, int factionIndex);
virtual void sendHighlightCellMessage(Vec2i targetPos, int factionIndex); virtual void sendHighlightCellMessage(Vec2i targetPos, int factionIndex);
//misc //misc

View File

@ -577,7 +577,8 @@ void ConnectionSlot::update(bool checkForNewClients,int lockedSlotIndex) {
if(receiveMessage(&networkMessageMarkCell)) { if(receiveMessage(&networkMessageMarkCell)) {
MarkedCell msg(networkMessageMarkCell.getTarget(), MarkedCell msg(networkMessageMarkCell.getTarget(),
networkMessageMarkCell.getFactionIndex(), networkMessageMarkCell.getFactionIndex(),
networkMessageMarkCell.getText().c_str()); networkMessageMarkCell.getText().c_str(),
networkMessageMarkCell.getPlayerIndex());
this->addMarkedCell(msg); this->addMarkedCell(msg);
gotCellMarkerMsg = true; gotCellMarkerMsg = true;
@ -635,7 +636,7 @@ void ConnectionSlot::update(bool checkForNewClients,int lockedSlotIndex) {
NetworkMessageHighlightCell networkMessageHighlightCell; NetworkMessageHighlightCell networkMessageHighlightCell;
if(receiveMessage(&networkMessageHighlightCell)) { if(receiveMessage(&networkMessageHighlightCell)) {
MarkedCell msg(networkMessageHighlightCell.getTarget(), MarkedCell msg(networkMessageHighlightCell.getTarget(),
networkMessageHighlightCell.getFactionIndex(),"none"); networkMessageHighlightCell.getFactionIndex(),"none",-1);
this->setHighlightedCell(msg); this->setHighlightedCell(msg);
gotCellMarkerMsg = true; gotCellMarkerMsg = true;

View File

@ -87,6 +87,7 @@ protected:
Vec2i targetPos; Vec2i targetPos;
const Faction *faction; const Faction *faction;
int factionIndex; int factionIndex;
int playerIndex;
string note; string note;
int aliveCount; int aliveCount;
@ -94,20 +95,23 @@ public:
MarkedCell() { MarkedCell() {
faction = NULL; faction = NULL;
factionIndex = -1; factionIndex = -1;
playerIndex = -1;
note = ""; note = "";
aliveCount=200; aliveCount=200;
} }
MarkedCell(Vec2i targetPos,const Faction *faction,string note) { MarkedCell(Vec2i targetPos,const Faction *faction,string note, int playerIndex) {
this->targetPos = targetPos; this->targetPos = targetPos;
this->faction = faction; this->faction = faction;
this->factionIndex = -1; this->factionIndex = -1;
this->playerIndex = playerIndex;
this->note = note; this->note = note;
aliveCount=200; aliveCount=200;
} }
MarkedCell(Vec2i targetPos,int factionIndex,string note) { MarkedCell(Vec2i targetPos,int factionIndex,string note, int playerIndex) {
this->targetPos = targetPos; this->targetPos = targetPos;
this->faction = NULL; this->faction = NULL;
this->factionIndex = factionIndex; this->factionIndex = factionIndex;
this->playerIndex = playerIndex;
this->note = note; this->note = note;
aliveCount=200; aliveCount=200;
} }
@ -120,8 +124,10 @@ public:
void decrementAliveCount() { this->aliveCount--; } void decrementAliveCount() { this->aliveCount--; }
int getAliveCount() const { return aliveCount; } int getAliveCount() const { return aliveCount; }
void setAliveCount(int value) { this->aliveCount = value; } void setAliveCount(int value) { this->aliveCount = value; }
int getPlayerIndex() const { return playerIndex; }
void setNote(string value) { note = value; } void setNote(string value) { note = value; }
void setPlayerIndex(int value) { playerIndex = value; }
}; };
class UnMarkedCell { class UnMarkedCell {
@ -286,7 +292,7 @@ public:
string targetLanguage)= 0; string targetLanguage)= 0;
virtual void quitGame(bool userManuallyQuit)=0; virtual void quitGame(bool userManuallyQuit)=0;
virtual void sendMarkCellMessage(Vec2i targetPos, int factionIndex, string note) = 0; virtual void sendMarkCellMessage(Vec2i targetPos, int factionIndex, string note,int playerIndex) = 0;
virtual void sendUnMarkCellMessage(Vec2i targetPos, int factionIndex) = 0; virtual void sendUnMarkCellMessage(Vec2i targetPos, int factionIndex) = 0;
virtual void sendHighlightCellMessage(Vec2i targetPos, int factionIndex) = 0; virtual void sendHighlightCellMessage(Vec2i targetPos, int factionIndex) = 0;

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@ -992,7 +992,7 @@ void NetworkMessageLoadingStatus::send(Socket* socket) const
// class NetworkMessageMarkCell // class NetworkMessageMarkCell
// ===================================================== // =====================================================
NetworkMessageMarkCell::NetworkMessageMarkCell(Vec2i target, int factionIndex, const string &text) { NetworkMessageMarkCell::NetworkMessageMarkCell(Vec2i target, int factionIndex, const string &text, int playerIndex) {
if(text.length() >= maxTextStringSize) { if(text.length() >= maxTextStringSize) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] WARNING / ERROR - text [%s] length = %d, max = %d\n",__FILE__,__FUNCTION__,__LINE__,text.c_str(),text.length(),maxTextStringSize); if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] WARNING / ERROR - text [%s] length = %d, max = %d\n",__FILE__,__FUNCTION__,__LINE__,text.c_str(),text.length(),maxTextStringSize);
} }
@ -1002,6 +1002,7 @@ NetworkMessageMarkCell::NetworkMessageMarkCell(Vec2i target, int factionIndex, c
data.targetX = target.x; data.targetX = target.x;
data.targetY = target.y; data.targetY = target.y;
data.factionIndex = factionIndex; data.factionIndex = factionIndex;
data.playerIndex = playerIndex;
} }
NetworkMessageMarkCell * NetworkMessageMarkCell::getCopy() const { NetworkMessageMarkCell * NetworkMessageMarkCell::getCopy() const {

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@ -752,6 +752,7 @@ private:
int16 targetX; int16 targetX;
int16 targetY; int16 targetY;
int8 factionIndex; int8 factionIndex;
int8 playerIndex;
NetworkString<maxTextStringSize> text; NetworkString<maxTextStringSize> text;
}; };
@ -760,11 +761,12 @@ private:
public: public:
NetworkMessageMarkCell(){} NetworkMessageMarkCell(){}
NetworkMessageMarkCell(Vec2i target, int factionIndex, const string &text); NetworkMessageMarkCell(Vec2i target, int factionIndex, const string &text, int playerIndex);
string getText() const { return data.text.getString(); } string getText() const { return data.text.getString(); }
Vec2i getTarget() const { return Vec2i(data.targetX,data.targetY); } Vec2i getTarget() const { return Vec2i(data.targetX,data.targetY); }
int getFactionIndex() const { return data.factionIndex; } int getFactionIndex() const { return data.factionIndex; }
int getPlayerIndex() const { return data.playerIndex; }
virtual bool receive(Socket* socket); virtual bool receive(Socket* socket);
virtual void send(Socket* socket) const; virtual void send(Socket* socket) const;

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@ -1128,7 +1128,7 @@ void ServerInterface::dispatchPendingMarkCellMessages(std::vector <string> &erro
MarkedCell msg(chatText[chatIdx]); MarkedCell msg(chatText[chatIdx]);
this->addMarkedCell(msg); this->addMarkedCell(msg);
NetworkMessageMarkCell networkMessageMarkCell(msg.getTargetPos(),msg.getFactionIndex(),msg.getNote()); NetworkMessageMarkCell networkMessageMarkCell(msg.getTargetPos(),msg.getFactionIndex(),msg.getNote(),msg.getPlayerIndex());
broadcastMessage(&networkMessageMarkCell, connectionSlot->getPlayerIndex(),i); broadcastMessage(&networkMessageMarkCell, connectionSlot->getPlayerIndex(),i);
//if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] after broadcast nmtText chatText [%s] chatTeamIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,newChatText.c_str(),newChatTeamIndex); //if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] after broadcast nmtText chatText [%s] chatTeamIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,newChatText.c_str(),newChatTeamIndex);
@ -1480,14 +1480,16 @@ bool ServerInterface::shouldDiscardNetworkMessage(NetworkMessageType networkMess
MarkedCell msg(networkMessageMarkCell.getTarget(), MarkedCell msg(networkMessageMarkCell.getTarget(),
networkMessageMarkCell.getFactionIndex(), networkMessageMarkCell.getFactionIndex(),
networkMessageMarkCell.getText().c_str()); networkMessageMarkCell.getText().c_str(),
networkMessageMarkCell.getPlayerIndex());
this->addMarkedCell(msg); this->addMarkedCell(msg);
NetworkMessageMarkCell networkMessageMarkCellBroadcast( NetworkMessageMarkCell networkMessageMarkCellBroadcast(
networkMessageMarkCell.getTarget(), networkMessageMarkCell.getTarget(),
networkMessageMarkCell.getFactionIndex(), networkMessageMarkCell.getFactionIndex(),
networkMessageMarkCell.getText().c_str()); networkMessageMarkCell.getText().c_str(),
networkMessageMarkCell.getPlayerIndex());
broadcastMessage(&networkMessageMarkCellBroadcast, connectionSlot->getPlayerIndex()); broadcastMessage(&networkMessageMarkCellBroadcast, connectionSlot->getPlayerIndex());
//if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] after broadcast nmtMarkCell chatText [%s] chatTeamIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,newChatText.c_str(),newChatTeamIndex); //if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] after broadcast nmtMarkCell chatText [%s] chatTeamIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,newChatText.c_str(),newChatTeamIndex);
@ -1523,7 +1525,7 @@ bool ServerInterface::shouldDiscardNetworkMessage(NetworkMessageType networkMess
MarkedCell msg(networkMessageHighlightCell.getTarget(), MarkedCell msg(networkMessageHighlightCell.getTarget(),
networkMessageHighlightCell.getFactionIndex(), networkMessageHighlightCell.getFactionIndex(),
"none"); "none",-1);
this->setHighlightedCell(msg); this->setHighlightedCell(msg);
@ -1878,16 +1880,16 @@ void ServerInterface::sendTextMessage(const string& text, int teamIndex, bool ec
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__); if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
} }
void ServerInterface::sendMarkCellMessage(Vec2i targetPos, int factionIndex, string note) { void ServerInterface::sendMarkCellMessage(Vec2i targetPos, int factionIndex, string note,int playerIndex) {
sendMarkCellMessage(targetPos, factionIndex, note, -1); sendMarkCellMessage(targetPos, factionIndex, note, playerIndex, -1);
} }
void ServerInterface::sendMarkCellMessage(Vec2i targetPos, int factionIndex, string note, int lockedSlotIndex) { void ServerInterface::sendMarkCellMessage(Vec2i targetPos, int factionIndex, string note, int playerIndex, int lockedSlotIndex) {
//printf("Line: %d text [%s] echoLocal = %d\n",__LINE__,text.c_str(),echoLocal); //printf("Line: %d text [%s] echoLocal = %d\n",__LINE__,text.c_str(),echoLocal);
//assert(text.length() > 0); //assert(text.length() > 0);
//if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] text [%s] teamIndex = %d, echoLocal = %d, lockedSlotIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,text.c_str(),teamIndex,echoLocal,lockedSlotIndex); //if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] text [%s] teamIndex = %d, echoLocal = %d, lockedSlotIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,text.c_str(),teamIndex,echoLocal,lockedSlotIndex);
NetworkMessageMarkCell networkMessageMarkCell(targetPos,factionIndex, note); NetworkMessageMarkCell networkMessageMarkCell(targetPos,factionIndex, note, playerIndex);
broadcastMessage(&networkMessageMarkCell, -1, lockedSlotIndex); broadcastMessage(&networkMessageMarkCell, -1, lockedSlotIndex);
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__); if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
} }

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@ -118,8 +118,8 @@ public:
void queueTextMessage(const string & text, int teamIndex, bool echoLocal, string targetLanguage); void queueTextMessage(const string & text, int teamIndex, bool echoLocal, string targetLanguage);
virtual void sendMarkCellMessage(Vec2i targetPos, int factionIndex, string note); virtual void sendMarkCellMessage(Vec2i targetPos, int factionIndex, string note,int playerIndex);
void sendMarkCellMessage(Vec2i targetPos, int factionIndex, string note, int lockedSlotIndex); void sendMarkCellMessage(Vec2i targetPos, int factionIndex, string note, int playerIndex, int lockedSlotIndex);
virtual void sendHighlightCellMessage(Vec2i targetPos, int factionIndex); virtual void sendHighlightCellMessage(Vec2i targetPos, int factionIndex);
void sendHighlightCellMessage(Vec2i targetPos, int factionIndex, int lockedSlotIndex); void sendHighlightCellMessage(Vec2i targetPos, int factionIndex, int lockedSlotIndex);