From 9dc863e5e35109dc6b06c49860bc1bc33507b252 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Sat, 23 Mar 2013 23:24:39 +0000 Subject: [PATCH] - try to improve network performance --- source/glest_game/network/client_interface.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/glest_game/network/client_interface.cpp b/source/glest_game/network/client_interface.cpp index 1c1ed192..e6638534 100644 --- a/source/glest_game/network/client_interface.cpp +++ b/source/glest_game/network/client_interface.cpp @@ -901,7 +901,7 @@ void ClientInterface::updateFrame(int *checkFrame) { Chrono chrono; chrono.start(); - int waitMicroseconds = (checkFrame == NULL ? 100 : 0); + int waitMicroseconds = (checkFrame == NULL ? 10 : 0); int simulateLag = Config::getInstance().getInt("SimulateClientLag","0"); bool done= false; while(done == false && this->quitThread == false) { @@ -1785,7 +1785,7 @@ NetworkMessageType ClientInterface::waitForMessage(int waitMicroseconds) return msg; } // Sleep every x milli-seconds we wait to let other threads work - else if(chrono.getMillis() % 50 == 0) { + else if(chrono.getMillis() % 100 == 0) { sleep(5); }