- added ability to save screenshots in G3d with background transparency
This commit is contained in:
parent
0a7b3f9ebd
commit
9d369bb30e
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@ -66,7 +66,7 @@ MainWindow::MainWindow(const string &modelPath)
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speed= 0.025f;
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int args[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER }; // to prevent flicker
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int args[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_MIN_ALPHA, 8 }; // to prevent flicker
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glCanvas = new GlCanvas(this, args);
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//getGlPlatformExtensions();
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@ -82,6 +82,7 @@ MainWindow::MainWindow(const string &modelPath)
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menuFile->Append(miFileLoadProjectileParticleXML, wxT("Load P&rojectile Particle XML"), wxT("Press ctrl before menu for keeping current projectile particles"));
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menuFile->Append(miFileLoadSplashParticleXML, wxT("Load &Splash Particle XML"), wxT("Press ctrl before menu for keeping current splash particles"));
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menuFile->Append(miFileClearAll, wxT("&Clear All"));
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menuFile->AppendCheckItem(miFileToggleScreenshotTransparent, wxT("&Transparent Screenshots"));
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menuFile->Append(miFileSaveScreenshot, wxT("Sa&ve a Screenshot"));
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menuFile->AppendSeparator();
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menuFile->Append(wxID_EXIT);
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@ -104,7 +105,7 @@ MainWindow::MainWindow(const string &modelPath)
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//custom color
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menuCustomColor= new wxMenu();
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menuCustomColor->AppendCheckItem(miChangeBackgroundColor, wxT("Change Background Color"));
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menuCustomColor->Append(miChangeBackgroundColor, wxT("Change Background Color"));
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menuCustomColor->AppendCheckItem(miColorRed, wxT("&Red\t0"));
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menuCustomColor->AppendCheckItem(miColorBlue, wxT("&Blue\t1"));
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menuCustomColor->AppendCheckItem(miColorGreen, wxT("&Green\t2"));
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@ -277,36 +278,6 @@ void MainWindow::onMouseMove(wxMouseEvent &event){
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}
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}
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void MainWindow::OnChangeColor(wxCommandEvent &event) {
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try {
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//wxColour color = colorPicker->GetColour();
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wxColourData data;
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data.SetChooseFull(true);
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for (int i = 0; i < 16; i++)
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{
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wxColour colour(i*16, i*16, i*16);
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data.SetCustomColour(i, colour);
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}
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wxColourDialog dialog(this, &data);
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if (dialog.ShowModal() == wxID_OK)
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{
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wxColourData retData = dialog.GetColourData();
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wxColour col = retData.GetColour();
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renderer->setBackgroundColor(col.Red()/255.0f, col.Green()/255.0f, col.Blue()/255.0f, col.Alpha()/255.0f);
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//wxBrush brush(col, wxSOLID);
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//myWindow->SetBackground(brush);
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//myWindow->Clear();
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//myWindow->Refresh();
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}
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}
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catch(std::runtime_error e) {
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std::cout << e.what() << std::endl;
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wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
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}
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}
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void MainWindow::onMenuFileLoad(wxCommandEvent &event){
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try {
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string fileName;
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@ -398,6 +369,45 @@ void MainWindow::onMenuFileLoadSplashParticleXML(wxCommandEvent &event){
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} // is it possible to join loadParticle(), loadProjectileParticle() and loadSplashParticle() to one method?
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void MainWindow::OnChangeColor(wxCommandEvent &event) {
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try {
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//wxColour color = colorPicker->GetColour();
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wxColourData data;
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data.SetChooseFull(true);
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for (int i = 0; i < 16; i++)
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{
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wxColour colour(i*16, i*16, i*16);
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data.SetCustomColour(i, colour);
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}
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wxColourDialog dialog(this, &data);
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if (dialog.ShowModal() == wxID_OK)
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{
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wxColourData retData = dialog.GetColourData();
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wxColour col = retData.GetColour();
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//renderer->setBackgroundColor(col.Red()/255.0f, col.Green()/255.0f, col.Blue()/255.0f, col.Alpha()/255.0f);
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renderer->setBackgroundColor(col.Red()/255.0f, col.Green()/255.0f, col.Blue()/255.0f);
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//renderer->setBackgroundColor(0.0f, 0.0f, 0.0f, 0.0f);
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}
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}
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catch(std::runtime_error e) {
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std::cout << e.what() << std::endl;
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wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
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}
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}
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void MainWindow::onMenumFileToggleScreenshotTransparent(wxCommandEvent &event) {
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try {
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float alpha = (event.IsChecked() == true ? 0.0f : 1.0f);
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renderer->setAlphaColor(alpha);
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}
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catch(std::runtime_error e) {
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std::cout << e.what() << std::endl;
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wxMessageDialog(NULL, ToUnicode(e.what()), ToUnicode("Error"), wxOK | wxICON_ERROR).ShowModal();
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}
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}
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void MainWindow::onMenuFileSaveScreenshot(wxCommandEvent &event) {
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try {
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string path = "screens/";
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@ -1129,6 +1139,7 @@ BEGIN_EVENT_TABLE(MainWindow, wxFrame)
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EVT_MENU(miFileLoadProjectileParticleXML, MainWindow::onMenuFileLoadProjectileParticleXML)
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EVT_MENU(miFileLoadSplashParticleXML, MainWindow::onMenuFileLoadSplashParticleXML)
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EVT_MENU(miFileClearAll, MainWindow::onMenuFileClearAll)
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EVT_MENU(miFileToggleScreenshotTransparent, MainWindow::onMenumFileToggleScreenshotTransparent)
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EVT_MENU(miFileSaveScreenshot, MainWindow::onMenuFileSaveScreenshot)
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EVT_MENU(wxID_EXIT, MainWindow::onMenuFileExit)
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@ -1175,6 +1186,7 @@ GlCanvas::GlCanvas(MainWindow * mainWindow):
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GlCanvas::GlCanvas(MainWindow * mainWindow, int *args)
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: wxGLCanvas(mainWindow, -1, wxDefaultPosition, wxDefaultSize, 0, wxT("GLCanvas"), args) {
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this->mainWindow = mainWindow;
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//
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}
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// for the mousewheel
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@ -38,6 +38,7 @@ public:
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miFileLoadProjectileParticleXML,
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miFileLoadSplashParticleXML,
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miFileClearAll,
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miFileToggleScreenshotTransparent,
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miFileSaveScreenshot,
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miModeWireframe,
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miModeNormals,
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@ -114,6 +115,7 @@ public:
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void onMenuFileLoadProjectileParticleXML(wxCommandEvent &event);
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void onMenuFileLoadSplashParticleXML(wxCommandEvent &event);
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void onMenuFileClearAll(wxCommandEvent &event);
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void onMenumFileToggleScreenshotTransparent(wxCommandEvent &event);
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void onMenuFileSaveScreenshot(wxCommandEvent &event);
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void onMenuFileExit(wxCommandEvent &event);
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void onMenuModeNormals(wxCommandEvent &event);
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@ -2,6 +2,8 @@
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#include "graphics_factory_gl.h"
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#include "graphics_interface.h"
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#include <png.h>
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#include <memory>
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using namespace Shared::Graphics;
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using namespace Shared::Graphics::Gl;
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@ -151,17 +153,6 @@ Model * Renderer::getNewModel() {
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return newModel;
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}
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void Renderer::setBackgroundColor(float red, float green, float blue, float alpha) {
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this->red = red;
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this->green = green;
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this->blue = blue;
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this->alpha= alpha;
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glClearColor(red, green, blue, alpha); //backgroundcolor constant 0.3
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//glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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//glFlush();
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//SwapBuffers();
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}
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void Renderer::init() {
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assertGl();
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@ -219,6 +210,13 @@ void Renderer::init() {
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customTextureMagenta->getPixmap()->setPixel(0, 0, Vec3f(1.f, 0.5f, 1.f));
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glClearColor(red, green, blue, alpha); //backgroundcolor constant 0.3
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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/* once the GL context is valid : */
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GLint alpha_bits;
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glGetIntegerv(GL_ALPHA_BITS, &alpha_bits);
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//printf("#1 The framebuffer uses %d bit(s) per the alpha component\n", alpha_bits);
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glEnable(GL_TEXTURE_2D);
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glFrontFace(GL_CW);
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glEnable(GL_CULL_FACE);
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@ -248,7 +246,14 @@ void Renderer::reset(int w, int h, PlayerColor playerColor) {
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width=w;
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height=h;
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClearColor(red, green, blue, alpha); //backgroundcolor constant 0.3
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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/* once the GL context is valid : */
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GLint alpha_bits;
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glGetIntegerv(GL_ALPHA_BITS, &alpha_bits);
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//printf("#2 The framebuffer uses %d bit(s) per the alpha component\n", alpha_bits);
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glViewport(0, 0, w, h);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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modelManager->end();
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}
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void Renderer::setBackgroundColor(float red, float green, float blue) {
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this->red = red;
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this->green = green;
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this->blue = blue;
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glClearColor(red, green, blue, alpha); //backgroundcolor constant 0.3
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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/* once the GL context is valid : */
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GLint alpha_bits;
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glGetIntegerv(GL_ALPHA_BITS, &alpha_bits);
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//printf("#3 The framebuffer uses %d bit(s) per the alpha component\n", alpha_bits);
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}
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void Renderer::setAlphaColor(float alpha) {
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this->alpha= alpha;
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glClearColor(red, green, blue, alpha); //backgroundcolor constant 0.3
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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/* once the GL context is valid : */
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GLint alpha_bits;
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glGetIntegerv(GL_ALPHA_BITS, &alpha_bits);
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//printf("#3.1 The framebuffer uses %d bit(s) per the alpha component\n", alpha_bits);
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}
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void Renderer::saveScreen(const string &path) {
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//const Metrics &sm= Metrics::getInstance();
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/*
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int x = 0;
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int y = 0;
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int w = width;
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int h = height;
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// get data
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std::auto_ptr<png_byte> imdata(new png_byte[w*h*4]);
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std::auto_ptr<png_byte*> imrow(new png_byte*[h]);
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for(int i=0; i<h; ++i)
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imrow.get()[i] = imdata.get()+(h-1-i)*w*4;
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glPixelStorei(GL_PACK_ALIGNMENT,1);
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glReadPixels(x,y,w,h,GL_RGBA,GL_UNSIGNED_BYTE,imdata.get());
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// once the GL context is valid
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//GLint alpha_bits;
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//glGetIntegerv(GL_ALPHA_BITS, &alpha_bits);
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//printf("#4 The framebuffer uses %d bit(s) per the alpha component\n", alpha_bits);
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// create file
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FILE *fp = fopen(path.c_str(), "wb");
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if (!fp) {
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perror(path.c_str());
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return;
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}
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// initialize stuff
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png_structp imgp = png_create_write_struct(PNG_LIBPNG_VER_STRING,0,0,0);
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png_infop infop = png_create_info_struct(imgp);
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png_init_io(imgp, fp);
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png_set_IHDR(imgp, infop, w, h,
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8, PNG_COLOR_TYPE_RGBA, PNG_INTERLACE_NONE,
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PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
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// write file
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png_write_info(imgp, infop);
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png_write_image(imgp, imrow.get());
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png_write_end(imgp, NULL);
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fclose(fp);
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*/
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//Pixmap2D pixmap(sm.getScreenW(), sm.getScreenH(), 3);
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Pixmap2D *pixmapScreenShot = new Pixmap2D(width, height, 3);
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Pixmap2D *pixmapScreenShot = new Pixmap2D(width, height, 4);
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glFinish();
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glReadPixels(0, 0, pixmapScreenShot->getW(), pixmapScreenShot->getH(),
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GL_RGB, GL_UNSIGNED_BYTE, pixmapScreenShot->getPixels());
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glReadPixels(0, 0, pixmapScreenShot->getW(), pixmapScreenShot->getH(),GL_RGBA, GL_UNSIGNED_BYTE, pixmapScreenShot->getPixels());
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pixmapScreenShot->save(path);
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delete pixmapScreenShot;
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@ -144,7 +144,8 @@ public:
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void end();
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void setBackgroundColor(float red, float green, float blue, float alpha);
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void setBackgroundColor(float red, float green, float blue);
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void setAlphaColor(float alpha);
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void saveScreen(const string &path);
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};
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@ -23,6 +23,7 @@
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#include "ImageReaders.h"
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#include <png.h>
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#include <setjmp.h>
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#include <memory>
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#include "leak_dumper.h"
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@ -417,6 +418,28 @@ void PixmapIoPng::openWrite(const string &path, int w, int h, int components) {
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}
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void PixmapIoPng::write(uint8 *pixels) {
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// initialize stuff
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std::auto_ptr<png_byte*> imrow(new png_byte*[h]);
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for(int i = 0; i < h; ++i) {
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imrow.get()[i] = pixels+(h-1-i) * w * components;
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}
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png_structp imgp = png_create_write_struct(PNG_LIBPNG_VER_STRING,0,0,0);
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png_infop infop = png_create_info_struct(imgp);
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png_init_io(imgp, file);
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png_set_IHDR(imgp, infop, w, h,
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8, PNG_COLOR_TYPE_RGBA, PNG_INTERLACE_NONE,
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PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
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// write file
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png_write_info(imgp, infop);
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png_write_image(imgp, imrow.get());
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png_write_end(imgp, NULL);
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/*
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// Allocate write & info structures
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png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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if(!png_ptr) {
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@ -435,7 +458,7 @@ void PixmapIoPng::write(uint8 *pixels) {
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// setjmp() must be called in every function that calls a PNG-writing
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// libpng function, unless an alternate error handler was installed--
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// but compatible error handlers must either use longjmp() themselves
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// (as in this program) or exit immediately, so here we go: */
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// (as in this program) or exit immediately, so here we go:
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if(setjmp(png_jmpbuf(png_ptr))) {
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png_destroy_write_struct(&png_ptr, &info_ptr);
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@ -470,15 +493,16 @@ void PixmapIoPng::write(uint8 *pixels) {
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// color_type = PNG_COLOR_TYPE_GRAY;
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// color_type = PNG_COLOR_TYPE_GRAY_ALPHA;
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color_type = PNG_COLOR_TYPE_RGB;
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numChannels = 3;
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color_type = PNG_COLOR_TYPE_RGBA;
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numChannels = 4;
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// color_type = PNG_COLOR_TYPE_RGB_ALPHA;
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interlace_type = PNG_INTERLACE_NONE;
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// interlace_type = PNG_INTERLACE_ADAM7;
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int bit_depth = 8;
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png_set_IHDR(png_ptr, info_ptr, this->w, this->h, bit_depth,
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png_set_IHDR(png_ptr, info_ptr, this->w, this->h,
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bit_depth,
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color_type,
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interlace_type,
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PNG_COMPRESSION_TYPE_BASE,
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@ -488,12 +512,15 @@ void PixmapIoPng::write(uint8 *pixels) {
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// as to the correct gamma of the image. (we don't have a guess)
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//
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// png_set_gAMA(png_ptr, info_ptr, image_gamma);
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//png_set_strip_alpha(png_ptr);
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// write all chunks up to (but not including) first IDAT
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png_write_info(png_ptr, info_ptr);
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// set up the row pointers for the image so we can use png_write_image
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//png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL );
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// set up the row pointers for the image so we can use png_write_image
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png_bytep* row_pointers = new png_bytep[this->h];
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if (row_pointers == 0) {
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png_destroy_write_struct(&png_ptr, &info_ptr);
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@ -513,7 +540,7 @@ void PixmapIoPng::write(uint8 *pixels) {
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// since that's it, we also close out the end of the PNG file now--if we
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// had any text or time info to write after the IDATs, second argument
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// would be info_ptr, but we optimize slightly by sending NULL pointer: */
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// would be info_ptr, but we optimize slightly by sending NULL pointer:
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png_write_end(png_ptr, info_ptr);
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@ -524,7 +551,7 @@ void PixmapIoPng::write(uint8 *pixels) {
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png_destroy_write_struct(&png_ptr, &info_ptr);
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delete [] row_pointers;
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//fclose(file);
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*/
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}
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// =====================================================
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