revert some changes which were meant for debugging only
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@ -382,14 +382,7 @@ void UnitUpdater::spawnAttack(Unit *unit,string spawnUnit,int spawnUnitcount,int
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// world->getStats()->produce(unit->getFactionIndex(),spawned->getType()->getCountUnitProductionInStats());
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// world->getStats()->produce(unit->getFactionIndex(),spawned->getType()->getCountUnitProductionInStats());
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const CommandType *ct= spawned->getType()->getFirstAttackCommand(unit->getTargetField());
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const CommandType *ct= spawned->getType()->getFirstAttackCommand(unit->getTargetField());
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if(ct == NULL){
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if(ct == NULL){
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ct= spawned->computeCommandType(targetPos,map->getCell(targetPos)->getUnit(unit->getTargetField()));
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Cell* cell=map->getCell(targetPos);
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Field targetField=unit->getTargetField();
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Unit* cellUnit=cell->getUnit(targetField);
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ct= spawned->computeCommandType(targetPos,cellUnit);
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}
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}
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if(ct != NULL){
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if(ct != NULL){
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if(SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).enabled) SystemFlags::OutputDebug(SystemFlags::debugUnitCommands,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).enabled) SystemFlags::OutputDebug(SystemFlags::debugUnitCommands,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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