Some license corrections and moved windows files into the windows specific folder

This commit is contained in:
Mark Vejvoda 2010-03-13 01:39:59 +00:00
parent e07c222914
commit 99b2f6c2ca
4 changed files with 14 additions and 10 deletions

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Mega-Glest
by Titus Tscharntke and Mark Vejvoda
original Glest linux port
by Matthias Braun
original Glest code
by Martiño Figueroa
1. System requirements
Developed on Windows with Microsoft Visual C++ 2008 Express (free version),
little endian cpu. The game does currently not work on big endian cpus like ppc.
There are some unfinished patches floating around the glest board, so this might
improve (feel free to send me updated/finished ppc patches).
Graphics card + OpenGL libraries that support OpenGL 1.3 and shader extensions
(=opengl 1.4 or glUseProgramObjectARB and co.)
The app has been reported to run fine on a 900Mhz Athlon box with nvidia geforce
3 graphics card.
It seems that the game also runs on geforce 2 and geforce mx class hardware when
you disable 3d textures and shadowmaps in the options menu.
3 graphics card. It seems that the game also runs on geforce 2 and geforce mx
class hardware when you disable 3d textures and shadowmaps in the options menu.
The windows version should run on 32 and 64 bit versions of Windows and has been
reported to run successfully on Windows 2000 - Windows 7.
2. Building and Installation
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Rebuild All.
If you had no errors all binaries will be created in trunk\data\glest_game.
You should be to to just run glest_game.exe
Before running mega-glest you must run the batchfile: CopyWindowsRuntimeDlls.bat
You should now be to to just run glest_game.exe
2.3 Installation

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@echo off
if not exist ..\..\data\glest_game\dsound.dll copy dsound.dll ..\..\data\glest_game\
if not exist ..\..\data\glest_game\xerces-c_3_0.dll copy xerces-c_3_0.dll ..\..\data\glest_game\
pause

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