fix spelling of "Divider" that shows in map editor
also changed the corresponding variable names
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parent
4818612404
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9534943a9c
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@ -108,7 +108,7 @@ MainWindow::MainWindow(string appPath)
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randomWithReset=true;
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randomWithReset=true;
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randomMinimumHeight=-300;
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randomMinimumHeight=-300;
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randomMaximumHeight=400;
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randomMaximumHeight=400;
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randomChanceDevider=30;
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randomChanceDivider=30;
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randomRecursions=3;
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randomRecursions=3;
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this->appPath = appPath;
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this->appPath = appPath;
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@ -1031,7 +1031,7 @@ void MainWindow::onMenuEditRandomizeHeights(wxCommandEvent &event) {
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simpleDialog.addValue("Initial Reset", boolToStr(randomWithReset),"(1 = true, 0 = false) If set to '0' no height reset is done before calculating");
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simpleDialog.addValue("Initial Reset", boolToStr(randomWithReset),"(1 = true, 0 = false) If set to '0' no height reset is done before calculating");
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simpleDialog.addValue("Min Height", intToStr(randomMinimumHeight),"Lowest random height. example: -300 or below if you want water , 0 if you don't want water.");
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simpleDialog.addValue("Min Height", intToStr(randomMinimumHeight),"Lowest random height. example: -300 or below if you want water , 0 if you don't want water.");
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simpleDialog.addValue("Max Height", intToStr(randomMaximumHeight),"Max random height. A good value is 400");
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simpleDialog.addValue("Max Height", intToStr(randomMaximumHeight),"Max random height. A good value is 400");
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simpleDialog.addValue("Chance Devider", intToStr(randomChanceDevider),"Defines how often you get a hill or hole default is 30. Bigger number, less hills/holes.");
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simpleDialog.addValue("Chance Divider", intToStr(randomChanceDivider),"Defines how often you get a hill or hole default is 30. Bigger number, less hills/holes.");
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simpleDialog.addValue("Smooth Recursions", intToStr(randomRecursions),"Number of recursions cycles to smooth the hills and holes. 0<x<50 default is 3.");
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simpleDialog.addValue("Smooth Recursions", intToStr(randomRecursions),"Number of recursions cycles to smooth the hills and holes. 0<x<50 default is 3.");
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if (!simpleDialog.show("Randomize Height")) return;
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if (!simpleDialog.show("Randomize Height")) return;
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@ -1045,19 +1045,19 @@ void MainWindow::onMenuEditRandomizeHeights(wxCommandEvent &event) {
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}
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}
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randomMinimumHeight=strToInt(simpleDialog.getValue("Min Height"));
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randomMinimumHeight=strToInt(simpleDialog.getValue("Min Height"));
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randomMaximumHeight=strToInt(simpleDialog.getValue("Max Height"));
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randomMaximumHeight=strToInt(simpleDialog.getValue("Max Height"));
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randomChanceDevider=strToInt(simpleDialog.getValue("Chance Devider"));
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randomChanceDivider=strToInt(simpleDialog.getValue("Chance Divider"));
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randomRecursions=strToInt(simpleDialog.getValue("Smooth Recursions"));
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randomRecursions=strToInt(simpleDialog.getValue("Smooth Recursions"));
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// set insane inputs to something that does not crash
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// set insane inputs to something that does not crash
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if(randomMinimumHeight>=randomMaximumHeight) randomMinimumHeight=randomMaximumHeight-1;
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if(randomMinimumHeight>=randomMaximumHeight) randomMinimumHeight=randomMaximumHeight-1;
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if(randomChanceDevider<1) randomChanceDevider=1;
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if(randomChanceDivider<1) randomChanceDivider=1;
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// set randomRecursions to something useful
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// set randomRecursions to something useful
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if(randomRecursions<0) randomRecursions=0;
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if(randomRecursions<0) randomRecursions=0;
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if(randomRecursions>50) randomRecursions=50;
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if(randomRecursions>50) randomRecursions=50;
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program->randomizeMapHeights(randomWithReset, randomMinimumHeight, randomMaximumHeight,
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program->randomizeMapHeights(randomWithReset, randomMinimumHeight, randomMaximumHeight,
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randomChanceDevider, randomRecursions);
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randomChanceDivider, randomRecursions);
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}
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}
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catch (const exception &e) {
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catch (const exception &e) {
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MsgDialog(this, ToUnicode(e.what()), wxT("Exception"), wxOK | wxICON_ERROR).ShowModal();
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MsgDialog(this, ToUnicode(e.what()), wxT("Exception"), wxOK | wxICON_ERROR).ShowModal();
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@ -200,7 +200,7 @@ private:
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bool randomWithReset;
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bool randomWithReset;
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int randomMinimumHeight;
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int randomMinimumHeight;
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int randomMaximumHeight;
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int randomMaximumHeight;
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int randomChanceDevider;
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int randomChanceDivider;
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int randomRecursions;
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int randomRecursions;
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ChangeType enabledGroup;
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ChangeType enabledGroup;
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@ -561,8 +561,8 @@ void Program::shiftDown() {
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}
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}
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void Program::randomizeMapHeights(bool withReset,int minimumHeight, int maximumHeight, int chanceDevider, int smoothRecursions) {
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void Program::randomizeMapHeights(bool withReset,int minimumHeight, int maximumHeight, int chanceDivider, int smoothRecursions) {
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if(map) map->randomizeHeights(withReset, minimumHeight, maximumHeight, chanceDevider, smoothRecursions);
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if(map) map->randomizeHeights(withReset, minimumHeight, maximumHeight, chanceDivider, smoothRecursions);
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}
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}
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void Program::randomizeFactions() {
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void Program::randomizeFactions() {
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@ -151,7 +151,7 @@ public:
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void shiftUp();
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void shiftUp();
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void shiftDown();
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void shiftDown();
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void randomizeMapHeights(bool withReset, int minimumHeight, int maximumHeight, int chanceDevider, int smoothRecursions);;
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void randomizeMapHeights(bool withReset, int minimumHeight, int maximumHeight, int chanceDivider, int smoothRecursions);;
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void randomizeFactions();
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void randomizeFactions();
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void switchMapSurfaces(int surf1, int surf2);
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void switchMapSurfaces(int surf1, int surf2);
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void loadMap(const string &path);
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void loadMap(const string &path);
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