diff --git a/docs/README.compiling-linux.txt b/docs/README.compiling-linux.txt index bfbf8453..3941c4c8 100644 --- a/docs/README.compiling-linux.txt +++ b/docs/README.compiling-linux.txt @@ -5,20 +5,16 @@ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Build instructions for Linux -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - -1. Architecture +~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Architecture ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Developed on Linux with glibc, little endian CPU. While MacIntel builds exist (for some versions of the game), MegaGlest does not currently work on big endian CPUs like PPC (though some unfinished patches for vanilla Glest float around on the forums, e.g. http://forum.megaglest.org/?topic=1426#). -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~ 2. Building and Installation ~~~~~~~~~~~~~~~~~~~~~~~~~~~ -2. Building and Installation - -2.1 Prerequesites +--- 2.1 Prerequesites --- The game depends on some tools and libraries to be present, before you can start compiling it: @@ -87,8 +83,7 @@ also have the ...-dev(el) packages installed that some distributions provide. At this point we would like to thank all the authors of these helpful libraries who made our development easy and straight forward. - -2.2 Building +--- 2.2 Building --- To build the game simply invoke the build script: @@ -97,7 +92,7 @@ To build the game simply invoke the build script: This script manually calls cmake with some optional parameters. Feel free to examine it and build manually using cmake. -2.3 Installation +--- 2.3 Installation -- We provide MojoSetup based installers for Linux and NSIS based installers for Windows. By default, the Linux installers install to your home directory. The @@ -107,30 +102,30 @@ There are also community maintained packages available for several Linux and BSD distributions. Please see the website, forums and wiki for details. -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +~~~~~~~~~~~~~~~~~~~~~~ 3. Troubleshooting ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -3. Troubleshooting - -Some hints for troubleshooting. - -In General: +--- In General --- * Make sure both hard- and software of your system match the requirements -* Sound is played through OpenAL - you might need to take a look at your - configuration: http://supertux.lethargik.org/wiki/OpenAL_Configuration +* If you cannot find what you are looking for on here please check the FAQs + (https://docs.megaglest.org/MG/FAQ) before contacting. -Compiling: +--- Compiling --- * If CMake fails make sure you have read all of section 2.1 above. -Sound/Audio errors when starting: +--- Sound/Audio errors when starting --- * If the game doesn't start because of audio/sound errors: Make sure no other application is using your soundcard. Typical problems are the Gnome/KDE sound dameons esd and artsd. You can kill these daemons with killall esd ; killall artsd + * If this doesn't solve your sound problems try to get an updated OpenAL from http://openal.org or a newer repository provided by your distribution. -The game complains about OpenGL 1.3 not available, is missing OpenGL extensions -or works very slowly: +* Sound is played through OpenAL - you might need to take a look at your + configuration: http://supertux.lethargik.org/wiki/OpenAL_Configuration + +--- The game complains about OpenGL 1.3 not available, is missing OpenGL extensions + or works very slowly --- * Look at glxinfo and make sure the system is using the drivers you want to use. If you have a NVIDIA or AMD/ATI graphics card then consider using the proprietary drivers (where available), which usually provide much better @@ -140,50 +135,45 @@ or works very slowly: graphics cards produced during the past few years. The same holds true for AMD APUs, the graphics chips embedded into AMD processors. -The game crashes: +--- The game crashes --- * Check the forums at http://forums.megaglest.org/ * It would be nice if you could report any crashes and freezes that are not yet described on the forums, preferably with a gdb backtrace from a debugging enabled build (cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo) -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - -4. More information +~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. More information ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Website http://megaglest.org/ * Wiki - http://wiki.megaglest.org/ + https://docs.megaglest.org/Main_Page * Forums - http://forum.megaglest.org/ + http://forums.megaglest.org/ +~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Contact + Credits ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +* MegaGlest is developed by: + Titus Tscharntke (info@titusgames.de) + Mark Vejvoda (www.soft-haus.com - mark_vejvoda@hotmail.com) -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +* General contact: + contact@megaglest.org -5. Contact + Credits +* MegaGlest is a fork of Glest: + http://glest.org/ -MegaGlest is developed by: - Titus Tscharntke (info@titusgames.de) - Mark Vejvoda (www.soft-haus.com - mark_vejvoda@hotmail.com) - -General contact: - contact@megaglest.org - -Website: - http://megaglest.org - -MegaGlest is a fork of Glest: - http://glest.org/ - -Linux port by: - Matthias Braun with help from Karl Robillard - - -Please also refer to the copyright file. +* Linux port by: + Matthias Braun + + + with help from + + Karl Robillard + +*** Please also refer to the copyright file. *** On Debian GNU/Linux systems please find license information in: /usr/share/common-licenses