- bugfix for lua setUnitPosition method
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@ -1302,7 +1302,9 @@ void World::setUnitPosition(int unitId, Vec2i pos) {
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if(unit == NULL) {
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if(unit == NULL) {
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throw megaglest_runtime_error("Can not find unit to set position unitId = " + intToStr(unitId));
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throw megaglest_runtime_error("Can not find unit to set position unitId = " + intToStr(unitId));
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}
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}
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unit->setPos(pos,true);
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unit->setTargetPos(pos);
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//unit->setPos(pos,true);
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this->moveUnitCells(unit);
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}
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}
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void World::addCellMarker(Vec2i pos, int factionIndex, const string ¬e, const string textureFile) {
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void World::addCellMarker(Vec2i pos, int factionIndex, const string ¬e, const string textureFile) {
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