- small cppcheck code cleanup
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@ -439,7 +439,7 @@ void LuaScript::loadGame(const XmlNode *rootNode) {
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string variable = node->getAttribute("variable")->getValue();
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string variable = node->getAttribute("variable")->getValue();
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int value_type = node->getAttribute("value_type")->getIntValue();
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int value_type = node->getAttribute("value_type")->getIntValue();
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if(LuaScript::debugModeEnabled) printf(" index #: %d [%s] [%d]\n",i,variable.c_str(),value_type);
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if(LuaScript::debugModeEnabled) printf(" index #: %u [%s] [%d]\n",i,variable.c_str(),value_type);
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switch (value_type) {
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switch (value_type) {
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case LUA_TSTRING:
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case LUA_TSTRING:
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