-AI can't command non-commandable units anymore

-Removed non-selectable
This commit is contained in:
titison 2014-08-07 21:00:27 +02:00
parent 72828c39a3
commit 850a9a7dc0
4 changed files with 45 additions and 56 deletions

View File

@ -531,7 +531,7 @@ bool Ai::findAbleUnit(int *unitIndex, CommandClass ability, bool idleOnly){
*unitIndex= -1;
for(int i=0; i<aiInterface->getMyUnitCount(); ++i){
const Unit *unit= aiInterface->getMyUnit(i);
if(unit->getType()->hasCommandClass(ability)){
if(unit->getType()->isCommandable() && unit->getType()->hasCommandClass(ability)){
if(!idleOnly || !unit->anyCommand() || unit->getCurrCommand()->getCommandType()->getClass()==ccStop){
units.push_back(i);
}
@ -553,6 +553,7 @@ vector<int> Ai::findUnitsHarvestingResourceType(const ResourceType *rt) {
Map *map= aiInterface->getMap();
for(int i = 0; i < aiInterface->getMyUnitCount(); ++i) {
const Unit *unit= aiInterface->getMyUnit(i);
if(unit->getType()->isCommandable()) {
if(unit->getType()->hasCommandClass(ccHarvest)) {
if(unit->anyCommand() && unit->getCurrCommand()->getCommandType()->getClass() == ccHarvest) {
Command *command= unit->getCurrCommand();
@ -605,6 +606,7 @@ vector<int> Ai::findUnitsHarvestingResourceType(const ResourceType *rt) {
}
}
}
}
return units;
}
@ -614,7 +616,7 @@ vector<int> Ai::findUnitsDoingCommand(CommandClass currentCommand) {
for(int i = 0; i < aiInterface->getMyUnitCount(); ++i) {
const Unit *unit= aiInterface->getMyUnit(i);
if(unit->getType()->hasCommandClass(currentCommand)) {
if(unit->getType()->isCommandable() && unit->getType()->hasCommandClass(currentCommand)) {
if(unit->anyCommand() && unit->getCurrCommand()->getCommandType()->getClass() == currentCommand) {
units.push_back(i);
}
@ -630,7 +632,7 @@ bool Ai::findAbleUnit(int *unitIndex, CommandClass ability, CommandClass current
*unitIndex= -1;
for(int i=0; i<aiInterface->getMyUnitCount(); ++i){
const Unit *unit= aiInterface->getMyUnit(i);
if(unit->getType()->hasCommandClass(ability)){
if(unit->getType()->isCommandable() && unit->getType()->hasCommandClass(ability)){
if(unit->anyCommand() && unit->getCurrCommand()->getCommandType()->getClass()==currentCommand){
units.push_back(i);
}

View File

@ -71,12 +71,7 @@ bool Selection::select(Unit *unit) {
return false;
}
//check if selectable
if(unit->getType()->isSelectable() == false) {
return false;
}
//check if selectable
//check if commandable
if(unit->getType()->isCommandable() == false && isEmpty() == false) {
return false;
}

View File

@ -89,7 +89,6 @@ UnitType::UnitType() : ProducibleType() {
lightColor= Vec3f(0.f);
light= false;
multiSelect= false;
selectable= true;
commandable= true;
armorType= NULL;
rotatedBuildPos=0;
@ -335,10 +334,6 @@ void UnitType::loaddd(int id,const string &dir, const TechTree *techTree,
//multi selection
multiSelect= parametersNode->getChild("multi-selection")->getAttribute("value")->getBoolValue();
//selectable
if(parametersNode->hasChild("selectable")){
selectable= parametersNode->getChild("selectable")->getAttribute("value")->getBoolValue();
}
//commandable
if(parametersNode->hasChild("commandable")){
commandable= parametersNode->getChild("commandable")->getAttribute("value")->getBoolValue();
@ -1250,7 +1245,6 @@ std::string UnitType::toString() const {
result += " light = " + intToStr(light);
result += " lightColor = " + lightColor.getString();
result += " multiSelect = " + intToStr(multiSelect);
result += " selectable = " + intToStr(selectable);
result += " commandable = " + intToStr(commandable);
result += " sight = " + intToStr(sight);
result += " size = " + intToStr(size);

View File

@ -171,7 +171,6 @@ private:
bool light;
Vec3f lightColor;
bool multiSelect;
bool selectable;
bool commandable;
int sight;
int size; //size in cells
@ -257,7 +256,6 @@ public:
inline bool getRotationAllowed() const {return rotationAllowed;}
inline Vec3f getLightColor() const {return lightColor;}
inline bool getMultiSelect() const {return multiSelect;}
inline bool isSelectable() const {return selectable;}
inline bool isCommandable() const {return commandable;}
inline int getSight() const {return sight;}
inline int getSize() const {return size;}