Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop

This commit is contained in:
SoftCoder 2016-01-09 20:03:21 -08:00
commit 83ece3d7c8
9 changed files with 73 additions and 78 deletions

@ -1 +1 @@
Subproject commit 0ebb6df9491841a83a872d2a95291e6ee6f17750
Subproject commit a1e6be21823b1c597129e3c81f4301177c32fba7

View File

@ -3,6 +3,13 @@ MEGAGLEST CHANGELOG
To see a timeline of detail changes please visit:
https://github.com/MegaGlest/megaglest-source/commits/master
v3.12.0
- MegaGlest uses SDL2 now
- glowing meshes. ( models can glow like particles do )
- console message for finished upgrades
- new parameter to set servers titles
v3.11.1
- no more false clicks when commanding via mini map
- map editor has a more useful and powerful map height randomizer

View File

@ -85,8 +85,7 @@ cd "$RELEASEDIR"
mkdir -p "$RELEASEDIR/docs/"
cd "$RELEASEDIR/docs/"
git archive --remote ${REPODIR}/data/glest_game/ HEAD:docs | tar x
git archive --remote ${REPODIR} HEAD:docs/ CHANGELOG.txt | tar x
git archive --remote ${REPODIR} HEAD:docs/ README.txt | tar x
git archive --remote ${REPODIR} HEAD:docs | tar x
cd "$RELEASEDIR"
mkdir -p "$RELEASEDIR/maps/"

View File

@ -39,26 +39,6 @@ cd docs
git archive --remote ${REPODIR} HEAD:docs | tar x
cd "$RELEASEDIR"
echo "Exporting files in mk/linux ..."
git archive --remote ${REPODIR} HEAD:mk/linux/ glest.ini | tar x
git archive --remote ${REPODIR} HEAD:mk/shared/ glestkeys.ini | tar x
git archive --remote ${REPODIR} HEAD:mk/shared/ servers.ini | tar x
git archive --remote ${REPODIR} HEAD:mk/shared/ glest.ico | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.bmp | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.png | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.xpm | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest.desktop | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest_editor.desktop | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ megaglest_g3dviewer.desktop | tar x
echo "Exporting files in data/glest_game ..."
git archive --remote ${REPODIR} HEAD:mk/shared/ megaglest.ico | tar x
git archive --remote ${REPODIR} HEAD:mk/shared/ g3dviewer.ico | tar x
git archive --remote ${REPODIR} HEAD:mk/shared/ editor.ico | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ start_megaglest | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ start_megaglest_g3dviewer | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ start_megaglest_mapeditor | tar x
git archive --remote ${REPODIR} HEAD:mk/linux/ setupBuildDeps.sh | tar x
git archive --remote ${REPODIR} HEAD: CMakeLists.txt | tar x
# exit 1

View File

@ -178,7 +178,6 @@ cmake \
-DMOJOSETUP_INPUT_XZ=TRUE \
-DMOJOSETUP_BUILD_LUAC=TRUE \
-DMOJOSETUP_GUI_GTKPLUS2=TRUE \
-DMOJOSETUP_GUI_GTKPLUS2_STATIC=TRUE \
-DMOJOSETUP_GUI_NCURSES=TRUE \
-DMOJOSETUP_GUI_NCURSES_STATIC=TRUE \
-DMOJOSETUP_GUI_STDIO=TRUE \
@ -220,8 +219,9 @@ for feh in *.so *.dll *.dylib ; do
done
# Compile the Lua scripts, put them in the base archive.
for feh in ../scripts/*.lua ; do
./mojoluac $LUASTRIPOPT -o ../image/scripts/${feh}c $feh
for feh in ../mojosetup/scripts/*.lua ; do
feh_b="$(basename $feh)"
./mojoluac $LUASTRIPOPT -o ../image/scripts/${feh_b}c $feh
done
# Don't want the example config...use our's instead.
@ -235,20 +235,22 @@ rm -f ../image/scripts/app_localization.luac
# Fill in the rest of the Base Archive...
cd ..
# Compress the main data archive
cd data
#${megaglest_archiver_app_data} ${megaglest_archivefilename_data}
tar -cf - * | xz > ../$megaglest_archivefilename_data
# now remove everything except for the docs folder and the data archive
shopt -s extglob
rm -rf !(docs|$megaglest_archivefilename_data)
# now remove everything in the docs except files listed in config.lua
cd docs
rm -rf !(gnu_gpl_*.txt|cc-by-sa-*-unported.txt|README.txt)
cd ..
if [ $REPACKONLY -eq 0 ]; then
# Compress the main data archive
cd data
#${megaglest_archiver_app_data} ${megaglest_archivefilename_data}
tar -cf - * | xz > ../$megaglest_archivefilename_data
# now remove everything except for the docs folder and the data archive
rm -rf !(docs|${megaglest_archivefilename_data})
# now remove everything in the docs except files listed in config.lua
cd docs
rm -rf !(gnu_gpl_*.txt|cc-by-sa-*-unported.txt|README.txt)
cd ..
cd ..
mv -f $megaglest_archivefilename_data data/
cd ..
mv -f $megaglest_archivefilename_data data/
fi
cp -R data/* image/data/
cp meta/* image/meta/

@ -1 +1 @@
Subproject commit 56568ec29653c07334c149ab4f7c2b312ae8213b
Subproject commit 0bc051300e71b01d332f03e6e7acb7d066052052

View File

@ -13,7 +13,7 @@
Name "${APNAME} ${APVER}"
SetCompressor /FINAL /SOLID lzma
SetCompressorDictSize 64
OutFile "${APNAME}-Installer-${APVER}_i386_win32.exe"
OutFile "${APNAME}-Installer-${APVER}_windows_XXbit.exe"
Icon "..\..\shared\megaglest.ico"
UninstallIcon "..\..\shared\megaglest.ico"
!define MUI_ICON "..\..\shared\megaglest.ico"
@ -68,6 +68,10 @@ Function .onInit
InitPluginsDir
FunctionEnd
Function un.onInit
InitPluginsDir
FunctionEnd
Function myGUIInit
SetOutPath '$PLUGINSDIR'
File megaglestinstallscreen.jpg
@ -226,9 +230,9 @@ Section "${APNAME} (required)"
; Set output path to the installation directory.
SetOutPath $INSTDIR
; Put file there
File /NONFATAL "..\megaglest.exe"
File /NONFATAL "..\megaglest_editor.exe"
File /NONFATAL "..\megaglest_g3dviewer.exe"
File /NONFATAL "..\..\..\data\glest_game\megaglest.exe"
File /NONFATAL "..\..\..\data\glest_game\megaglest_editor.exe"
File /NONFATAL "..\..\..\data\glest_game\megaglest_g3dviewer.exe"
File /NONFATAL "..\megaglestx64.exe"
File /NONFATAL "..\megaglest_editorx64.exe"
@ -240,39 +244,37 @@ Section "${APNAME} (required)"
File "..\glest.ini"
File "..\..\shared\glestkeys.ini"
File "..\..\shared\servers.ini"
File /NONFATAL "..\openal32.dll"
File /NONFATAL "..\..\..\data\glest_game\openal32.dll"
File /NONFATAL "..\openal64.dll"
File "..\NetworkThrottleFix.reg"
File /NONFATAL "..\libvlccore.dll"
File /NONFATAL "..\libvlc.dll"
File /NONFATAL /r /x .git /x .svn /x mydata "..\plugins"
File /NONFATAL /r /x .git /x .svn /x mydata "..\lua"
#File /NONFATAL "..\libvlccore.dll"
#File /NONFATAL "..\libvlc.dll"
#File /NONFATAL /r /x .gitignore /x .svn /x mydata "..\plugins"
#File /NONFATAL /r /x .gitignore /x .svn /x mydata "..\lua"
SetOutPath "$INSTDIR\blender\"
File /NONFATAL "..\xml2g.exe"
File /NONFATAL "..\g2xml.exe"
#File /NONFATAL "..\..\..\data\glest_game\xml2g.exe"
#File /NONFATAL "..\..\..\data\glest_game\g2xml.exe"
File /NONFATAL "..\xml2gx64.exe"
File /NONFATAL "..\g2xmlx64.exe"
#File /NONFATAL "..\xml2gx64.exe"
#File /NONFATAL "..\g2xmlx64.exe"
File /r /x .git /x .svn /x mydata /x g2xml /x xml2g "..\..\..\source\tools\glexemel\*.*"
File /r /x .gitignore /x .svn /x mydata /x g2xml /x xml2g "..\..\..\source\tools\glexemel\*.py"
SetOutPath $INSTDIR
File /r /x .git /x .svn /x mydata /x cegui "..\..\..\data\glest_game\data"
File /r /x .git /x .svn /x mydata "..\..\..\data\glest_game\docs"
File /r /x .git /x .svn /x mydata "..\..\..\data\glest_game\maps"
File /r /x .git /x .svn /x mydata "..\..\..\data\glest_game\scenarios"
File /r /x .git /x .svn /x mydata "..\..\..\data\glest_game\techs"
File /r /x .git /x .svn /x mydata "..\..\..\data\glest_game\tilesets"
File /r /x .git /x .svn /x mydata "..\..\..\data\glest_game\tutorials"
File /r /x .gitignore /x .svn /x mydata "..\..\..\data\glest_game\data"
File /r /x .gitignore /x .svn /x mydata "..\..\..\data\glest_game\docs"
File /r /x .gitignore /x .svn /x mydata "..\..\..\data\glest_game\maps"
File /r /x .gitignore /x .svn /x mydata "..\..\..\data\glest_game\scenarios"
File /r /x .gitignore /x .svn /x mydata "..\..\..\data\glest_game\techs"
File /r /x .gitignore /x .svn /x mydata "..\..\..\data\glest_game\tilesets"
File /r /x .gitignore /x .svn /x mydata "..\..\..\data\glest_game\tutorials"
SetOutPath "$INSTDIR\docs\"
File /r /x .git /x .svn /x mydata "..\..\..\docs\*.*"
SetOutPath "$INSTDIR\data\core\misc_textures\flags"
File /r /x .git /x .svn /x mydata "..\..\..\data\glest_game\data\core\misc_textures\flags\*.*"
File /r /x .gitignore /x .svn /x mydata "..\..\..\docs\*.*"
SetOutPath $INSTDIR
; Write the installation path into the registry
@ -306,20 +308,19 @@ Section "Start Menu Shortcuts"
CreateDirectory "$SMPROGRAMS\${APNAME}"
CreateDirectory "$APPDATA\megaglest"
CreateShortCut "$SMPROGRAMS\${APNAME}\Uninstall.lnk" "$INSTDIR\uninstall.exe" "" "$INSTDIR\uninstall.exe" 0
${If} ${FileExists} "$INSTDIR\megaglest.exe"
CreateShortCut "$SMPROGRAMS\${APNAME}\${APNAME}.lnk" "$INSTDIR\megaglest.exe" "" "$INSTDIR\megaglest.exe" 0 "" "" "${APNAME}"
CreateShortCut "$SMPROGRAMS\${APNAME}\${APNAME} Map Editor.lnk" "$INSTDIR\megaglest_editor.exe" "" "$INSTDIR\megaglest_editor.exe" 0 "" "" "${APNAME} MegaGlest Map Editor"
CreateShortCut "$SMPROGRAMS\${APNAME}\${APNAME} G3D Viewer.lnk" "$INSTDIR\megaglest_g3dviewer.exe" "" "$INSTDIR\megaglest_g3dviewer.exe" 0 "" "" "${APNAME} MegaGlest G3D Viewer"
${ElseIf} ${FileExists} "$INSTDIR\megaglestx64.exe"
CreateShortCut "$SMPROGRAMS\${APNAME}\${APNAME}.lnk" "$INSTDIR\megaglestx64.exe" "" "$INSTDIR\megaglestx64.exe" 0 "" "" "${APNAME}"
CreateShortCut "$SMPROGRAMS\${APNAME}\${APNAME} Map Editor.lnk" "$INSTDIR\megaglest_editorx64.exe" "" "$INSTDIR\megaglest_editorx64.exe" 0 "" "" "${APNAME} MegaGlest Map Editor"
CreateShortCut "$SMPROGRAMS\${APNAME}\${APNAME} G3D Viewer.lnk" "$INSTDIR\megaglest_g3dviewerx64.exe" "" "$INSTDIR\megaglest_g3dviewerx64.exe" 0 "" "" "${APNAME} MegaGlest G3D Viewer"
${EndIf}
CreateShortCut "$SMPROGRAMS\${APNAME}\${APNAME} Main.lnk" "$INSTDIR" "" "" 0 "" "" "This folder is the ${APNAME} installation folder"
CreateShortCut "$SMPROGRAMS\${APNAME}\${APNAME} User Data.lnk" "$APPDATA\megaglest" "" "" 0 "" "" "This folder contains downloaded data (such as mods) and your personal ${APNAME} configuration"
${If} ${FileExists} "$INSTDIR\megaglest.exe"
CreateShortCut "$SMPROGRAMS\${APNAME}\${APNAME} G3D Viewer.lnk" "$INSTDIR\megaglest_g3dviewer.exe" "" "$INSTDIR\megaglest_g3dviewer.exe" 0 "" "" "${APNAME} MegaGlest G3D Viewer"
CreateShortCut "$SMPROGRAMS\${APNAME}\${APNAME} Map Editor.lnk" "$INSTDIR\megaglest_editor.exe" "" "$INSTDIR\megaglest_editor.exe" 0 "" "" "${APNAME} MegaGlest Map Editor"
CreateShortCut "$SMPROGRAMS\${APNAME}\${APNAME}.lnk" "$INSTDIR\megaglest.exe" "" "$INSTDIR\megaglest.exe" 0 "" "" "${APNAME}"
${ElseIf} ${FileExists} "$INSTDIR\megaglestx64.exe"
CreateShortCut "$SMPROGRAMS\${APNAME}\${APNAME} G3D Viewer.lnk" "$INSTDIR\megaglest_g3dviewerx64.exe" "" "$INSTDIR\megaglest_g3dviewerx64.exe" 0 "" "" "${APNAME} MegaGlest G3D Viewer"
CreateShortCut "$SMPROGRAMS\${APNAME}\${APNAME} Map Editor.lnk" "$INSTDIR\megaglest_editorx64.exe" "" "$INSTDIR\megaglest_editorx64.exe" 0 "" "" "${APNAME} MegaGlest Map Editor"
CreateShortCut "$SMPROGRAMS\${APNAME}\${APNAME}.lnk" "$INSTDIR\megaglestx64.exe" "" "$INSTDIR\megaglestx64.exe" 0 "" "" "${APNAME}"
${EndIf}
SectionEnd
;--------------------------------

View File

@ -5212,11 +5212,17 @@ int glestMain(int argc, char** argv) {
vector<string> paramPartTokens;
Tokenize(mapName,paramPartTokens,"=");
if(paramPartTokens.size() >= 2 && paramPartTokens[1].length() > 0) {
string autoloadMapName = paramPartTokens[1];
vector<string> paramPartTokens2;
string tileset="forest";
Tokenize(paramPartTokens[1],paramPartTokens2,",");
if(paramPartTokens2.size() >= 2 && paramPartTokens2[1].length() > 0) {
tileset = paramPartTokens2[1];
}
string autoloadMapName = paramPartTokens2[0];
GameSettings *gameSettings = &startupGameSettings;
gameSettings->setMap(autoloadMapName);
gameSettings->setTileset("forest");
gameSettings->setTileset(tileset);
gameSettings->setTech("megapack");
gameSettings->setDefaultUnits(false);
gameSettings->setDefaultResources(false);

View File

@ -255,7 +255,7 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
printf("\n%s=x\t\t\tAuto load a mod by mod pathname.",GAME_ARGS[GAME_ARG_MOD]);
// "================================================================================"
printf("\n%s=x\t\t\tAuto Preview a map by map name.",GAME_ARGS[GAME_ARG_PREVIEW_MAP]);
printf("\n%s=Map,Tileset\tAuto Preview a map by map name. (tileset is optional)",GAME_ARGS[GAME_ARG_PREVIEW_MAP]);
printf("\n%s\t\t\tdisplays the version string of this program.",GAME_ARGS[GAME_ARG_VERSION]);
printf("\n%s\t\t\tdisplays your video driver's OpenGL info.",GAME_ARGS[GAME_ARG_OPENGL_INFO]);
printf("\n%s\t\t\tdisplays your SDL version information.",GAME_ARGS[GAME_ARG_SDL_INFO]);