map editor/main.cpp: mark this stone as unharvestable
This makes it more clear that this particlular stone is unharvestable. Usually people can figure it out after their map has unharvestable stone where they wanted harvestable stone to be, but this maybe will help new map-makers.
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@ -226,7 +226,7 @@ void MainWindow::init(string fname) {
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menuBrushObject->AppendSeparator();
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menuBrushObject->AppendSeparator();
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menuBrushObject->AppendCheckItem(miBrushObject+2, wxT("&Tree (harvestable)"));
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menuBrushObject->AppendCheckItem(miBrushObject+2, wxT("&Tree (harvestable)"));
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menuBrushObject->AppendCheckItem(miBrushObject+3, wxT("&Dead tree/Cactuses/Thornbush"));
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menuBrushObject->AppendCheckItem(miBrushObject+3, wxT("&Dead tree/Cactuses/Thornbush"));
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menuBrushObject->AppendCheckItem(miBrushObject+4, wxT("&Stone"));
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menuBrushObject->AppendCheckItem(miBrushObject+4, wxT("&Stone (unharvestable)"));
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menuBrushObject->AppendCheckItem(miBrushObject+5, wxT("&Bush/Grass/Fern (walkable)"));
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menuBrushObject->AppendCheckItem(miBrushObject+5, wxT("&Bush/Grass/Fern (walkable)"));
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menuBrushObject->AppendCheckItem(miBrushObject+6, wxT("&Water object/Reed/Papyrus (walkable)"));
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menuBrushObject->AppendCheckItem(miBrushObject+6, wxT("&Water object/Reed/Papyrus (walkable)"));
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menuBrushObject->AppendCheckItem(miBrushObject+7, wxT("Big tree/&Old palm"));
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menuBrushObject->AppendCheckItem(miBrushObject+7, wxT("Big tree/&Old palm"));
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