From 7c4c7a142b9ff4c487b560a8b4b5e27f502061fa Mon Sep 17 00:00:00 2001 From: Titus Tscharntke Date: Sun, 3 Nov 2013 21:55:50 +0000 Subject: [PATCH] code cleanup ( too many formatStrings() ...) --- .../menu/menu_state_connected_game.cpp | 21 ++++++++----------- .../menu/menu_state_custom_game.cpp | 6 +++--- source/glest_game/types/tech_tree.cpp | 2 +- 3 files changed, 13 insertions(+), 16 deletions(-) diff --git a/source/glest_game/menu/menu_state_connected_game.cpp b/source/glest_game/menu/menu_state_connected_game.cpp index e0bb49fb..841a6b2a 100644 --- a/source/glest_game/menu/menu_state_connected_game.cpp +++ b/source/glest_game/menu/menu_state_connected_game.cpp @@ -1911,7 +1911,7 @@ void MenuStateConnectedGame::reloadFactions(bool keepExistingSelectedItem, strin translatedFactionNames.push_back(results[i]); } else { - translatedFactionNames.push_back(formatString(results[i]+" ("+translatedString+")")); + translatedFactionNames.push_back(results[i]+" ("+translatedString+")"); } //printf("FACTIONS i = %d results [%s]\n",i,results[i].c_str()); @@ -3396,12 +3396,13 @@ bool MenuStateConnectedGame::loadFactions(const GameSettings *gameSettings, bool factionFiles = results; vector translatedFactionNames; for(int i= 0; i < factionFiles.size(); ++i) { + results[i]= formatString(results[i]); string translatedString=techTree->getTranslatedFactionName(gameSettings->getTech(),factionFiles[i]); - if(toLower(translatedString)==toLower(formatString(results[i]))){ - translatedFactionNames.push_back(formatString(results[i])); + if(toLower(translatedString)==toLower(results[i])){ + translatedFactionNames.push_back(results[i]); } else { - translatedFactionNames.push_back(formatString(results[i]+" ("+translatedString+")")); + translatedFactionNames.push_back(results[i]+" ("+translatedString+")"); } } @@ -3443,20 +3444,16 @@ bool MenuStateConnectedGame::loadFactions(const GameSettings *gameSettings, bool factionFiles= results; vector translatedFactionNames; for(int i= 0; i < factionFiles.size(); ++i) { + results[i]= formatString(results[i]); string translatedString=techTree->getTranslatedFactionName(gameSettings->getTech(),factionFiles[i]); - if(toLower(translatedString)==toLower(formatString(results[i]))){ - translatedFactionNames.push_back(formatString(results[i])); + if(toLower(translatedString)==toLower(results[i])){ + translatedFactionNames.push_back(results[i]); } else { - translatedFactionNames.push_back(formatString(results[i]+" ("+translatedString+")")); + translatedFactionNames.push_back(results[i]+" ("+translatedString+")"); } } - for(int i= 0; igetTech().c_str(),results[i].c_str()); - } for(int i=0; igetTranslatedFactionName(techTreeFiles[listBoxTechTree.getSelectedItemIndex()],factionFiles[i]); } //printf("translatedString=%s formatString(results[i])=%s \n",translatedString.c_str(),formatString(results[i]).c_str() ); - if(toLower(translatedString)==toLower(formatString(results[i]))){ - translatedFactionNames.push_back(formatString(results[i])); + if(toLower(translatedString)==toLower(results[i])){ + translatedFactionNames.push_back(results[i]); } else { - translatedFactionNames.push_back(formatString(results[i]+" ("+translatedString+")")); + translatedFactionNames.push_back(results[i]+" ("+translatedString+")"); } //printf("FACTIONS i = %d results [%s]\n",i,results[i].c_str()); diff --git a/source/glest_game/types/tech_tree.cpp b/source/glest_game/types/tech_tree.cpp index 9dbce70a..b33071b3 100644 --- a/source/glest_game/types/tech_tree.cpp +++ b/source/glest_game/types/tech_tree.cpp @@ -146,7 +146,7 @@ string TechTree::getTranslatedFactionName(string techName, string factionName) { getTranslatedName(techName,false,true); string result = lang.getTechTreeString("FactionName_" + factionName,formatString(factionName).c_str()); - printf(">>result = %s\n",result.c_str()); + //printf(">>result = %s\n",result.c_str()); translatedTechFactionNames[techName][factionName] = result; //printf("Line: %d Translated faction for Tech [%s] faction [%s] result [%s]\n",__LINE__,techName.c_str(),factionName.c_str(),result.c_str());