Lootable resources now checks for dups
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@ -591,8 +591,9 @@ void UnitType::loaddd(int id,const string &dir, const TechTree *techTree,
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}
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}
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sortedItems.clear();
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hasDup = false;
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// Lootable resources
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// Lootable resources (resources given/lost on death)
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if(parametersNode->hasChild("resources-death")) {
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const XmlNode *deathResourcesNode= parametersNode->getChild("resources-death");
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@ -640,9 +641,13 @@ void UnitType::loaddd(int id,const string &dir, const TechTree *techTree,
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resource.setNegativeAllowed(false);
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}
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lootableResources.push_back(resource);
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// Figure out if there are duplicate resources. The value stored in the map is arbitrary,
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// and exists solely because
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if(std::find(lootableResources.begin(), lootableResources.end(), resource) != lootableResources.end()) {
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printf("WARNING, unit type [%s] has one or more duplicate lootable resources\n", this->getName(false).c_str());
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}
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// TODO: Add checks for duplicate resources
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lootableResources.push_back(resource);
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}
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}
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