I hope rotated climb works now... ( angle correction is a bit smoother now )

This commit is contained in:
Titus Tscharntke 2011-07-17 21:47:56 +00:00
parent 807a50b98b
commit 6f649daa6b
1 changed files with 3 additions and 3 deletions

View File

@ -484,9 +484,9 @@ void Unit::calculateXZRotation(){
const Vec3f normal= sc->getNormal(); const Vec3f normal= sc->getNormal();
#ifdef USE_STREFLOP #ifdef USE_STREFLOP
float targetRotationZ= radToDeg(streflop::atan2(abs(normal.x), abs(normal.y))); targetRotationZ= radToDeg(streflop::atan2(abs(normal.x), abs(normal.y)));
#else #else
float targetRotationZ= radToDeg(atan2(abs(normal.x), abs(normal.y))); targetRotationZ= radToDeg(atan2(abs(normal.x), abs(normal.y)));
#endif #endif
if((normal.y < 0 || normal.x < 0) && !(normal.y < 0 && normal.x < 0)){ if((normal.y < 0 || normal.x < 0) && !(normal.y < 0 && normal.x < 0)){
@ -506,7 +506,7 @@ void Unit::calculateXZRotation(){
} }
//For smooth rotation we now softly adjust the angle //For smooth rotation we now softly adjust the angle
int adjustStep= 2; int adjustStep= 1;
if(rotationZ < targetRotationZ){ if(rotationZ < targetRotationZ){
if(rotationZ + adjustStep > targetRotationZ){ if(rotationZ + adjustStep > targetRotationZ){
rotationZ= targetRotationZ; rotationZ= targetRotationZ;