From 6bd5e236defd07719dbeb2bec64ebc6613d71a5a Mon Sep 17 00:00:00 2001 From: Titus Tscharntke Date: Tue, 11 Sep 2012 22:29:54 +0000 Subject: [PATCH] a bit slower animation for morphing effect --- source/glest_game/graphics/renderer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/source/glest_game/graphics/renderer.cpp b/source/glest_game/graphics/renderer.cpp index e56db674..556290a7 100644 --- a/source/glest_game/graphics/renderer.cpp +++ b/source/glest_game/graphics/renderer.cpp @@ -5082,7 +5082,7 @@ void Renderer::renderMorphEffects(){ if(!initialized){ const World *world= game->getWorld(); - frameCycle=world->getFrameCount() % 20; + frameCycle=world->getFrameCount() % 40; glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT); glDisable(GL_LIGHTING); @@ -5104,9 +5104,9 @@ void Renderer::renderMorphEffects(){ currVec=Vec3f(currVec.x,currVec.y-World::airHeight,currVec.z); } - float color=frameCycle*0.4f/20; + float color=frameCycle*0.4f/40; glColor4f(color,color, 0.4f, 0.4f); - renderSelectionCircle(currVec, mType->getSize(), frameCycle*0.99f/20, 0.2f); + renderSelectionCircle(currVec, mType->getSize(), frameCycle*0.85f/40, 0.2f); } } }