- hide map objects and their particles if not in current frustrum view
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@ -7738,6 +7738,7 @@ VisibleQuadContainerCache & Renderer::getQuadCache( bool updateOnDirtyFrame,
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//bool insideQuad = PointInFrustum(quadCache.frustumData, o->getPos().x, o->getPos().y, o->getPos().z );
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//bool insideQuad = PointInFrustum(quadCache.frustumData, o->getPos().x, o->getPos().y, o->getPos().z );
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bool insideQuad = CubeInFrustum(quadCache.frustumData, o->getPos().x, o->getPos().y, o->getPos().z, 1);
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bool insideQuad = CubeInFrustum(quadCache.frustumData, o->getPos().x, o->getPos().y, o->getPos().z, 1);
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if(insideQuad == false) {
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if(insideQuad == false) {
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o->setVisible(false);
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continue;
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continue;
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}
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}
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}
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}
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