From 5d6ac3aa1dca065151215feaba1a2bdbef2f7680 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Wed, 18 May 2011 23:12:49 +0000 Subject: [PATCH] - commented out some debug output --- source/glest_game/network/server_interface.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/source/glest_game/network/server_interface.cpp b/source/glest_game/network/server_interface.cpp index d1d162a9..d7d34a17 100644 --- a/source/glest_game/network/server_interface.cpp +++ b/source/glest_game/network/server_interface.cpp @@ -772,14 +772,13 @@ void ServerInterface::checForLaggingClients(std::map &mapSlotSignalled if(gameHasBeenInitiated == true && difftime(time(NULL),lastGlobalLagCheckTime) >= LAG_CHECK_GRACE_PERIOD) { - printf("\n\n\n^^^^^^^^^^^^^^ PART A\n\n\n"); + //printf("\n\n\n^^^^^^^^^^^^^^ PART A\n\n\n"); // New lag check std::pair clientLagExceededOrWarned = std::make_pair(false,false); if( gameHasBeenInitiated == true && connectionSlot != NULL && connectionSlot->isConnected() == true) { - - printf("\n\n\n^^^^^^^^^^^^^^ PART B\n\n\n"); + //printf("\n\n\n^^^^^^^^^^^^^^ PART B\n\n\n"); lastGlobalLagCheckTimeUpdate = true; clientLagExceededOrWarned = clientLagCheck(connectionSlot,slotsWarnedList[i]);