- bugfix for transifex tutorial download files now loaded into UI

- updated each thread to provide its name
This commit is contained in:
Mark Vejvoda 2013-05-21 20:28:42 +00:00
parent 5cfc4d07a0
commit 5b664fb1a2
20 changed files with 79 additions and 17 deletions

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@ -40,6 +40,7 @@ AiInterfaceThread::AiInterfaceThread(AiInterface *aiIntf) : BaseThread() {
this->masterController = NULL; this->masterController = NULL;
this->triggerIdMutex = new Mutex(); this->triggerIdMutex = new Mutex();
this->aiIntf = aiIntf; this->aiIntf = aiIntf;
uniqueID = "AiInterfaceThread";
} }
AiInterfaceThread::~AiInterfaceThread() { AiInterfaceThread::~AiInterfaceThread() {

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@ -40,6 +40,7 @@ namespace Glest{ namespace Game{
CommanderNetworkThread::CommanderNetworkThread() : BaseThread() { CommanderNetworkThread::CommanderNetworkThread() : BaseThread() {
this->idStatus = make_pair<int,bool>(-1,false); this->idStatus = make_pair<int,bool>(-1,false);
this->commanderInterface = NULL; this->commanderInterface = NULL;
uniqueID = "CommanderNetworkThread";
} }
CommanderNetworkThread::CommanderNetworkThread(CommanderNetworkCallbackInterface *commanderInterface) : BaseThread() { CommanderNetworkThread::CommanderNetworkThread(CommanderNetworkCallbackInterface *commanderInterface) : BaseThread() {

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@ -1134,7 +1134,11 @@ void Game::load(int loadTypes) {
if((loadTypes & lgt_Scenario) == lgt_Scenario) { if((loadTypes & lgt_Scenario) == lgt_Scenario) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__); if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(scenarioName.empty() == false) { if(scenarioName.empty() == false) {
Lang::getInstance().loadScenarioStrings(gameSettings.getScenarioDir(), scenarioName);
bool isTutorial = Scenario::isGameTutorial(gameSettings.getScenarioDir());
//printf("Loading scenario gameSettings.getScenarioDir() [%s] scenarioName [%s] isTutorial: %d\n",gameSettings.getScenarioDir().c_str(),scenarioName.c_str(),isTutorial);
Lang::getInstance().loadScenarioStrings(gameSettings.getScenarioDir(), scenarioName, isTutorial);
//printf("In [%s::%s Line: %d] rootNode [%p][%s]\n",__FILE__,__FUNCTION__,__LINE__,loadGameNode,(loadGameNode != NULL ? loadGameNode->getName().c_str() : "none")); //printf("In [%s::%s Line: %d] rootNode [%p][%s]\n",__FILE__,__FUNCTION__,__LINE__,loadGameNode,(loadGameNode != NULL ? loadGameNode->getName().c_str() : "none"));
world.loadScenario(gameSettings.getScenarioDir(), &checksum, false,loadGameNode); world.loadScenario(gameSettings.getScenarioDir(), &checksum, false,loadGameNode);
@ -2451,8 +2455,10 @@ void Game::update() {
//printf("\nname [%s] scenarioFile [%s] results.size() = " MG_SIZE_T_SPECIFIER "\n",name.c_str(),scenarioFile.c_str(),results.size()); //printf("\nname [%s] scenarioFile [%s] results.size() = " MG_SIZE_T_SPECIFIER "\n",name.c_str(),scenarioFile.c_str(),results.size());
//printf("[%s:%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__); //printf("[%s:%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
bool isTutorial = Scenario::isGameTutorial(scenarioFile);
ScenarioInfo scenarioInfo; ScenarioInfo scenarioInfo;
Scenario::loadScenarioInfo(scenarioFile, &scenarioInfo); Scenario::loadScenarioInfo(scenarioFile, &scenarioInfo, isTutorial);
//printf("[%s:%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__); //printf("[%s:%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
GameSettings gameSettings; GameSettings gameSettings;

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@ -373,7 +373,6 @@ private:
bool switchSetupForSlots(ServerInterface *& serverInterface, bool switchSetupForSlots(ServerInterface *& serverInterface,
int startIndex, int endIndex, bool onlyNetworkUnassigned); int startIndex, int endIndex, bool onlyNetworkUnassigned);
}; };
}}//end namespace }}//end namespace

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@ -206,12 +206,20 @@ bool Lang::isUTF8Language() const {
return is_utf8_language; return is_utf8_language;
} }
void Lang::loadScenarioStrings(string scenarioDir, string scenarioName){ void Lang::loadScenarioStrings(string scenarioDir, string scenarioName, bool isTutorial) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] scenarioDir = [%s] scenarioName = [%s]\n",__FILE__,__FUNCTION__,__LINE__,scenarioDir.c_str(),scenarioName.c_str()); if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] scenarioDir = [%s] scenarioName = [%s]\n",__FILE__,__FUNCTION__,__LINE__,scenarioDir.c_str(),scenarioName.c_str());
//printf("Loading scenario scenarioDir [%s] scenarioName [%s]\n",scenarioDir.c_str(),scenarioName.c_str());
// First try to find scenario lng file in userdata // First try to find scenario lng file in userdata
Config &config = Config::getInstance(); Config &config = Config::getInstance();
vector<string> scenarioPaths = config.getPathListForType(ptScenarios); vector<string> scenarioPaths;
if(isTutorial == false) {
scenarioPaths = config.getPathListForType(ptScenarios);
}
else {
scenarioPaths = config.getPathListForType(ptTutorials);
}
if(scenarioPaths.size() > 1) { if(scenarioPaths.size() > 1) {
string &scenarioPath = scenarioPaths[1]; string &scenarioPath = scenarioPaths[1];
endPathWithSlash(scenarioPath); endPathWithSlash(scenarioPath);
@ -242,6 +250,8 @@ void Lang::loadScenarioStrings(string scenarioDir, string scenarioName){
//try to load the current language first //try to load the current language first
if(fileExists(path)) { if(fileExists(path)) {
//printf("#2 Loading scenario path [%s]\n",path.c_str());
scenarioStrings.load(path); scenarioStrings.load(path);
} }
else{ else{
@ -252,6 +262,8 @@ void Lang::loadScenarioStrings(string scenarioDir, string scenarioName){
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] path = [%s]\n",__FILE__,__FUNCTION__,__LINE__,path.c_str()); if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] path = [%s]\n",__FILE__,__FUNCTION__,__LINE__,path.c_str());
if(fileExists(path)){ if(fileExists(path)){
//printf("#3 Loading scenario path [%s]\n",path.c_str());
scenarioStrings.load(path); scenarioStrings.load(path);
} }
} }

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@ -56,7 +56,7 @@ public:
static Lang &getInstance(); static Lang &getInstance();
void loadStrings(string uselanguage, bool loadFonts=true, bool fallbackToDefault=false); void loadStrings(string uselanguage, bool loadFonts=true, bool fallbackToDefault=false);
void loadScenarioStrings(string scenarioDir, string scenarioName); void loadScenarioStrings(string scenarioDir, string scenarioName, bool isTutorial);
void loadTechTreeStrings(string techTree); void loadTechTreeStrings(string techTree);
void loadTilesetStrings(string tileset); void loadTilesetStrings(string tileset);

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@ -466,7 +466,8 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM
try { try {
if(file != "") { if(file != "") {
Scenario::loadScenarioInfo(file, &scenarioInfo); bool isTutorial = Scenario::isGameTutorial(file);
Scenario::loadScenarioInfo(file, &scenarioInfo, isTutorial);
bool isNetworkScenario = false; bool isNetworkScenario = false;
for(unsigned int j = 0; isNetworkScenario == false && j < GameConstants::maxPlayers; ++j) { for(unsigned int j = 0; isNetworkScenario == false && j < GameConstants::maxPlayers; ++j) {
@ -4278,7 +4279,9 @@ void MenuStateConnectedGame::setupUIFromGameSettings(GameSettings *gameSettings,
string scenario = gameSettings->getScenario(); string scenario = gameSettings->getScenario();
listBoxScenario.setSelectedItem(formatString(scenario)); listBoxScenario.setSelectedItem(formatString(scenario));
string file = Scenario::getScenarioPath(dirList, scenario); string file = Scenario::getScenarioPath(dirList, scenario);
Scenario::loadScenarioInfo(file, &scenarioInfo);
bool isTutorial = Scenario::isGameTutorial(file);
Scenario::loadScenarioInfo(file, &scenarioInfo, isTutorial);
gameSettings->setScenarioDir(Scenario::getScenarioPath(dirList, scenarioInfo.name)); gameSettings->setScenarioDir(Scenario::getScenarioPath(dirList, scenarioInfo.name));
@ -4971,7 +4974,8 @@ void MenuStateConnectedGame::setupTilesetList(string scenario) {
void MenuStateConnectedGame::loadScenarioInfo(string file, ScenarioInfo *scenarioInfo) { void MenuStateConnectedGame::loadScenarioInfo(string file, ScenarioInfo *scenarioInfo) {
//printf("Load scenario file [%s]\n",file.c_str()); //printf("Load scenario file [%s]\n",file.c_str());
Scenario::loadScenarioInfo(file, scenarioInfo); bool isTutorial = Scenario::isGameTutorial(file);
Scenario::loadScenarioInfo(file, scenarioInfo, isTutorial);
//cleanupPreviewTexture(); //cleanupPreviewTexture();
previewLoadDelayTimer=time(NULL); previewLoadDelayTimer=time(NULL);

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@ -668,7 +668,8 @@ MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu,
try { try {
if(file != "") { if(file != "") {
Scenario::loadScenarioInfo(file, &scenarioInfo); bool isTutorial = Scenario::isGameTutorial(file);
Scenario::loadScenarioInfo(file, &scenarioInfo, isTutorial);
bool isNetworkScenario = false; bool isNetworkScenario = false;
for(unsigned int j = 0; isNetworkScenario == false && j < GameConstants::maxPlayers; ++j) { for(unsigned int j = 0; isNetworkScenario == false && j < GameConstants::maxPlayers; ++j) {
@ -4207,7 +4208,8 @@ int32 MenuStateCustomGame::getNetworkPlayerStatus() {
void MenuStateCustomGame::loadScenarioInfo(string file, ScenarioInfo *scenarioInfo) { void MenuStateCustomGame::loadScenarioInfo(string file, ScenarioInfo *scenarioInfo) {
//printf("Load scenario file [%s]\n",file.c_str()); //printf("Load scenario file [%s]\n",file.c_str());
Scenario::loadScenarioInfo(file, scenarioInfo); bool isTutorial = Scenario::isGameTutorial(file);
Scenario::loadScenarioInfo(file, scenarioInfo, isTutorial);
//cleanupPreviewTexture(); //cleanupPreviewTexture();
previewLoadDelayTimer=time(NULL); previewLoadDelayTimer=time(NULL);

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@ -347,7 +347,8 @@ void MenuStateScenario::setScenario(int i) {
} }
void MenuStateScenario::loadScenarioInfo(string file, ScenarioInfo *scenarioInfo) { void MenuStateScenario::loadScenarioInfo(string file, ScenarioInfo *scenarioInfo) {
Scenario::loadScenarioInfo(file, scenarioInfo); bool isTutorial = Scenario::isGameTutorial(file);
Scenario::loadScenarioInfo(file, scenarioInfo, isTutorial);
cleanupPreviewTexture(); cleanupPreviewTexture();
previewLoadDelayTimer=time(NULL); previewLoadDelayTimer=time(NULL);

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@ -45,6 +45,7 @@ const bool debugClientInterfacePerf = false;
ClientInterfaceThread::ClientInterfaceThread(ClientInterface *client) : BaseThread() { ClientInterfaceThread::ClientInterfaceThread(ClientInterface *client) : BaseThread() {
this->clientInterface = client; this->clientInterface = client;
uniqueID = "ClientInterfaceThread";
} }
ClientInterfaceThread::~ClientInterfaceThread() { ClientInterfaceThread::~ClientInterfaceThread() {

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@ -37,6 +37,7 @@ ConnectionSlotThread::ConnectionSlotThread(int slotIndex) : BaseThread() {
this->triggerIdMutex = new Mutex(); this->triggerIdMutex = new Mutex();
this->slotIndex = slotIndex; this->slotIndex = slotIndex;
this->slotInterface = NULL; this->slotInterface = NULL;
uniqueID = "ConnectionSlotThread";
//this->event = NULL; //this->event = NULL;
eventList.clear(); eventList.clear();
eventList.reserve(100); eventList.reserve(100);
@ -47,6 +48,7 @@ ConnectionSlotThread::ConnectionSlotThread(ConnectionSlotCallbackInterface *slot
this->triggerIdMutex = new Mutex(); this->triggerIdMutex = new Mutex();
this->slotIndex = slotIndex; this->slotIndex = slotIndex;
this->slotInterface = slotInterface; this->slotInterface = slotInterface;
uniqueID = "ConnectionSlotThread";
//this->event = NULL; //this->event = NULL;
eventList.clear(); eventList.clear();
} }

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@ -216,6 +216,7 @@ FactionThread::FactionThread(Faction *faction) : BaseThread() {
this->triggerIdMutex = new Mutex(); this->triggerIdMutex = new Mutex();
this->faction = faction; this->faction = faction;
this->masterController = NULL; this->masterController = NULL;
uniqueID = "FactionThread";
} }
FactionThread::~FactionThread() { FactionThread::~FactionThread() {

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@ -54,7 +54,8 @@ Checksum Scenario::load(const string &path) {
snprintf(szBuf,8096,Lang::getInstance().get("LogScreenGameLoadingScenario","",true).c_str(),formatString(name).c_str()); snprintf(szBuf,8096,Lang::getInstance().get("LogScreenGameLoadingScenario","",true).c_str(),formatString(name).c_str());
Logger::getInstance().add(szBuf, true); Logger::getInstance().add(szBuf, true);
Scenario::loadScenarioInfo(path, &info); bool isTutorial = Scenario::isGameTutorial(path);
Scenario::loadScenarioInfo(path, &info, isTutorial);
//parse xml //parse xml
XmlTree xmlTree; XmlTree xmlTree;
@ -153,7 +154,25 @@ string Scenario::getFunctionName(const XmlNode *scriptNode){
return name; return name;
} }
void Scenario::loadScenarioInfo(string file, ScenarioInfo *scenarioInfo) { bool Scenario::isGameTutorial(string path) {
bool isTutorial = false;
Config &config = Config::getInstance();
vector<string> tutorialPaths = config.getPathListForType(ptTutorials);
if(tutorialPaths.empty() == false) {
for(unsigned int tutorialIndex = 0; tutorialIndex < tutorialPaths.size(); ++tutorialIndex) {
const string &tutorialPath = tutorialPaths[tutorialIndex];
size_t pos = path.find( tutorialPath );
if( pos != path.npos ) {
isTutorial = true;
break;
}
}
}
return isTutorial;
}
void Scenario::loadScenarioInfo(string file, ScenarioInfo *scenarioInfo, bool isTutorial) {
//printf("[%s:%s] Line: %d file [%s]\n",__FILE__,__FUNCTION__,__LINE__,file.c_str()); //printf("[%s:%s] Line: %d file [%s]\n",__FILE__,__FUNCTION__,__LINE__,file.c_str());
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] file [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,file.c_str()); if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] file [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,file.c_str());
//printf("In [%s::%s Line: %d] file [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,file.c_str()); //printf("In [%s::%s Line: %d] file [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,file.c_str());
@ -309,7 +328,7 @@ void Scenario::loadScenarioInfo(string file, ScenarioInfo *scenarioInfo) {
//look for description and append it //look for description and append it
lang.loadScenarioStrings(scenarioDir,scenarioName.c_str()); lang.loadScenarioStrings(scenarioDir,scenarioName.c_str(),isTutorial);
//string tmp_description = lang.getScenarioString("DESCRIPTION"); //string tmp_description = lang.getScenarioString("DESCRIPTION");
string tmp_description = ""; string tmp_description = "";
if(lang.hasScenarioString("DESCRIPTION") == true) { if(lang.hasScenarioString("DESCRIPTION") == true) {

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@ -135,12 +135,13 @@ public:
ScenarioInfo getInfo() const { return info; } ScenarioInfo getInfo() const { return info; }
static bool isGameTutorial(string path);
static string getScenarioPath(const vector<string> dir, const string &scenarioName, bool getMatchingRootScenarioPathOnly=false); static string getScenarioPath(const vector<string> dir, const string &scenarioName, bool getMatchingRootScenarioPathOnly=false);
static string getScenarioPath(const string &dir, const string &scenarioName); static string getScenarioPath(const string &dir, const string &scenarioName);
static int getScenarioPathIndex(const vector<string> dirList, const string &scenarioName); static int getScenarioPathIndex(const vector<string> dirList, const string &scenarioName);
static string getScenarioDir(const vector<string> dir, const string &scenarioName); static string getScenarioDir(const vector<string> dir, const string &scenarioName);
static void loadScenarioInfo(string file, ScenarioInfo *scenarioInfo); static void loadScenarioInfo(string file, ScenarioInfo *scenarioInfo,bool isTutorial);
static ControlType strToControllerType(const string &str); static ControlType strToControllerType(const string &str);
static string controllerTypeToStr(const ControlType &ct); static string controllerTypeToStr(const ControlType &ct);

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@ -31,6 +31,7 @@ FileCRCPreCacheThread::FileCRCPreCacheThread() : BaseThread() {
techDataPaths.clear(); techDataPaths.clear();
workerThreadTechPaths.clear(); workerThreadTechPaths.clear();
processTechCB = NULL; processTechCB = NULL;
uniqueID = "FileCRCPreCacheThread";
} }
FileCRCPreCacheThread::FileCRCPreCacheThread(vector<string> techDataPaths, FileCRCPreCacheThread::FileCRCPreCacheThread(vector<string> techDataPaths,
@ -39,6 +40,7 @@ FileCRCPreCacheThread::FileCRCPreCacheThread(vector<string> techDataPaths,
this->techDataPaths = techDataPaths; this->techDataPaths = techDataPaths;
this->workerThreadTechPaths = workerThreadTechPaths; this->workerThreadTechPaths = workerThreadTechPaths;
this->processTechCB = processTechCB; this->processTechCB = processTechCB;
uniqueID = "FileCRCPreCacheThread";
} }
bool FileCRCPreCacheThread::canShutdown(bool deleteSelfIfShutdownDelayed) { bool FileCRCPreCacheThread::canShutdown(bool deleteSelfIfShutdownDelayed) {
@ -346,6 +348,7 @@ SimpleTaskThread::SimpleTaskThread( SimpleTaskCallbackInterface *simpleTaskInter
bool needTaskSignal) : BaseThread(), bool needTaskSignal) : BaseThread(),
simpleTaskInterface(NULL), simpleTaskInterface(NULL),
overrideShutdownTask(NULL) { overrideShutdownTask(NULL) {
uniqueID = "SimpleTaskThread";
this->simpleTaskInterface = simpleTaskInterface; this->simpleTaskInterface = simpleTaskInterface;
this->executionCount = executionCount; this->executionCount = executionCount;
this->millisecsBetweenExecutions = millisecsBetweenExecutions; this->millisecsBetweenExecutions = millisecsBetweenExecutions;
@ -525,6 +528,7 @@ bool SimpleTaskThread::getTaskSignalled() {
// ------------------------------------------------- // -------------------------------------------------
LogFileThread::LogFileThread() : BaseThread() { LogFileThread::LogFileThread() : BaseThread() {
uniqueID = "LogFileThread";
logList.clear(); logList.clear();
lastSaveToDisk = time(NULL); lastSaveToDisk = time(NULL);
static string mutexOwnerId = string(__FILE__) + string("_") + intToStr(__LINE__); static string mutexOwnerId = string(__FILE__) + string("_") + intToStr(__LINE__);

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@ -517,6 +517,7 @@ void IRCThread::setEventDataDone(bool value) {
} }
IRCThread::IRCThread(const std::vector<string> &argv, IRCCallbackInterface *callbackObj) : BaseThread() { IRCThread::IRCThread(const std::vector<string> &argv, IRCCallbackInterface *callbackObj) : BaseThread() {
uniqueID = "IRCThread";
this->argv = argv; this->argv = argv;
this->callbackObj = callbackObj; this->callbackObj = callbackObj;
ircSession = NULL; ircSession = NULL;

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@ -242,6 +242,8 @@ FTPClientThread::FTPClientThread(int portNumber, string serverUrl,
string fileArchiveExtractCommandParameters, string fileArchiveExtractCommandParameters,
int fileArchiveExtractCommandSuccessResult, int fileArchiveExtractCommandSuccessResult,
string tempFilesPath) : BaseThread() { string tempFilesPath) : BaseThread() {
uniqueID = "FTPClientThread";
this->portNumber = portNumber; this->portNumber = portNumber;
this->serverUrl = serverUrl; this->serverUrl = serverUrl;
this->mapsPath = mapsPath; this->mapsPath = mapsPath;

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@ -74,6 +74,8 @@ FTPServerThread::FTPServerThread(std::pair<string,string> mapsPath,
bool allowInternetTilesetFileTransfers, bool allowInternetTechtreeFileTransfers, bool allowInternetTilesetFileTransfers, bool allowInternetTechtreeFileTransfers,
int portNumber, int maxPlayers, int portNumber, int maxPlayers,
FTPClientValidationInterface *ftpValidationIntf, string tempFilesPath) : BaseThread() { FTPClientValidationInterface *ftpValidationIntf, string tempFilesPath) : BaseThread() {
uniqueID = "FTPServerThread";
this->mapsPath = mapsPath; this->mapsPath = mapsPath;
this->tilesetsPath = tilesetsPath; this->tilesetsPath = tilesetsPath;
this->techtreesPath = techtreesPath; this->techtreesPath = techtreesPath;

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@ -2010,6 +2010,7 @@ BroadCastClientSocketThread::BroadCastClientSocketThread(DiscoveredServersInterf
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
discoveredServersCB = cb; discoveredServersCB = cb;
uniqueID = "BroadCastClientSocketThread";
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
} }
@ -2782,6 +2783,7 @@ BroadCastSocketThread::BroadCastSocketThread(int boundPort) : BaseThread() {
mutexPauseBroadcast = new Mutex(); mutexPauseBroadcast = new Mutex();
setPauseBroadcast(false); setPauseBroadcast(false);
this->boundPort = boundPort; this->boundPort = boundPort;
uniqueID = "BroadCastSocketThread";
//printf("new broadcast thread [%p]\n",this); //printf("new broadcast thread [%p]\n",this);
} }

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@ -48,7 +48,8 @@ protected:
return false; return false;
} }
public: public:
ThreadGarbageCollector() : BaseThread() { ThreadGarbageCollector() : BaseThread() {
uniqueID = "ThreadGarbageCollector";
removeThreadFromList(); removeThreadFromList();
} }
virtual ~ThreadGarbageCollector() { virtual ~ThreadGarbageCollector() {