Updated with correct values

This commit is contained in:
Mark Vejvoda 2010-03-13 10:47:13 +00:00
parent ed96cb9f6b
commit 5acffad961
2 changed files with 57 additions and 0 deletions

View File

@ -205,6 +205,16 @@ shadows and shadow mapping, bigger sizes result in less pixelized shadows but ar
<min value="0"/>
<max value="5"/>
</field>
<field type="Enum">
<name value="Show Unit Particles"/>
<variable-name value="UnitParticles"/>
<description value="Displays particles on game units"/>
<default value="1"/>
<enums>
<enum value="1"/>
<enum value="0"/>
</enums>
</field>
</field-group>
<field-group name="Audio">

47
mk/linux/glest.ini Normal file
View File

@ -0,0 +1,47 @@
; === propertyMap File ===
AiLog=0
AiRedir=0
AutoTest=0
CheckGlCaps=1
ColorBits=32
ConsoleMaxLines=10
ConsoleTimeout=10
DayTime=1000
DebugMode=0
DepthBits=16
FactoryGraphics=OpenGL
FactorySound=OpenAL
FastSpeedLoops=2
Filter=Bilinear
FilterMaxAnisotropy=1
FirstTime=0
FocusArrows=1
FogOfWar=1
FogOfWarSmoothing=1
FogOfWarSmoothingFrameSkip=3
FontConsole=-*-*-*-*-*-*-12-*-*-*-*-*-*-*
FontDisplay=-*-*-*-*-*-*-12-*-*-*-*-*-*-*
FontMenu=-*-*-*-*-*-*-12-*-*-*-*-*-*-*
Lang=english
MaxLights=3
NetworkConsistencyChecks=0
PhotoMode=0
RefreshFrequency=75
ScreenHeight=984
ScreenWidth=1680
ServerIp=192.168.1.1
ServerPort=6666
ShadowAlpha=0.2
ShadowFrameSkip=2
ShadowTextureSize=512
Shadows=Projected
SoundStaticBuffers=16
SoundStreamingBuffers=4
SoundVolumeAmbient=90
SoundVolumeFx=100
SoundVolumeMusic=0
StencilBits=0
Textures3D=1
UnitParticles=1
Windowed=1