- few updates to the msvc 2015 build scripts to fix some issues

This commit is contained in:
SoftCoder 2015-10-26 16:37:57 -07:00
parent 51aa3c5690
commit 584b991f5c
2 changed files with 17 additions and 2 deletions

View File

@ -0,0 +1,15 @@
@echo off
rem if not exist ..\..\data\glest_game\dsound.dll copy dsound.dll ..\..\data\glest_game\
rem if not exist ..\..\data\glest_game\xerces-c_3_0.dll copy ..\..\source\windows_deps\bin\xerces-c_3_0.dll ..\..\data\glest_game\
if exist ..\..\source\windows_deps_2015\lib\openal64.dll copy ..\..\source\windows_deps_2015\lib\openal64.dll .\
if exist ..\..\source\windows_deps_2015\lib\openal32.dll copy ..\..\source\windows_deps_2015\lib\openal32.dll ..\..\data\glest_game\
rem copy ..\..\source\windows_deps\lib\libeay32.dll ..\..\data\glest_game\
rem copy ..\..\source\windows_deps\lib\ssleay32.dll ..\..\data\glest_game\
rem if not exist ..\..\data\glest_game\libvlc.dll copy ..\..\source\windows_deps\lib\libvlc.dll ..\..\data\glest_game\
rem if not exist ..\..\data\glest_game\libvlccore.dll copy ..\..\source\windows_deps\lib\libvlccore.dll ..\..\data\glest_game\
rem if not exist ..\..\data\glest_game\plugins\nul xcopy ..\..\source\windows_deps\vlc-2.0.1\plugins ..\..\data\glest_game\plugins\ /s
rem if not exist ..\..\data\glest_game\lua\nul xcopy ..\..\source\windows_deps\vlc-2.0.1\lua ..\..\data\glest_game\lua\ /s
if not "%1" == "nopause" pause

View File

@ -143,14 +143,14 @@ rem /p:VCTargetsPath=%MSBUILD_PATH_MG_x64%;
rem if "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:detailed /p:TrackFileAccess=false;VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release;Platform=x64;PlatformToolset=v110 /m /t:Rebuild Glest_vc2012.sln rem if "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:detailed /p:TrackFileAccess=false;VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release;Platform=x64;PlatformToolset=v110 /m /t:Rebuild Glest_vc2012.sln
rem if "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:q /p:TrackFileAccess=false;VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release;Platform=x64;PlatformToolset=v110 /m /t:Rebuild Glest_vc2012.sln rem if "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:q /p:TrackFileAccess=false;VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release;Platform=x64;PlatformToolset=v110 /m /t:Rebuild Glest_vc2012.sln
if "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:q /p:TrackFileAccess=false;VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release_WITHOUT_STREFLOP;Platform=Win32;PlatformToolset=v140 /m /t:Rebuild Glest_vc2015.sln if "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:q /p:TrackFileAccess=false;VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release;Platform=Win32;PlatformToolset=v140 /m /t:Rebuild Glest_vc2015.sln
rem if not "%2" == "rebuild" msbuild /detailedsummary %msBuildMaxCPU% /p:BuildInParallel=%BuildInParallel% /p:Configuration=Release Glest_vc2010.sln rem if not "%2" == "rebuild" msbuild /detailedsummary %msBuildMaxCPU% /p:BuildInParallel=%BuildInParallel% /p:Configuration=Release Glest_vc2010.sln
rem if not "%2" == "rebuild" msbuild %msBuildMaxCPU% /p:Configuration=Release;Platform=x64 /v:q /m /p:PlatformToolset=v110_xp Glest_vc2012.sln rem if not "%2" == "rebuild" msbuild %msBuildMaxCPU% /p:Configuration=Release;Platform=x64 /v:q /m /p:PlatformToolset=v110_xp Glest_vc2012.sln
rem if not "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:detailed /p:TrackFileAccess=false;VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release;Platform=x64;PlatformToolset=v110 /m Glest_vc2012.sln rem if not "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:detailed /p:TrackFileAccess=false;VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release;Platform=x64;PlatformToolset=v110 /m Glest_vc2012.sln
rem if not "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:q /p:TrackFileAccess=false;VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release;Platform=x64;PlatformToolset=v110 /m Glest_vc2012.sln rem if not "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:q /p:TrackFileAccess=false;VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release;Platform=x64;PlatformToolset=v110 /m Glest_vc2012.sln
if not "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:q /p:TrackFileAccess=false;VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release_WITHOUT_STREFLOP;Platform=Win32;PlatformToolset=v140 /m Glest_vc2015.sln if not "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:q /p:TrackFileAccess=false;VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release;Platform=Win32;PlatformToolset=v140 /m Glest_vc2015.sln
rem pause execution so we can see the output before the batch file exits rem pause execution so we can see the output before the batch file exits
if not "%1" == "nopause" pause if not "%1" == "nopause" pause