- few updates to the msvc 2015 build scripts to fix some issues

This commit is contained in:
SoftCoder 2015-10-26 16:37:57 -07:00
parent 51aa3c5690
commit 584b991f5c
2 changed files with 17 additions and 2 deletions

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@ -0,0 +1,15 @@
@echo off
rem if not exist ..\..\data\glest_game\dsound.dll copy dsound.dll ..\..\data\glest_game\
rem if not exist ..\..\data\glest_game\xerces-c_3_0.dll copy ..\..\source\windows_deps\bin\xerces-c_3_0.dll ..\..\data\glest_game\
if exist ..\..\source\windows_deps_2015\lib\openal64.dll copy ..\..\source\windows_deps_2015\lib\openal64.dll .\
if exist ..\..\source\windows_deps_2015\lib\openal32.dll copy ..\..\source\windows_deps_2015\lib\openal32.dll ..\..\data\glest_game\
rem copy ..\..\source\windows_deps\lib\libeay32.dll ..\..\data\glest_game\
rem copy ..\..\source\windows_deps\lib\ssleay32.dll ..\..\data\glest_game\
rem if not exist ..\..\data\glest_game\libvlc.dll copy ..\..\source\windows_deps\lib\libvlc.dll ..\..\data\glest_game\
rem if not exist ..\..\data\glest_game\libvlccore.dll copy ..\..\source\windows_deps\lib\libvlccore.dll ..\..\data\glest_game\
rem if not exist ..\..\data\glest_game\plugins\nul xcopy ..\..\source\windows_deps\vlc-2.0.1\plugins ..\..\data\glest_game\plugins\ /s
rem if not exist ..\..\data\glest_game\lua\nul xcopy ..\..\source\windows_deps\vlc-2.0.1\lua ..\..\data\glest_game\lua\ /s
if not "%1" == "nopause" pause

View File

@ -143,14 +143,14 @@ rem /p:VCTargetsPath=%MSBUILD_PATH_MG_x64%;
rem if "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:detailed /p:TrackFileAccess=false;VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release;Platform=x64;PlatformToolset=v110 /m /t:Rebuild Glest_vc2012.sln
rem if "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:q /p:TrackFileAccess=false;VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release;Platform=x64;PlatformToolset=v110 /m /t:Rebuild Glest_vc2012.sln
if "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:q /p:TrackFileAccess=false;VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release_WITHOUT_STREFLOP;Platform=Win32;PlatformToolset=v140 /m /t:Rebuild Glest_vc2015.sln
if "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:q /p:TrackFileAccess=false;VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release;Platform=Win32;PlatformToolset=v140 /m /t:Rebuild Glest_vc2015.sln
rem if not "%2" == "rebuild" msbuild /detailedsummary %msBuildMaxCPU% /p:BuildInParallel=%BuildInParallel% /p:Configuration=Release Glest_vc2010.sln
rem if not "%2" == "rebuild" msbuild %msBuildMaxCPU% /p:Configuration=Release;Platform=x64 /v:q /m /p:PlatformToolset=v110_xp Glest_vc2012.sln
rem if not "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:detailed /p:TrackFileAccess=false;VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release;Platform=x64;PlatformToolset=v110 /m Glest_vc2012.sln
rem if not "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:q /p:TrackFileAccess=false;VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release;Platform=x64;PlatformToolset=v110 /m Glest_vc2012.sln
if not "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:q /p:TrackFileAccess=false;VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release_WITHOUT_STREFLOP;Platform=Win32;PlatformToolset=v140 /m Glest_vc2015.sln
if not "%2" == "rebuild" msbuild %msBuildMaxCPU% /v:q /p:TrackFileAccess=false;VCTargetsPath=%MSBUILD_PATH_MG_x64%;Configuration=Release;Platform=Win32;PlatformToolset=v140 /m Glest_vc2015.sln
rem pause execution so we can see the output before the batch file exits
if not "%1" == "nopause" pause