- attempt to turn off playername editing for this release
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1c32515d7a
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@ -1261,6 +1261,8 @@ void MenuStateConnectedGame::keyUp(char key) {
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}
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}
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void MenuStateConnectedGame::setActiveInputLabel(GraphicLabel *newLable) {
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void MenuStateConnectedGame::setActiveInputLabel(GraphicLabel *newLable) {
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/*
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if(newLable != NULL) {
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if(newLable != NULL) {
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string text= newLable->getText();
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string text= newLable->getText();
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size_t found = text.find_last_of("_");
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size_t found = text.find_last_of("_");
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@ -1278,11 +1280,13 @@ void MenuStateConnectedGame::setActiveInputLabel(GraphicLabel *newLable) {
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activeInputLabel->setText(text);
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activeInputLabel->setText(text);
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}
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}
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activeInputLabel = newLable;
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activeInputLabel = newLable;
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*/
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}
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}
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string MenuStateConnectedGame::getHumanPlayerName() {
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string MenuStateConnectedGame::getHumanPlayerName() {
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string result = defaultPlayerName;
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string result = defaultPlayerName;
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/*
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NetworkManager &networkManager= NetworkManager::getInstance();
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NetworkManager &networkManager= NetworkManager::getInstance();
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ClientInterface* clientInterface= networkManager.getClientInterface();
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ClientInterface* clientInterface= networkManager.getClientInterface();
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for(int j=0; j<GameConstants::maxPlayers; ++j) {
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for(int j=0; j<GameConstants::maxPlayers; ++j) {
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@ -1301,7 +1305,7 @@ string MenuStateConnectedGame::getHumanPlayerName() {
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break;
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break;
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}
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}
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}
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}
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*/
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return result;
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return result;
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}
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}
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@ -2406,6 +2406,7 @@ string MenuStateCustomGame::getCurrentMapFile(){
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}
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}
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void MenuStateCustomGame::setActiveInputLabel(GraphicLabel *newLable) {
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void MenuStateCustomGame::setActiveInputLabel(GraphicLabel *newLable) {
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/*
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if(newLable != NULL) {
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if(newLable != NULL) {
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string text= newLable->getText();
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string text= newLable->getText();
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size_t found = text.find_last_of("_");
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size_t found = text.find_last_of("_");
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@ -2423,6 +2424,7 @@ void MenuStateCustomGame::setActiveInputLabel(GraphicLabel *newLable) {
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activeInputLabel->setText(text);
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activeInputLabel->setText(text);
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}
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}
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activeInputLabel = newLable;
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activeInputLabel = newLable;
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*/
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}
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}
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string MenuStateCustomGame::getHumanPlayerName(int index) {
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string MenuStateCustomGame::getHumanPlayerName(int index) {
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@ -2431,6 +2433,7 @@ string MenuStateCustomGame::getHumanPlayerName(int index) {
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//printf("\nIn [%s::%s Line: %d] index = %d\n",__FILE__,__FUNCTION__,__LINE__,index);
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//printf("\nIn [%s::%s Line: %d] index = %d\n",__FILE__,__FUNCTION__,__LINE__,index);
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//fflush(stdout);
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//fflush(stdout);
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/*
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if(index < 0) {
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if(index < 0) {
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for(int j = 0; j < GameConstants::maxPlayers; ++j) {
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for(int j = 0; j < GameConstants::maxPlayers; ++j) {
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if(listBoxControls[j].getSelectedItemIndex() >= 0) {
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if(listBoxControls[j].getSelectedItemIndex() >= 0) {
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@ -2458,7 +2461,7 @@ string MenuStateCustomGame::getHumanPlayerName(int index) {
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}
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}
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}
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}
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}
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}
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*/
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return result;
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return result;
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}
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}
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