- attempt to turn off playername editing for this release

This commit is contained in:
Mark Vejvoda 2010-10-08 16:32:50 +00:00
parent 1c32515d7a
commit 54ce27d19c
2 changed files with 9 additions and 2 deletions

View File

@ -1261,6 +1261,8 @@ void MenuStateConnectedGame::keyUp(char key) {
} }
void MenuStateConnectedGame::setActiveInputLabel(GraphicLabel *newLable) { void MenuStateConnectedGame::setActiveInputLabel(GraphicLabel *newLable) {
/*
if(newLable != NULL) { if(newLable != NULL) {
string text= newLable->getText(); string text= newLable->getText();
size_t found = text.find_last_of("_"); size_t found = text.find_last_of("_");
@ -1278,11 +1280,13 @@ void MenuStateConnectedGame::setActiveInputLabel(GraphicLabel *newLable) {
activeInputLabel->setText(text); activeInputLabel->setText(text);
} }
activeInputLabel = newLable; activeInputLabel = newLable;
*/
} }
string MenuStateConnectedGame::getHumanPlayerName() { string MenuStateConnectedGame::getHumanPlayerName() {
string result = defaultPlayerName; string result = defaultPlayerName;
/*
NetworkManager &networkManager= NetworkManager::getInstance(); NetworkManager &networkManager= NetworkManager::getInstance();
ClientInterface* clientInterface= networkManager.getClientInterface(); ClientInterface* clientInterface= networkManager.getClientInterface();
for(int j=0; j<GameConstants::maxPlayers; ++j) { for(int j=0; j<GameConstants::maxPlayers; ++j) {
@ -1301,7 +1305,7 @@ string MenuStateConnectedGame::getHumanPlayerName() {
break; break;
} }
} }
*/
return result; return result;
} }

View File

@ -2406,6 +2406,7 @@ string MenuStateCustomGame::getCurrentMapFile(){
} }
void MenuStateCustomGame::setActiveInputLabel(GraphicLabel *newLable) { void MenuStateCustomGame::setActiveInputLabel(GraphicLabel *newLable) {
/*
if(newLable != NULL) { if(newLable != NULL) {
string text= newLable->getText(); string text= newLable->getText();
size_t found = text.find_last_of("_"); size_t found = text.find_last_of("_");
@ -2423,6 +2424,7 @@ void MenuStateCustomGame::setActiveInputLabel(GraphicLabel *newLable) {
activeInputLabel->setText(text); activeInputLabel->setText(text);
} }
activeInputLabel = newLable; activeInputLabel = newLable;
*/
} }
string MenuStateCustomGame::getHumanPlayerName(int index) { string MenuStateCustomGame::getHumanPlayerName(int index) {
@ -2431,6 +2433,7 @@ string MenuStateCustomGame::getHumanPlayerName(int index) {
//printf("\nIn [%s::%s Line: %d] index = %d\n",__FILE__,__FUNCTION__,__LINE__,index); //printf("\nIn [%s::%s Line: %d] index = %d\n",__FILE__,__FUNCTION__,__LINE__,index);
//fflush(stdout); //fflush(stdout);
/*
if(index < 0) { if(index < 0) {
for(int j = 0; j < GameConstants::maxPlayers; ++j) { for(int j = 0; j < GameConstants::maxPlayers; ++j) {
if(listBoxControls[j].getSelectedItemIndex() >= 0) { if(listBoxControls[j].getSelectedItemIndex() >= 0) {
@ -2458,7 +2461,7 @@ string MenuStateCustomGame::getHumanPlayerName(int index) {
} }
} }
} }
*/
return result; return result;
} }