- attempt bugfix for floating point issue causing oos
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@ -389,7 +389,8 @@ void UnitAttackBoostEffectOriginator::saveGame(XmlNode *rootNode) {
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// =====================================================
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const float Unit::ANIMATION_SPEED_MULTIPLIER = 100000.f;
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const float Unit::PROGRESS_SPEED_MULTIPLIER = 100000.f;
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//const float Unit::PROGRESS_SPEED_MULTIPLIER = 100000.f;
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const int64 Unit::PROGRESS_SPEED_MULTIPLIER = 100000;
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const int Unit::speedDivider= 100;
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const int Unit::maxDeadCount= 1000; //time in until the corpse disapears - should be about 40 seconds
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@ -1377,7 +1378,7 @@ Vec3f Unit::getCurrVectorFlat() const{
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}
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float Unit::getProgressAsFloat() const {
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float result = (static_cast<float>(progress) / PROGRESS_SPEED_MULTIPLIER);
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float result = (static_cast<float>(progress) / static_cast<float>(PROGRESS_SPEED_MULTIPLIER));
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result = truncateDecimal<float>(result);
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return result;
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}
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@ -1895,7 +1896,7 @@ const CommandType *Unit::computeCommandType(const Vec2i &pos, const Unit *target
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int64 Unit::getUpdateProgress() {
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if(progress > PROGRESS_SPEED_MULTIPLIER) {
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char szBuf[8096]="";
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snprintf(szBuf,8096,"In [%s::%s Line: %d] ERROR: progress > %f, progress = [" MG_I64_SPECIFIER "]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,PROGRESS_SPEED_MULTIPLIER,progress);
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snprintf(szBuf,8096,"In [%s::%s Line: %d] ERROR: progress > " MG_I64_SPECIFIER ", progress = [" MG_I64_SPECIFIER "]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,PROGRESS_SPEED_MULTIPLIER,progress);
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throw megaglest_runtime_error(szBuf);
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}
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@ -1952,13 +1953,14 @@ int64 Unit::getDiagonalFactor() {
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//if moving in diagonal move slower
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Vec2i dest= pos - lastPos;
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if(abs(dest.x) + abs(dest.y) == 2) {
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diagonalFactor = 0.71f * PROGRESS_SPEED_MULTIPLIER;
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//diagonalFactor = 0.71f * PROGRESS_SPEED_MULTIPLIER;
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diagonalFactor = 71 * (PROGRESS_SPEED_MULTIPLIER / 100);
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}
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}
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return diagonalFactor;
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}
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int64 Unit::getHeightFactor(float speedMultiplier) {
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int64 Unit::getHeightFactor(int64 speedMultiplier) {
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int64 heightFactor = speedMultiplier;
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if(currSkill->getClass() == scMove) {
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//if moving to an higher cell move slower else move faster
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@ -1972,9 +1974,10 @@ int64 Unit::getHeightFactor(float speedMultiplier) {
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throw megaglest_runtime_error("targetCell == NULL");
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}
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int64 heightDiff= (truncateDecimal<float>(unitCell->getHeight() * speedMultiplier,2) -
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truncateDecimal<float>(targetCell->getHeight() * speedMultiplier,2));
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heightFactor= clamp(speedMultiplier + heightDiff / (5.f * speedMultiplier), 0.2f * speedMultiplier, 5.f * speedMultiplier);
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int64 heightDiff= ((truncateDecimal<float>(unitCell->getHeight(),2) * speedMultiplier) -
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(truncateDecimal<float>(targetCell->getHeight(),2) * speedMultiplier));
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//heightFactor= clamp(speedMultiplier + heightDiff / (5.f * speedMultiplier), 0.2f * speedMultiplier, 5.f * speedMultiplier);
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heightFactor= clamp(speedMultiplier + heightDiff / (5 * speedMultiplier), (2 * (speedMultiplier / 10)), 5 * speedMultiplier);
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}
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return heightFactor;
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@ -330,12 +330,13 @@ private:
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static std::map<Unit *,bool> mapMemoryList;
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#endif
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static const float ANIMATION_SPEED_MULTIPLIER;
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static const int64 PROGRESS_SPEED_MULTIPLIER;
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public:
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static const int speedDivider;
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static const int maxDeadCount;
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static const int invalidId;
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static const float ANIMATION_SPEED_MULTIPLIER;
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static const float PROGRESS_SPEED_MULTIPLIER;
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#ifdef LEAK_CHECK_UNITS
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static std::map<UnitPathInterface *,int> mapMemoryList2;
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@ -738,7 +739,7 @@ public:
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float getProgressAsFloat() const;
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int64 getUpdateProgress();
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int64 getDiagonalFactor();
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int64 getHeightFactor(float speedMultiplier=PROGRESS_SPEED_MULTIPLIER);
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int64 getHeightFactor(int64 speedMultiplier=PROGRESS_SPEED_MULTIPLIER);
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int64 getSpeedDenominator(int64 updateFPS);
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bool isChangedActiveCommand() const { return changedActiveCommand; }
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