- final phase of cppcheck verbose fixes (outstanding items should be left alone)
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@ -107,7 +107,7 @@ RoutePlanner::RoutePlanner(World *world)
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, nodeStore(NULL)
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, nodeStore(NULL)
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, tSearchEngine(NULL)
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, tSearchEngine(NULL)
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, tNodeStore(NULL) {
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, tNodeStore(NULL) {
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#ifdef _GAE_DEBUG_EDITION_
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#ifdef DEBUG_SEARCH_TEXTURES
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debug_texture_action=SHOW_PATH_ONLY;
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debug_texture_action=SHOW_PATH_ONLY;
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#endif
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#endif
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const int &w = world->getMap()->getW();
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const int &w = world->getMap()->getW();
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@ -523,10 +523,6 @@ void TextRenderer3DGl::internalRender(const string &text, float x, float y, boo
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//assertGl();
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//assertGl();
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float scaleX = Font::scaleFontValue;
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float scaleY = Font::scaleFontValue;
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float scaleZ = 1.0;
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//int scaleWidthX = (font->getTextHandler()->Advance(renderText.c_str()) * scaleX) / 2.0;
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//int scaleWidthX = (font->getTextHandler()->Advance(renderText.c_str()) * scaleX) / 2.0;
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//glTranslatef(translatePos.x + scaleWidthX, translatePos.y, translatePos.z);
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//glTranslatef(translatePos.x + scaleWidthX, translatePos.y, translatePos.z);
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glTranslatef(translatePos.x, translatePos.y, translatePos.z);
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glTranslatef(translatePos.x, translatePos.y, translatePos.z);
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@ -544,6 +540,10 @@ void TextRenderer3DGl::internalRender(const string &text, float x, float y, boo
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// specialFTGLErrorCheckWorkaround(text);
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// specialFTGLErrorCheckWorkaround(text);
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if(font->getTextHandler() != NULL) {
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if(font->getTextHandler() != NULL) {
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float scaleX = Font::scaleFontValue;
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float scaleY = Font::scaleFontValue;
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float scaleZ = 1.0;
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glScalef(scaleX, scaleY, scaleZ);
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glScalef(scaleX, scaleY, scaleZ);
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if(text.find("\n") == renderText.npos && renderText.find("\t") == renderText.npos) {
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if(text.find("\n") == renderText.npos && renderText.find("\t") == renderText.npos) {
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//assertGl();
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//assertGl();
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@ -2320,7 +2320,7 @@ void BroadCastSocketThread::execute() {
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/* get my host name */
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/* get my host name */
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gethostname(myhostname,100);
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gethostname(myhostname,100);
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struct hostent*myhostent = gethostbyname(myhostname);
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//struct hostent*myhostent = gethostbyname(myhostname);
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// get all host IP addresses
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// get all host IP addresses
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std::vector<std::string> ipList = Socket::getLocalIPAddressList();
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std::vector<std::string> ipList = Socket::getLocalIPAddressList();
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