no crc refresh for non network games
This commit is contained in:
parent
bf5fe0f561
commit
48733be2fc
|
@ -4345,7 +4345,7 @@ void MenuStateCustomGame::setCRCsToGameSettings(GameSettings *gameSettings)
|
||||||
lastTechtreeChange= time(NULL); // now
|
lastTechtreeChange= time(NULL); // now
|
||||||
}
|
}
|
||||||
|
|
||||||
if(this->headlessServerMode == false && difftime(time(NULL),lastTechtreeChange) >5 ) {
|
if(this->headlessServerMode == false && difftime(time(NULL),lastTechtreeChange) >5 && hasNetworkGameSettings()) {
|
||||||
// try a forced CRC recalculation if game settings stay the same for 5 seconds.
|
// try a forced CRC recalculation if game settings stay the same for 5 seconds.
|
||||||
// it will only recalculted CRC if it was not already done since program start.
|
// it will only recalculted CRC if it was not already done since program start.
|
||||||
setRefreshedCrcToGameSettings(gameSettings);
|
setRefreshedCrcToGameSettings(gameSettings);
|
||||||
|
|
Loading…
Reference in New Issue