cleaned up the code a bit for the command transition
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@ -35,6 +35,8 @@ using namespace Shared::Util;
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namespace Glest{ namespace Game{
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const float CHANGE_COMMAND_SPEED = 325.0;
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//Mutex Unit::mutexDeletedUnits;
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//map<void *,bool> Unit::deletedUnits;
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@ -1464,7 +1466,7 @@ bool Unit::needToUpdate() {
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int speed = currSkill->getTotalSpeed(&totalUpgrade);
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if(changedActiveCommand) {
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speed = 325;
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speed = CHANGE_COMMAND_SPEED;
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//return_value = true;
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}
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@ -1561,7 +1563,7 @@ bool Unit::update() {
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int speed= currSkill->getTotalSpeed(&totalUpgrade);
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if(changedActiveCommand) {
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speed = 325;
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speed = CHANGE_COMMAND_SPEED;
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//return_value = true;
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}
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