dumb bug writing mesh bound particle warnings all the time, even if not needed
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@ -1172,7 +1172,7 @@ void UnitParticleSystem::initParticle(Particle *p, int particleIndex){
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combinedOffset.x+=verticepos->x;
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combinedOffset.y+=verticepos->y;
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combinedOffset.z+=verticepos->z;
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foundMesh==true;
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foundMesh=true;
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break;
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}
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}
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