bugfix to init all variables for client connection
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3796b035cd
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382cb120ee
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@ -185,7 +185,6 @@ ClientInterface::ClientInterface() : GameNetworkInterface() {
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flagAccessor = new Mutex(CODE_AT_LINE);
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flagAccessor = new Mutex(CODE_AT_LINE);
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this->readyForInGameJoin = false;
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clientSocket= NULL;
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clientSocket= NULL;
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sessionKey = 0;
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sessionKey = 0;
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launchGame= false;
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launchGame= false;
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@ -193,6 +192,8 @@ ClientInterface::ClientInterface() : GameNetworkInterface() {
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this->joinGameInProgress = false;
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this->joinGameInProgress = false;
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this->joinGameInProgressLaunch = false;
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this->joinGameInProgressLaunch = false;
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this->readyForInGameJoin = false;
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this->resumeInGameJoin = false;
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quitThreadAccessor = new Mutex(CODE_AT_LINE);
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quitThreadAccessor = new Mutex(CODE_AT_LINE);
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setQuitThread(false);
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setQuitThread(false);
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@ -210,6 +211,7 @@ ClientInterface::ClientInterface() : GameNetworkInterface() {
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networkGameDataSynchCheckOkTech = false;
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networkGameDataSynchCheckOkTech = false;
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this->setNetworkGameDataSynchCheckTechMismatchReport("");
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this->setNetworkGameDataSynchCheckTechMismatchReport("");
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this->setReceivedDataSynchCheck(false);
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this->setReceivedDataSynchCheck(false);
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}
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}
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void ClientInterface::shutdownNetworkCommandListThread(MutexSafeWrapper &safeMutexWrapper) {
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void ClientInterface::shutdownNetworkCommandListThread(MutexSafeWrapper &safeMutexWrapper) {
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