diff --git a/source/glest_game/type_instances/unit.cpp b/source/glest_game/type_instances/unit.cpp index ec03899d..3b578d56 100644 --- a/source/glest_game/type_instances/unit.cpp +++ b/source/glest_game/type_instances/unit.cpp @@ -36,8 +36,6 @@ using namespace Shared::Util; namespace Glest{ namespace Game{ const int UnitPathBasic::maxBlockCount= GameConstants::updateFps / 2; -const int updateUnitForStopCommandFrameCount = 40; -const bool updateUnitForStopCommandFrameCountEnabled = false; UnitPathBasic::UnitPathBasic() { this->blockCount = 0; @@ -205,7 +203,6 @@ Unit::Unit(int id, UnitPathInterface *unitpath, const Vec2i &pos, const UnitType throw runtime_error("#2 Invalid path position = " + pos.getString()); } - this->lastStopCommandCheckFrame = 0; this->unitPath = unitpath; this->unitPath->setMap(map); this->pos=pos; @@ -1106,19 +1103,6 @@ bool Unit::needToUpdate() { if(newProgress >= 1.f) { return_value = true; - - if(updateUnitForStopCommandFrameCountEnabled == true) { - if(currSkill->getClass() != scDie) { - if(currSkill->getClass() == scStop) { - return_value = false; - uint32 framesSinceLastCheck = (game->getWorld()->getFrameCount() - this->getLastStopCommandCheckFrame()); - if(this->getLastStopCommandCheckFrame() <= 0 || - framesSinceLastCheck >= updateUnitForStopCommandFrameCount) { - return_value = true; - } - } - } - } } } return return_value; @@ -1212,17 +1196,6 @@ bool Unit::update() { if(currSkill->getClass() != scDie) { progress = 0.f; return_value = true; - if(updateUnitForStopCommandFrameCountEnabled == true) { - if(currSkill->getClass() == scStop && this->anyCommand() == false) { - return_value = false; - uint32 framesSinceLastCheck = (game->getWorld()->getFrameCount() - this->getLastStopCommandCheckFrame()); - if(this->getLastStopCommandCheckFrame() <= 0 || - framesSinceLastCheck >= updateUnitForStopCommandFrameCount) { - this->setLastStopCommandCheckFrame(game->getWorld()->getFrameCount()); - return_value = true; - } - } - } } else { progress= 1.f; diff --git a/source/glest_game/type_instances/unit.h b/source/glest_game/type_instances/unit.h index afe8c76b..da2cf55f 100644 --- a/source/glest_game/type_instances/unit.h +++ b/source/glest_game/type_instances/unit.h @@ -331,7 +331,6 @@ private: static Game *game; bool ignoreCheckCommand; - uint32 lastStopCommandCheckFrame; public: Unit(int id, UnitPathInterface *path, const Vec2i &pos, const UnitType *type, Faction *faction, Map *map, CardinalDir placeFacing); @@ -497,9 +496,6 @@ public: std::string toString() const; bool needToUpdate(); - uint32 getLastStopCommandCheckFrame() const {return lastStopCommandCheckFrame; } - void setLastStopCommandCheckFrame(uint32 value) { lastStopCommandCheckFrame = value; } - private: float computeHeight(const Vec2i &pos) const; void updateTarget(); diff --git a/source/glest_game/world/unit_updater.cpp b/source/glest_game/world/unit_updater.cpp index d4974f7f..859ee470 100644 --- a/source/glest_game/world/unit_updater.cpp +++ b/source/glest_game/world/unit_updater.cpp @@ -269,16 +269,12 @@ void UnitUpdater::updateUnitCommand(Unit *unit, int frameIndex) { if(unit->anyCommand() == false && unit->isOperative()) { if(SystemFlags::getSystemSettingType(SystemFlags::debugUnitCommands).enabled) SystemFlags::OutputDebug(SystemFlags::debugUnitCommands,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); - if(unit->getType()->hasSkillClass(scAttack) || unit->getType()->hasCommandClass(ccMove)) { - //printf("\n\n\n$$$$$$$$$ Unit [%s - %d] unitFrame [%d] WorldFrame [%d]\n",unit->getFullName().c_str(),unit->getId(),unit->getLastStopCommandCheckFrame(),world->getFrameCount()); - if(unit->getType()->hasSkillClass(scStop)) { - unit->setCurrSkill(scStop); - } + if(unit->getType()->hasSkillClass(scStop)) { + unit->setCurrSkill(scStop); + } - if(unit->getType()->hasCommandClass(ccStop)) { - //SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__); - unit->giveCommand(new Command(unit->getType()->getFirstCtOfClass(ccStop))); - } + if(unit->getType()->hasCommandClass(ccStop)) { + unit->giveCommand(new Command(unit->getType()->getFirstCtOfClass(ccStop))); } } } @@ -346,9 +342,6 @@ void UnitUpdater::updateStop(Unit *unit, int frameIndex) { if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis()); } -// else { -// printf("\n\n\n################ Unit [%s - %d] unitFrame [%d] WorldFrame [%d]\n",unit->getFullName().c_str(),unit->getId(),unit->getLastStopCommandCheckFrame(),world->getFrameCount()); -// } if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld --------------------------- [END OF METHOD] ---------------------------\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis()); }