fixed the headless horseman segfault
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f7a4730fff
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1c96073db4
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@ -154,6 +154,7 @@ const int OBJECT_SELECT_OFFSET=100000000;
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Renderer::Renderer(bool masterserverMode) : BaseRenderer() {
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this->masterserverMode = masterserverMode;
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//printf("this->masterserverMode = %d\n",this->masterserverMode);
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//assert(0==1);
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Renderer::rendererEnded = false;
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this->allowRenderUnitTitles = false;
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@ -2815,6 +2815,10 @@ int glestMain(int argc, char** argv) {
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("**ENABLED OPENGL VSYNCH**\n");
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}
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if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_MASTERSERVER_MODE])) == true) {
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Renderer &renderer= Renderer::getInstance(true);
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}
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//float pingTime = Socket::getAveragePingMS("soft-haus.com");
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//printf("Ping time = %f\n",pingTime);
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@ -3080,7 +3084,6 @@ int glestMain(int argc, char** argv) {
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program->initServer(mainWindow,false,true);
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}
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else if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_MASTERSERVER_MODE])) == true) {
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Renderer &renderer= Renderer::getInstance(true);
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program->initServer(mainWindow,false,true,true);
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}
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else if(hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_AUTOSTART_LASTGAME])) == true) {
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