attempt to see how this affects network games for tomreyn
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@ -291,7 +291,7 @@ void ConnectionSlotThread::execute() {
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//bool socketHasReadData = socket->hasDataToRead();;
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//bool socketHasReadData = socket->hasDataToRead();;
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// Avoid mutex locking
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// Avoid mutex locking
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//bool socketHasReadData = Socket::hasDataToRead(socket->getSocketId());
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//bool socketHasReadData = Socket::hasDataToRead(socket->getSocketId());
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bool socketHasReadData = Socket::hasDataToReadWithWait(socket->getSocketId(),100000);
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bool socketHasReadData = Socket::hasDataToReadWithWait(socket->getSocketId(),20000);
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ConnectionSlotEvent eventCopy;
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ConnectionSlotEvent eventCopy;
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eventCopy.eventType = eReceiveSocketData;
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eventCopy.eventType = eReceiveSocketData;
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