We forgot to checkin the changelog
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@ -3,6 +3,19 @@ MEGAGLEST CHANGELOG
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To see a timeline of detail changes please visit:
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To see a timeline of detail changes please visit:
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http://sourceforge.net/apps/trac/megaglest/timeline
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http://sourceforge.net/apps/trac/megaglest/timeline
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v3.9.1
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This Release includes many bug fixes reported since 3.9.0 reported in the forums, and is backward compatible with 3.9.0.
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- Moved the project from sourceforge.net to github.com and from svn to git.
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- Better handling of lagging clients in network games
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- Fixed cmake scripts to correctly detect dependencies that were previously partially working on some distros and improved build support for Mac OsX.
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- Added numerous new LUA functions as documented at wikia.
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- Code quality improvements as reported by cppcheck and coverity (and clang)
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- Better color picking algorithm thanks to willvarfar makes color picking very stable.
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- Render order improved to allow more transparency effects
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- Adjustable camera scroll speed
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- Particle systems can be bound to meshes of models
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v3.9.0
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v3.9.0
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- we hopefully now really solved the last out of sync problems for cross platform games.
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- we hopefully now really solved the last out of sync problems for cross platform games.
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- animated tileset object support.
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- animated tileset object support.
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