- try to improve network performance

This commit is contained in:
Mark Vejvoda 2013-03-24 05:16:56 +00:00
parent b2853b760e
commit 079dbf808a
2 changed files with 17 additions and 17 deletions

View File

@ -304,7 +304,7 @@ void ClientInterface::connect(const Ip &ip, int port) {
clientSocket->setBlock(false); clientSocket->setBlock(false);
clientSocket->connect(ip, port); clientSocket->connect(ip, port);
connectedTime = time(NULL); connectedTime = time(NULL);
clientSocket->setBlock(true); //clientSocket->setBlock(true);
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] END - socket = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,clientSocket->getSocketId()); if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] END - socket = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,clientSocket->getSocketId());
} }
@ -901,7 +901,7 @@ void ClientInterface::updateFrame(int *checkFrame) {
Chrono chrono; Chrono chrono;
chrono.start(); chrono.start();
int waitMicroseconds = (checkFrame == NULL ? 0 : 0); int waitMicroseconds = (checkFrame == NULL ? 10 : 0);
int simulateLag = Config::getInstance().getInt("SimulateClientLag","0"); int simulateLag = Config::getInstance().getInt("SimulateClientLag","0");
bool done= false; bool done= false;
while(done == false && this->quitThread == false) { while(done == false && this->quitThread == false) {
@ -1785,7 +1785,7 @@ NetworkMessageType ClientInterface::waitForMessage(int waitMicroseconds)
return msg; return msg;
} }
// Sleep every x milli-seconds we wait to let other threads work // Sleep every x milli-seconds we wait to let other threads work
else if(chrono.getMillis() % 100 == 0) { else if(chrono.getMillis() % 20 == 0) {
sleep(5); sleep(5);
} }

View File

@ -2157,17 +2157,17 @@ bool ServerInterface::launchGame(const GameSettings *gameSettings) {
if(bOkToStart == true) { if(bOkToStart == true) {
bool useInGameBlockingClientSockets = Config::getInstance().getBool("EnableInGameBlockingSockets","true"); bool useInGameBlockingClientSockets = Config::getInstance().getBool("EnableInGameBlockingSockets","true");
// if(useInGameBlockingClientSockets == true) { if(useInGameBlockingClientSockets == true) {
// if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__); if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
// for(int i= 0; i < GameConstants::maxPlayers; ++i) { for(int i= 0; i < GameConstants::maxPlayers; ++i) {
// int factionIndex = gameSettings->getFactionIndexForStartLocation(i); int factionIndex = gameSettings->getFactionIndexForStartLocation(i);
// MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[i],CODE_AT_LINE_X(i)); MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[i],CODE_AT_LINE_X(i));
// ConnectionSlot *connectionSlot= slots[i]; ConnectionSlot *connectionSlot= slots[i];
// if(connectionSlot != NULL && connectionSlot->isConnected()) { if(connectionSlot != NULL && connectionSlot->isConnected()) {
// connectionSlot->getSocket()->setBlock(true); connectionSlot->getSocket()->setBlock(true);
// } }
// } }
// } }
bool requiresUPNPTrigger = false; bool requiresUPNPTrigger = false;
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__); if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
@ -2273,9 +2273,9 @@ void ServerInterface::checkListenerSlots() {
addSlot(i); addSlot(i);
connectionSlot = slots[i]; connectionSlot = slots[i];
// if(useInGameBlockingClientSockets == true) { if(useInGameBlockingClientSockets == true) {
// connectionSlot->getSocket()->setBlock(true); connectionSlot->getSocket()->setBlock(true);
// } }
connectionSlot->setCanAcceptConnections(true); connectionSlot->setCanAcceptConnections(true);
} }
else if(connectionSlot != NULL && else if(connectionSlot != NULL &&