client can now see if techtree translated setting shows
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aceb9aec0a
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06c3186466
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@ -286,6 +286,16 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM
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labelTechTree.init(xoffset+620, mapHeadPos);
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labelTechTree.init(xoffset+620, mapHeadPos);
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labelTechTree.setText(lang.get("TechTree"));
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labelTechTree.setText(lang.get("TechTree"));
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labelAllowNativeLanguageTechtree.registerGraphicComponent(containerName,"labelAllowNativeLanguageTechtree");
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labelAllowNativeLanguageTechtree.init(xoffset+620, mapHeadPos-45);
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labelAllowNativeLanguageTechtree.setText(lang.get("AllowNativeLanguageTechtree"));
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checkBoxAllowNativeLanguageTechtree.registerGraphicComponent(containerName,"checkBoxAllowNativeLanguageTechtree");
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checkBoxAllowNativeLanguageTechtree.init(xoffset+620, mapHeadPos-65);
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checkBoxAllowNativeLanguageTechtree.setValue(false);
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checkBoxAllowNativeLanguageTechtree.setEditable(false);
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checkBoxAllowNativeLanguageTechtree.setEnabled(false);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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xoffset=100;
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xoffset=100;
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@ -677,6 +687,8 @@ void MenuStateConnectedGame::reloadUI() {
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labelScenario.setText(lang.get("Scenario"));
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labelScenario.setText(lang.get("Scenario"));
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labelAllowNativeLanguageTechtree.setText(lang.get("AllowNativeLanguageTechtree"));
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buttonPlayNow.setText(lang.get("PlayNow"));
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buttonPlayNow.setText(lang.get("PlayNow"));
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buttonRestoreLastSettings.setText(lang.get("ReloadLastGameSettings"));
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buttonRestoreLastSettings.setText(lang.get("ReloadLastGameSettings"));
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@ -2281,6 +2293,8 @@ void MenuStateConnectedGame::mouseMove(int x, int y, const MouseState *ms) {
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checkBoxScenario.mouseMove(x, y);
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checkBoxScenario.mouseMove(x, y);
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listBoxScenario.mouseMove(x, y);
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listBoxScenario.mouseMove(x, y);
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checkBoxAllowNativeLanguageTechtree.mouseMove(x, y);
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buttonPlayNow.mouseMove(x, y);
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buttonPlayNow.mouseMove(x, y);
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buttonRestoreLastSettings.mouseMove(x, y);
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buttonRestoreLastSettings.mouseMove(x, y);
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}
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}
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@ -2524,6 +2538,9 @@ void MenuStateConnectedGame::render() {
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renderer.renderListBox(&listBoxScenario);
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renderer.renderListBox(&listBoxScenario);
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}
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}
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renderer.renderLabel(&labelAllowNativeLanguageTechtree);
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renderer.renderCheckBox(&checkBoxAllowNativeLanguageTechtree);
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MutexSafeWrapper safeMutexFTPProgress((ftpClientThread != NULL ? ftpClientThread->getProgressMutex() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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MutexSafeWrapper safeMutexFTPProgress((ftpClientThread != NULL ? ftpClientThread->getProgressMutex() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
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// !!! START TEMP MV
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// !!! START TEMP MV
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@ -4590,6 +4607,8 @@ void MenuStateConnectedGame::setupUIFromGameSettings(GameSettings *gameSettings,
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}
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}
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}
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}
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}
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}
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checkBoxAllowNativeLanguageTechtree.setValue(gameSettings->getNetworkAllowNativeLanguageTechtree());
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}
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}
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void MenuStateConnectedGame::initFactionPreview(const GameSettings *gameSettings) {
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void MenuStateConnectedGame::initFactionPreview(const GameSettings *gameSettings) {
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@ -92,9 +92,11 @@ private:
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int nonAdminPlayerStatusX;
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int nonAdminPlayerStatusX;
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GraphicLabel labelAllowObservers;
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GraphicLabel labelAllowObservers;
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//GraphicListBox listBoxAllowObservers;
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GraphicCheckBox checkBoxAllowObservers;
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GraphicCheckBox checkBoxAllowObservers;
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GraphicLabel labelAllowNativeLanguageTechtree;
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GraphicCheckBox checkBoxAllowNativeLanguageTechtree;
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GraphicLabel *activeInputLabel;
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GraphicLabel *activeInputLabel;
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time_t timerLabelFlash;
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time_t timerLabelFlash;
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