- attempt to fix headless admin user quick change not getting to other network players before game start.
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@ -1754,6 +1754,7 @@ void MenuStateConnectedGame::PlayNow(bool saveGame) {
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//printf("Client sending map [%s] admin key [%d]\n",gameSettings.getMap().c_str(),gameSettings.getMasterserver_admin());
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//printf("Client sending map [%s] admin key [%d]\n",gameSettings.getMap().c_str(),gameSettings.getMasterserver_admin());
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broadCastGameSettingsToHeadlessServer(needToBroadcastServerSettings);
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clientInterface->broadcastGameStart(&gameSettings);
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clientInterface->broadcastGameStart(&gameSettings);
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}
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}
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