- move join game in progress menu option below publish so its not overlapping

This commit is contained in:
SoftCoder 2016-01-01 10:50:59 -08:00
parent 71d8eb2e67
commit 01eb7b70d6
1 changed files with 4 additions and 4 deletions

View File

@ -474,12 +474,12 @@ MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu,
bool allowInProgressJoin = Config::getInstance().getBool("EnableJoinInProgressGame","false"); bool allowInProgressJoin = Config::getInstance().getBool("EnableJoinInProgressGame","false");
labelAllowInGameJoinPlayer.registerGraphicComponent(containerName,"labelAllowInGameJoinPlayer"); labelAllowInGameJoinPlayer.registerGraphicComponent(containerName,"labelAllowInGameJoinPlayer");
labelAllowInGameJoinPlayer.init(xoffset+410, 670, 80); labelAllowInGameJoinPlayer.init(50, networkPos - 30, 80);
labelAllowInGameJoinPlayer.setText(lang.getString("AllowInGameJoinPlayer")); labelAllowInGameJoinPlayer.setText(lang.getString("AllowInGameJoinPlayer"));
labelAllowInGameJoinPlayer.setVisible(allowInProgressJoin); labelAllowInGameJoinPlayer.setVisible(allowInProgressJoin);
checkBoxAllowInGameJoinPlayer.registerGraphicComponent(containerName,"checkBoxAllowInGameJoinPlayer"); checkBoxAllowInGameJoinPlayer.registerGraphicComponent(containerName,"checkBoxAllowInGameJoinPlayer");
checkBoxAllowInGameJoinPlayer.init(xoffset+612, 670); checkBoxAllowInGameJoinPlayer.init(20, networkPos - 30);
checkBoxAllowInGameJoinPlayer.setValue(false); checkBoxAllowInGameJoinPlayer.setValue(false);
checkBoxAllowInGameJoinPlayer.setVisible(allowInProgressJoin); checkBoxAllowInGameJoinPlayer.setVisible(allowInProgressJoin);
@ -507,11 +507,11 @@ MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu,
// Network Pause for lagged clients // Network Pause for lagged clients
labelNetworkPauseGameForLaggedClients.registerGraphicComponent(containerName,"labelNetworkPauseGameForLaggedClients"); labelNetworkPauseGameForLaggedClients.registerGraphicComponent(containerName,"labelNetworkPauseGameForLaggedClients");
labelNetworkPauseGameForLaggedClients.init(labelAllowInGameJoinPlayer.getX(), networkHeadPos, 80); labelNetworkPauseGameForLaggedClients.init(labelAllowTeamResourceSharing.getX(), networkHeadPos, 80);
labelNetworkPauseGameForLaggedClients.setText(lang.getString("NetworkPauseGameForLaggedClients")); labelNetworkPauseGameForLaggedClients.setText(lang.getString("NetworkPauseGameForLaggedClients"));
checkBoxNetworkPauseGameForLaggedClients.registerGraphicComponent(containerName,"checkBoxNetworkPauseGameForLaggedClients"); checkBoxNetworkPauseGameForLaggedClients.registerGraphicComponent(containerName,"checkBoxNetworkPauseGameForLaggedClients");
checkBoxNetworkPauseGameForLaggedClients.init(checkBoxAllowInGameJoinPlayer.getX(), networkHeadPos); checkBoxNetworkPauseGameForLaggedClients.init(checkBoxAllowTeamResourceSharing.getX(), networkHeadPos);
checkBoxNetworkPauseGameForLaggedClients.setValue(true); checkBoxNetworkPauseGameForLaggedClients.setValue(true);
//list boxes //list boxes