- updated location of some opengl calls to be more friendly in open suse
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@ -182,15 +182,6 @@ Renderer::Renderer(){
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particleManager[i]= graphicsFactory->newParticleManager();
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fontManager[i]= graphicsFactory->newFontManager();
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}
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glHint(GL_FOG_HINT, GL_FASTEST);
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//glHint(GL_GENERATE_MIPMAP_HINT, GL_FASTEST);
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glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST);
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//glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
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//glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST);
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//glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
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glHint(GL_TEXTURE_COMPRESSION_HINT, GL_FASTEST);
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}
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Renderer::~Renderer(){
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@ -247,6 +238,16 @@ void Renderer::init(){
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fontManager[rsGlobal]->init();
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init2dList();
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glHint(GL_FOG_HINT, GL_FASTEST);
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//glHint(GL_GENERATE_MIPMAP_HINT, GL_FASTEST);
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glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST);
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//glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
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//glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST);
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//glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
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glHint(GL_TEXTURE_COMPRESSION_HINT, GL_FASTEST);
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}
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void Renderer::initGame(const Game *game){
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