MegaGlest/source/glest_game/types/unit_type.cpp

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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "unit_type.h"
#include <cassert>
#include "util.h"
#include "upgrade_type.h"
#include "resource_type.h"
#include "sound.h"
#include "logger.h"
#include "xml_parser.h"
#include "tech_tree.h"
#include "resource.h"
#include "renderer.h"
#include "game_util.h"
#include "unit_particle_type.h"
#include "faction.h"
#include "leak_dumper.h"
using namespace Shared::Xml;
using namespace Shared::Graphics;
using namespace Shared::Util;
namespace Glest{ namespace Game{
// ===============================
// class Level
// ===============================
void Level::init(string name, int kills){
this->name= name;
this->kills= kills;
}
// =====================================================
// class UnitType
// =====================================================
// ===================== PUBLIC ========================
const char *UnitType::propertyNames[]= {"burnable", "rotated_climb"};
// ==================== creation and loading ====================
UnitType::UnitType() : ProducibleType() {
meetingPointImage = NULL;
lightColor= Vec3f(0.f);
light= false;
multiSelect= false;
armorType= NULL;
rotatedBuildPos=0;
for(int i=0; i<ccCount; ++i){
firstCommandTypeOfClass[i]= NULL;
}
for(int i=0; i<scCount; ++i){
firstSkillTypeOfClass[i] = NULL;
}
for(int i=0; i<pCount; ++i){
properties[i]= false;
}
for(int i=0; i<fieldCount; ++i){
fields[i]= false;
}
cellMap= NULL;
allowEmptyCellMap=false;
hpRegeneration= 0;
epRegeneration= 0;
maxUnitCount= 0;
maxHp=0;
maxEp=0;
armor=0;
sight=0;
size=0;
height=0;
addItemToVault(&(this->maxHp),this->maxHp);
addItemToVault(&(this->hpRegeneration),this->hpRegeneration);
addItemToVault(&(this->maxEp),this->maxEp);
addItemToVault(&(this->epRegeneration),this->epRegeneration);
addItemToVault(&(this->maxUnitCount),this->maxUnitCount);
addItemToVault(&(this->armor),this->armor);
addItemToVault(&(this->sight),this->sight);
addItemToVault(&(this->size),this->size);
addItemToVault(&(this->height),this->height);
}
UnitType::~UnitType(){
deleteValues(commandTypes.begin(), commandTypes.end());
deleteValues(skillTypes.begin(), skillTypes.end());
deleteValues(selectionSounds.getSounds().begin(), selectionSounds.getSounds().end());
deleteValues(commandSounds.getSounds().begin(), commandSounds.getSounds().end());
delete [] cellMap;
//remove damageParticleSystemTypes
while(!damageParticleSystemTypes.empty()){
delete damageParticleSystemTypes.back();
damageParticleSystemTypes.pop_back();
}
}
void UnitType::preLoad(const string &dir) {
name= lastDir(dir);
}
void UnitType::load(int id,const string &dir, const TechTree *techTree,
const FactionType *factionType, Checksum* checksum,
Checksum* techtreeChecksum, std::map<string,int> &loadedFileList) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
string currentPath = dir;
endPathWithSlash(currentPath);
string path = currentPath + name + ".xml";
this->id= id;
try{
Logger::getInstance().add("Unit type: " + formatString(name), true);
//file load
checksum->addFile(path);
techtreeChecksum->addFile(path);
XmlTree xmlTree;
xmlTree.load(path);
loadedFileList[path]++;
const XmlNode *unitNode= xmlTree.getRootNode();
const XmlNode *parametersNode= unitNode->getChild("parameters");
//size
//checkItemInVault(&(this->size),this->size);
size= parametersNode->getChild("size")->getAttribute("value")->getIntValue();
addItemToVault(&(this->size),this->size);
//height
//checkItemInVault(&(this->height),this->height);
height= parametersNode->getChild("height")->getAttribute("value")->getIntValue();
addItemToVault(&(this->height),this->height);
//maxHp
//checkItemInVault(&(this->maxHp),this->maxHp);
maxHp = parametersNode->getChild("max-hp")->getAttribute("value")->getIntValue();
addItemToVault(&(this->maxHp),this->maxHp);
//hpRegeneration
//checkItemInVault(&(this->hpRegeneration),this->hpRegeneration);
hpRegeneration= parametersNode->getChild("max-hp")->getAttribute("regeneration")->getIntValue();
addItemToVault(&(this->hpRegeneration),this->hpRegeneration);
//maxEp
//checkItemInVault(&(this->maxEp),this->maxEp);
maxEp= parametersNode->getChild("max-ep")->getAttribute("value")->getIntValue();
addItemToVault(&(this->maxEp),this->maxEp);
if(maxEp != 0) {
//epRegeneration
//checkItemInVault(&(this->epRegeneration),this->epRegeneration);
epRegeneration= parametersNode->getChild("max-ep")->getAttribute("regeneration")->getIntValue();
}
addItemToVault(&(this->epRegeneration),this->epRegeneration);
//maxUnitCount
if(parametersNode->hasChild("max-unit-count")) {
//checkItemInVault(&(this->maxUnitCount),this->maxUnitCount);
maxUnitCount= parametersNode->getChild("max-unit-count")->getAttribute("value")->getIntValue();
}
addItemToVault(&(this->maxUnitCount),this->maxUnitCount);
//armor
//checkItemInVault(&(this->armor),this->armor);
armor= parametersNode->getChild("armor")->getAttribute("value")->getIntValue();
addItemToVault(&(this->armor),this->armor);
//armor type string
string armorTypeName= parametersNode->getChild("armor-type")->getAttribute("value")->getRestrictedValue();
armorType= techTree->getArmorType(armorTypeName);
//sight
//checkItemInVault(&(this->sight),this->sight);
sight= parametersNode->getChild("sight")->getAttribute("value")->getIntValue();
addItemToVault(&(this->sight),this->sight);
//prod time
productionTime= parametersNode->getChild("time")->getAttribute("value")->getIntValue();
//multi selection
multiSelect= parametersNode->getChild("multi-selection")->getAttribute("value")->getBoolValue();
//cellmap
allowEmptyCellMap = false;
const XmlNode *cellMapNode= parametersNode->getChild("cellmap");
bool hasCellMap= cellMapNode->getAttribute("value")->getBoolValue();
if(hasCellMap == true) {
if(cellMapNode->getAttribute("allowEmpty",false) != NULL) {
allowEmptyCellMap = cellMapNode->getAttribute("allowEmpty")->getBoolValue();
}
cellMap= new bool[size*size];
for(int i=0; i<size; ++i){
const XmlNode *rowNode= cellMapNode->getChild("row", i);
string row= rowNode->getAttribute("value")->getRestrictedValue();
if(row.size()!=size){
throw runtime_error("Cellmap row has not the same length as unit size");
}
for(int j=0; j<row.size(); ++j){
cellMap[i*size+j]= row[j]=='0'? false: true;
}
}
}
//levels
const XmlNode *levelsNode= parametersNode->getChild("levels");
levels.resize(levelsNode->getChildCount());
for(int i=0; i<levels.size(); ++i){
const XmlNode *levelNode= levelsNode->getChild("level", i);
levels[i].init(
levelNode->getAttribute("name")->getRestrictedValue(),
levelNode->getAttribute("kills")->getIntValue());
}
//fields
const XmlNode *fieldsNode= parametersNode->getChild("fields");
for(int i=0; i<fieldsNode->getChildCount(); ++i){
const XmlNode *fieldNode= fieldsNode->getChild("field", i);
string fieldName= fieldNode->getAttribute("value")->getRestrictedValue();
if(fieldName=="land"){
fields[fLand]= true;
}
else if(fieldName=="air"){
fields[fAir]= true;
}
else{
throw runtime_error("Not a valid field: "+fieldName+": "+ path);
}
}
if (fields[fLand]) {
field = fLand;
}
else if (fields[fAir]) {
field = fAir;
}
else {
throw runtime_error("Unit has no field: " + path);
}
//properties
const XmlNode *propertiesNode= parametersNode->getChild("properties");
for(int i = 0; i < propertiesNode->getChildCount(); ++i) {
const XmlNode *propertyNode= propertiesNode->getChild("property", i);
string propertyName= propertyNode->getAttribute("value")->getRestrictedValue();
bool found= false;
for(int i = 0; i < pCount; ++i) {
if(propertyName == propertyNames[i]) {
properties[i]= true;
found= true;
break;
}
}
if(!found) {
throw runtime_error("Unknown property: " + propertyName);
}
}
//damage-particles
if(parametersNode->hasChild("damage-particles")) {
const XmlNode *particleNode= parametersNode->getChild("damage-particles");
bool particleEnabled= particleNode->getAttribute("value")->getBoolValue();
if(particleEnabled) {
for(int i = 0; i < particleNode->getChildCount(); ++i) {
const XmlNode *particleFileNode= particleNode->getChild("particle-file", i);
string path= particleFileNode->getAttribute("path")->getRestrictedValue();
UnitParticleSystemType *unitParticleSystemType= new UnitParticleSystemType();
//Texture2D *newTexture = Renderer::getInstance().newTexture2D(rsGame);
Texture2D *newTexture = NULL;
unitParticleSystemType->load(dir, currentPath + path,
&Renderer::getInstance(),loadedFileList);
loadedFileList[currentPath + path]++;
//if(unitParticleSystemType->hasTexture() == false) {
//Renderer::getInstance().endLastTexture(rsGame,true);
//}
damageParticleSystemTypes.push_back(unitParticleSystemType);
}
}
}
//light
const XmlNode *lightNode= parametersNode->getChild("light");
light= lightNode->getAttribute("enabled")->getBoolValue();
if(light){
lightColor.x= lightNode->getAttribute("red")->getFloatValue(0.f, 1.f);
lightColor.y= lightNode->getAttribute("green")->getFloatValue(0.f, 1.f);
lightColor.z= lightNode->getAttribute("blue")->getFloatValue(0.f, 1.f);
}
//rotationAllowed
if(parametersNode->hasChild("rotationAllowed")) {
const XmlNode *rotationAllowedNode= parametersNode->getChild("rotationAllowed");
rotationAllowed= rotationAllowedNode->getAttribute("value")->getBoolValue();
}
else
{
rotationAllowed=true;
}
std::map<string,int> sortedItems;
//unit requirements
const XmlNode *unitRequirementsNode= parametersNode->getChild("unit-requirements");
for(int i=0; i<unitRequirementsNode->getChildCount(); ++i){
const XmlNode *unitNode= unitRequirementsNode->getChild("unit", i);
string name= unitNode->getAttribute("name")->getRestrictedValue();
sortedItems[name] = 0;
}
for(std::map<string,int>::iterator iterMap = sortedItems.begin();
iterMap != sortedItems.end(); ++iterMap) {
unitReqs.push_back(factionType->getUnitType(iterMap->first));
}
sortedItems.clear();
//upgrade requirements
const XmlNode *upgradeRequirementsNode= parametersNode->getChild("upgrade-requirements");
for(int i=0; i<upgradeRequirementsNode->getChildCount(); ++i){
const XmlNode *upgradeReqNode= upgradeRequirementsNode->getChild("upgrade", i);
string name= upgradeReqNode->getAttribute("name")->getRestrictedValue();
sortedItems[name] = 0;
}
for(std::map<string,int>::iterator iterMap = sortedItems.begin();
iterMap != sortedItems.end(); ++iterMap) {
upgradeReqs.push_back(factionType->getUpgradeType(iterMap->first));
}
sortedItems.clear();
//resource requirements
const XmlNode *resourceRequirementsNode= parametersNode->getChild("resource-requirements");
costs.resize(resourceRequirementsNode->getChildCount());
for(int i = 0; i < costs.size(); ++i) {
const XmlNode *resourceNode= resourceRequirementsNode->getChild("resource", i);
string name= resourceNode->getAttribute("name")->getRestrictedValue();
int amount= resourceNode->getAttribute("amount")->getIntValue();
sortedItems[name] = amount;
}
if(sortedItems.size() < costs.size()) {
costs.resize(sortedItems.size());
}
int index = 0;
for(std::map<string,int>::iterator iterMap = sortedItems.begin();
iterMap != sortedItems.end(); ++iterMap) {
costs[index].init(techTree->getResourceType(iterMap->first), iterMap->second);
index++;
}
sortedItems.clear();
//resources stored
const XmlNode *resourcesStoredNode= parametersNode->getChild("resources-stored");
storedResources.resize(resourcesStoredNode->getChildCount());
for(int i=0; i<storedResources.size(); ++i){
const XmlNode *resourceNode= resourcesStoredNode->getChild("resource", i);
string name= resourceNode->getAttribute("name")->getRestrictedValue();
int amount= resourceNode->getAttribute("amount")->getIntValue();
sortedItems[name] = amount;
}
if(sortedItems.size() < storedResources.size()) {
storedResources.resize(sortedItems.size());
}
index = 0;
for(std::map<string,int>::iterator iterMap = sortedItems.begin();
iterMap != sortedItems.end(); ++iterMap) {
storedResources[index].init(techTree->getResourceType(iterMap->first), iterMap->second);
index++;
}
sortedItems.clear();
//image
const XmlNode *imageNode= parametersNode->getChild("image");
image= Renderer::getInstance().newTexture2D(rsGame);
image->load(imageNode->getAttribute("path")->getRestrictedValue(currentPath));
loadedFileList[imageNode->getAttribute("path")->getRestrictedValue(currentPath)]++;
//image cancel
const XmlNode *imageCancelNode= parametersNode->getChild("image-cancel");
cancelImage= Renderer::getInstance().newTexture2D(rsGame);
cancelImage->load(imageCancelNode->getAttribute("path")->getRestrictedValue(currentPath));
loadedFileList[imageCancelNode->getAttribute("path")->getRestrictedValue(currentPath)]++;
//meeting point
const XmlNode *meetingPointNode= parametersNode->getChild("meeting-point");
meetingPoint= meetingPointNode->getAttribute("value")->getBoolValue();
if(meetingPoint){
meetingPointImage= Renderer::getInstance().newTexture2D(rsGame);
meetingPointImage->load(meetingPointNode->getAttribute("image-path")->getRestrictedValue(currentPath));
loadedFileList[meetingPointNode->getAttribute("image-path")->getRestrictedValue(currentPath)]++;
}
//selection sounds
const XmlNode *selectionSoundNode= parametersNode->getChild("selection-sounds");
if(selectionSoundNode->getAttribute("enabled")->getBoolValue()){
selectionSounds.resize(selectionSoundNode->getChildCount());
for(int i=0; i<selectionSounds.getSounds().size(); ++i){
const XmlNode *soundNode= selectionSoundNode->getChild("sound", i);
string path= soundNode->getAttribute("path")->getRestrictedValue(currentPath);
StaticSound *sound= new StaticSound();
sound->load(path);
loadedFileList[path]++;
selectionSounds[i]= sound;
}
}
//command sounds
const XmlNode *commandSoundNode= parametersNode->getChild("command-sounds");
if(commandSoundNode->getAttribute("enabled")->getBoolValue()){
commandSounds.resize(commandSoundNode->getChildCount());
for(int i=0; i<commandSoundNode->getChildCount(); ++i){
const XmlNode *soundNode= commandSoundNode->getChild("sound", i);
string path= soundNode->getAttribute("path")->getRestrictedValue(currentPath);
StaticSound *sound= new StaticSound();
sound->load(path);
loadedFileList[path]++;
commandSounds[i]= sound;
}
}
//skills
const XmlNode *skillsNode= unitNode->getChild("skills");
skillTypes.resize(skillsNode->getChildCount());
for(int i = 0; i < skillTypes.size(); ++i) {
const XmlNode *sn= skillsNode->getChild("skill", i);
const XmlNode *typeNode= sn->getChild("type");
string classId= typeNode->getAttribute("value")->getRestrictedValue();
SkillType *skillType= SkillTypeFactory::getInstance().newInstance(classId);
skillType->load(sn, dir, techTree, factionType, loadedFileList);
skillTypes[i]= skillType;
}
//commands
const XmlNode *commandsNode= unitNode->getChild("commands");
commandTypes.resize(commandsNode->getChildCount());
for(int i = 0; i < commandTypes.size(); ++i) {
const XmlNode *commandNode= commandsNode->getChild("command", i);
const XmlNode *typeNode= commandNode->getChild("type");
string classId= typeNode->getAttribute("value")->getRestrictedValue();
CommandType *commandType= CommandTypeFactory::getInstance().newInstance(classId);
commandType->load(i, commandNode, dir, techTree, factionType, *this,
loadedFileList);
commandTypes[i]= commandType;
}
computeFirstStOfClass();
computeFirstCtOfClass();
if(getFirstStOfClass(scStop)==NULL){
throw runtime_error("Every unit must have at least one stop skill: "+ path);
}
if(getFirstStOfClass(scDie)==NULL){
throw runtime_error("Every unit must have at least one die skill: "+ path);
}
}
//Exception handling (conversions and so on);
catch(const exception &e){
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
throw runtime_error("Error loading UnitType: " + path + "\n" + e.what());
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
// ==================== get ====================
const CommandType *UnitType::getFirstCtOfClass(CommandClass commandClass) const{
if(firstCommandTypeOfClass[commandClass] == NULL) {
//if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] commandClass = %d\n",__FILE__,__FUNCTION__,__LINE__,commandClass);
/*
for(int j=0; j<ccCount; ++j){
for(int i=0; i<commandTypes.size(); ++i){
if(commandTypes[i]->getClass()== CommandClass(j)){
return commandTypes[i];
}
}
}
*/
//if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
return firstCommandTypeOfClass[commandClass];
}
const SkillType *UnitType::getFirstStOfClass(SkillClass skillClass) const{
if(firstSkillTypeOfClass[skillClass] == NULL) {
/*
for(int j= 0; j<scCount; ++j){
for(int i= 0; i<skillTypes.size(); ++i){
if(skillTypes[i]->getClass()== SkillClass(j)){
return skillTypes[i];
}
}
}
*/
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
return firstSkillTypeOfClass[skillClass];
}
const HarvestCommandType *UnitType::getFirstHarvestCommand(const ResourceType *resourceType, const Faction *faction) const {
for(int i = 0; i < commandTypes.size(); ++i) {
if(commandTypes[i]->getClass() == ccHarvest) {
const HarvestCommandType *hct = static_cast<const HarvestCommandType*>(commandTypes[i]);
if (faction->reqsOk(hct) == false) {
continue;
}
if(hct->canHarvest(resourceType)) {
return hct;
}
}
}
return NULL;
}
const AttackCommandType *UnitType::getFirstAttackCommand(Field field) const{
//printf("$$$ Unit [%s] commandTypes.size() = %d\n",this->getName().c_str(),(int)commandTypes.size());
for(int i = 0; i < commandTypes.size(); ++i){
if(commandTypes[i] == NULL) {
throw runtime_error("commandTypes[i] == NULL");
}
//printf("$$$ Unit [%s] i = %d, commandTypes[i] [%s]\n",this->getName().c_str(),(int)i, commandTypes[i]->toString().c_str());
if(commandTypes[i]->getClass()== ccAttack){
const AttackCommandType *act= dynamic_cast<const AttackCommandType*>(commandTypes[i]);
if(act->getAttackSkillType()->getAttackField(field)) {
//printf("## Unit [%s] i = %d, is found\n",this->getName().c_str(),(int)i);
return act;
}
}
}
return NULL;
}
const AttackStoppedCommandType *UnitType::getFirstAttackStoppedCommand(Field field) const{
//printf("$$$ Unit [%s] commandTypes.size() = %d\n",this->getName().c_str(),(int)commandTypes.size());
for(int i = 0; i < commandTypes.size(); ++i){
if(commandTypes[i] == NULL) {
throw runtime_error("commandTypes[i] == NULL");
}
//printf("$$$ Unit [%s] i = %d, commandTypes[i] [%s]\n",this->getName().c_str(),(int)i, commandTypes[i]->toString().c_str());
if(commandTypes[i]->getClass()== ccAttackStopped){
const AttackStoppedCommandType *act= dynamic_cast<const AttackStoppedCommandType*>(commandTypes[i]);
if(act->getAttackSkillType()->getAttackField(field)) {
//printf("## Unit [%s] i = %d, is found\n",this->getName().c_str(),(int)i);
return act;
}
}
}
return NULL;
}
const RepairCommandType *UnitType::getFirstRepairCommand(const UnitType *repaired) const{
for(int i=0; i<commandTypes.size(); ++i){
if(commandTypes[i]->getClass()== ccRepair){
const RepairCommandType *rct= static_cast<const RepairCommandType*>(commandTypes[i]);
if(rct->isRepairableUnitType(repaired)){
return rct;
}
}
}
return NULL;
}
bool UnitType::hasEmptyCellMap() const {
//checkItemInVault(&(this->size),this->size);
bool result = (size > 0);
for(int i = 0; result == true && i < size; ++i) {
for(int j = 0; j < size; ++j){
if(cellMap[i*size+j] == true) {
result = false;
break;
}
}
}
return result;
}
Vec2i UnitType::getFirstOccupiedCellInCellMap(Vec2i currentPos) const {
Vec2i cell = currentPos;
//printf("\n\n\n\n^^^^^^^^^^ currentPos [%s] size [%d]\n",currentPos.getString().c_str(),size);
//checkItemInVault(&(this->size),this->size);
if(hasCellMap() == true) {
for(int i = 0; i < size; ++i) {
for(int j = 0; j < size; ++j){
if(cellMap[i*size+j] == true) {
cell.x += i;
cell.y += j;
//printf("\n^^^^^^^^^^ cell [%s] i [%d] j [%d]\n",cell.getString().c_str(),i,j);
return cell;
}
}
}
}
return cell;
}
bool UnitType::getCellMapCell(int x, int y, CardinalDir facing) const {
assert(cellMap);
if(cellMap == NULL) {
throw runtime_error("cellMap == NULL");
}
//checkItemInVault(&(this->size),this->size);
int tmp=0;
switch (facing) {
case CardinalDir::EAST:
tmp = y;
y = x;
x = size - tmp - 1;
break;
case CardinalDir::SOUTH:
x = size - x - 1;
y = size - y - 1;
break;
case CardinalDir::WEST:
tmp = x;
x = y;
y = size - tmp - 1;
break;
default:
break;
}
return cellMap[y * size + x];
}
int UnitType::getStore(const ResourceType *rt) const{
for(int i=0; i<storedResources.size(); ++i){
if(storedResources[i].getType()==rt){
return storedResources[i].getAmount();
}
}
return 0;
}
const SkillType *UnitType::getSkillType(const string &skillName, SkillClass skillClass) const{
for(int i=0; i<skillTypes.size(); ++i){
if(skillTypes[i]->getName()==skillName){
if(skillTypes[i]->getClass()==skillClass){
return skillTypes[i];
}
else{
throw runtime_error("Skill \""+skillName+"\" is not of class \""+SkillType::skillClassToStr(skillClass));
}
}
}
throw runtime_error("No skill named \""+skillName+"\"");
}
// ==================== totals ====================
int UnitType::getTotalMaxHp(const TotalUpgrade *totalUpgrade) const {
checkItemInVault(&(this->maxHp),this->maxHp);
return maxHp + totalUpgrade->getMaxHp();
}
int UnitType::getTotalMaxEp(const TotalUpgrade *totalUpgrade) const {
checkItemInVault(&(this->maxEp),this->maxEp);
return maxEp + totalUpgrade->getMaxEp();
}
int UnitType::getTotalArmor(const TotalUpgrade *totalUpgrade) const {
checkItemInVault(&(this->armor),this->armor);
return armor + totalUpgrade->getArmor();
}
int UnitType::getTotalSight(const TotalUpgrade *totalUpgrade) const {
checkItemInVault(&(this->sight),this->sight);
return sight + totalUpgrade->getSight();
}
// ==================== has ====================
bool UnitType::hasSkillClass(SkillClass skillClass) const {
return firstSkillTypeOfClass[skillClass]!=NULL;
}
bool UnitType::hasCommandType(const CommandType *commandType) const {
assert(commandType!=NULL);
for(int i=0; i<commandTypes.size(); ++i) {
if(commandTypes[i]==commandType) {
return true;
}
}
return false;
}
bool UnitType::hasCommandClass(CommandClass commandClass) const {
return firstCommandTypeOfClass[commandClass]!=NULL;
}
bool UnitType::hasSkillType(const SkillType *skillType) const {
assert(skillType!=NULL);
for(int i=0; i<skillTypes.size(); ++i) {
if(skillTypes[i]==skillType) {
return true;
}
}
return false;
}
bool UnitType::isOfClass(UnitClass uc) const{
switch(uc){
case ucWarrior:
return hasSkillClass(scAttack) && !hasSkillClass(scHarvest);
case ucWorker:
return hasSkillClass(scBuild) || hasSkillClass(scRepair)|| hasSkillClass(scHarvest);
case ucBuilding:
return hasSkillClass(scBeBuilt);
default:
assert(false);
}
return false;
}
// ==================== PRIVATE ====================
void UnitType::computeFirstStOfClass() {
for(int j= 0; j < scCount; ++j) {
firstSkillTypeOfClass[j]= NULL;
for(int i= 0; i < skillTypes.size(); ++i) {
if(skillTypes[i]->getClass()== SkillClass(j)) {
firstSkillTypeOfClass[j]= skillTypes[i];
break;
}
}
}
}
void UnitType::computeFirstCtOfClass() {
for(int j = 0; j < ccCount; ++j) {
firstCommandTypeOfClass[j]= NULL;
for(int i = 0; i < commandTypes.size(); ++i) {
if(commandTypes[i]->getClass() == CommandClass(j)) {
firstCommandTypeOfClass[j] = commandTypes[i];
break;
}
}
}
}
const CommandType* UnitType::findCommandTypeById(int id) const{
for(int i=0; i<getCommandTypeCount(); ++i){
const CommandType* commandType= getCommandType(i);
if(commandType->getId()==id){
return commandType;
}
}
return NULL;
}
const CommandType *UnitType::getCommandType(int i) const {
if(i >= commandTypes.size()) {
char szBuf[1024]="";
sprintf(szBuf,"In [%s::%s Line: %d] i >= commandTypes.size(), i = %d, commandTypes.size() = %lu",__FILE__,__FUNCTION__,__LINE__,i,(unsigned long)commandTypes.size());
throw runtime_error(szBuf);
}
return commandTypes[i];
}
string UnitType::getCommandTypeListDesc() const {
string desc = "Commands: ";
for(int i=0; i<getCommandTypeCount(); ++i){
const CommandType* commandType= getCommandType(i);
desc += " id = " + intToStr(commandType->getId()); + " toString: " + commandType->toString();
}
return desc;
}
string UnitType::getReqDesc() const{
Lang &lang= Lang::getInstance();
string desc = "Limits: ";
string resultTxt="";
checkItemInVault(&(this->maxUnitCount),this->maxUnitCount);
if(getMaxUnitCount() > 0) {
resultTxt += "\n" + lang.get("MaxUnitCount") + " " + intToStr(getMaxUnitCount());
}
if(resultTxt == "")
return ProducibleType::getReqDesc();
else
return ProducibleType::getReqDesc()+"\nLimits: "+resultTxt;
}
std::string UnitType::toString() const {
std::string result = "";
result = "Unit Name: [" + name + "] id = " + intToStr(id);
result += " maxHp = " + intToStr(maxHp);
result += " hpRegeneration = " + intToStr(hpRegeneration);
result += " maxEp = " + intToStr(maxEp);
result += " epRegeneration = " + intToStr(epRegeneration);
result += " maxUnitCount = " + intToStr(getMaxUnitCount());
for(int i = 0; i < fieldCount; i++) {
result += " fields index = " + intToStr(i) + " value = " + intToStr(fields[i]);
}
for(int i = 0; i < pCount; i++) {
result += " properties index = " + intToStr(i) + " value = " + intToStr(properties[i]);
}
result += " armor = " + intToStr(armor);
if(armorType != NULL) {
result += " armorType Name: [" + armorType->getName() + " id = " + intToStr(armorType->getId());
}
result += " light = " + intToStr(light);
result += " lightColor = " + lightColor.getString();
result += " multiSelect = " + intToStr(multiSelect);
result += " sight = " + intToStr(sight);
result += " size = " + intToStr(size);
result += " height = " + intToStr(height);
result += " rotatedBuildPos = " + floatToStr(rotatedBuildPos);
result += " rotationAllowed = " + intToStr(rotationAllowed);
if(cellMap != NULL) {
result += " cellMap:";
for(int i = 0; i < size; ++i) {
for(int j = 0; j < size; ++j){
result += " i = " + intToStr(i) + " j = " + intToStr(j) + " value = " + intToStr(cellMap[i*size+j]);
}
}
}
result += " skillTypes:";
for(int i = 0; i < skillTypes.size(); ++i) {
result += " i = " + intToStr(i) + " " + skillTypes[i]->toString();
}
result += " commandTypes:";
for(int i = 0; i < commandTypes.size(); ++i) {
result += " i = " + intToStr(i) + " " + commandTypes[i]->toString();
}
result += " storedResources:";
for(int i = 0; i < storedResources.size(); ++i) {
result += " i = " + intToStr(i) + " " + storedResources[i].getDescription();
}
result += " levels:";
for(int i = 0; i < levels.size(); ++i) {
result += " i = " + intToStr(i) + " " + levels[i].getName();
}
result += " meetingPoint = " + intToStr(meetingPoint);
return result;
}
}}//end namespace