MegaGlest/source/glest_game/facilities/logger.cpp

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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "logger.h"
#include "util.h"
#include "renderer.h"
#include "core_data.h"
#include "metrics.h"
#include "lang.h"
#include "leak_dumper.h"
#include "graphics_interface.h"
using namespace std;
using namespace Shared::Graphics;
namespace Glest{ namespace Game{
// =====================================================
// class Logger
// =====================================================
const int Logger::logLineCount= 15;
// ===================== PUBLIC ========================
Logger::Logger(){
fileName= "log.txt";
loadingTexture=NULL;
}
Logger & Logger::getInstance(){
static Logger logger;
return logger;
}
void Logger::add(const string &str, bool renderScreen){
FILE *f=fopen(fileName.c_str(), "at+");
if(f!=NULL){
fprintf(f, "%s\n", str.c_str());
fclose(f);
}
current= str;
if(renderScreen){
renderLoadingScreen();
}
}
void Logger::clear(){
string s="Log file\n";
FILE *f= fopen(fileName.c_str(), "wt+");
if(f==NULL){
throw runtime_error("Error opening log file"+ fileName);
}
fprintf(f, "%s", s.c_str());
fprintf(f, "\n");
fclose(f);
}
void Logger::loadLoadingScreen(string filepath){
Renderer &renderer= Renderer::getInstance();
if(loadingTexture!=NULL)
{
delete loadingTexture;
loadingTexture=NULL;
}
if(filepath=="")
{
loadingTexture=NULL;
}
else
{
loadingTexture=GraphicsInterface::getInstance().getFactory()->newTexture2D();
loadingTexture->setMipmap(false);
loadingTexture->getPixmap()->load(filepath);
}
}
// ==================== PRIVATE ====================
void Logger::renderLoadingScreen(){
Renderer &renderer= Renderer::getInstance();
CoreData &coreData= CoreData::getInstance();
const Metrics &metrics= Metrics::getInstance();
renderer.reset2d();
renderer.clearBuffers();
if(loadingTexture==NULL){
renderer.renderBackground(CoreData::getInstance().getBackgroundTexture());
}
else{
renderer.renderBackground(loadingTexture);
}
renderer.renderText(
state, coreData.getMenuFontBig(), Vec3f(1.f),
metrics.getVirtualW()/4, 65*metrics.getVirtualH()/100, false);
renderer.renderText(
current, coreData.getMenuFontNormal(), 1.0f,
metrics.getVirtualW()/4,
62*metrics.getVirtualH()/100, false);
renderer.swapBuffers();
}
}}//end namespace