2010-04-05 19:43:04 +02:00
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// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_UTIL_LOGGER_H_
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#define _SHARED_UTIL_LOGGER_H_
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#include <string>
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#include <deque>
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#include "texture.h"
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2010-09-07 07:25:40 +02:00
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#include "leak_dumper.h"
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2010-04-05 19:43:04 +02:00
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using std::string;
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using std::deque;
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using Shared::Graphics::Texture2D;
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namespace Glest{ namespace Game{
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// =====================================================
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// class Logger
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//
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/// Interface to write log files
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// =====================================================
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class Logger{
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private:
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static const int logLineCount;
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private:
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typedef deque<string> Strings;
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private:
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string fileName;
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string state;
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string subtitle;
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string current;
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Texture2D *loadingTexture;
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private:
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Logger();
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2010-04-05 21:38:50 +02:00
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~Logger();
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void cleanupLoadingTexture();
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2010-04-05 19:43:04 +02:00
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public:
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static Logger & getInstance();
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void setFile(const string &fileName) {this->fileName= fileName;}
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void setState(const string &state) {this->state= state;}
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void setSubtitle(const string &subtitle) {this->subtitle= subtitle;}
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void add(const string &str, bool renderScreen= false);
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void loadLoadingScreen(string filepath);
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void renderLoadingScreen();
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void clear();
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};
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}}//end namespace
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#endif
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