MegaGlest/source/glest_game/facilities/game_util.cpp

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// ==============================================================
// This file is part of Glest (www.glest.org)
//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "game_util.h"
#include "util.h"
#include "lang.h"
#include "game_constants.h"
#include "config.h"
#include <stdlib.h>
#include "platform_util.h"
#include "conversion.h"
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#include "leak_dumper.h"
using namespace Shared::Util;
using namespace Shared::Platform;
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namespace Glest{ namespace Game{
const string mailString= "contact_game@glest.org";
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const string glestVersionString= "v3.3.7-beta1";
const string SVN_Rev = "$Rev$";
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string getCrashDumpFileName(){
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return "glest" + glestVersionString + ".dmp";
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}
string getPlatformNameString() {
string platform = "";
#if defined(WIN32)
platform = "Windows";
#elif defined(__GNUC__)
platform = "GNU";
#else
platform = "???";
#endif
#if defined(_M_X64) || defined(_M_IA64) || defined(_M_AMD64) || defined(__x86_64__) || defined(_WIN64)
platform += "_64bit";
#endif
return platform;
}
string getCompilerNameString() {
string version = "";
#if defined(WIN32) && defined(_MSC_VER)
version = "VC++: " + intToStr(_MSC_VER);
#elif defined(__GNUC__)
#if defined(__GNUC__)
# if defined(__GNUC_PATCHLEVEL__)
# define __GNUC_VERSION__ (__GNUC__ * 10000 \
+ __GNUC_MINOR__ * 100 \
+ __GNUC_PATCHLEVEL__)
# else
# define __GNUC_VERSION__ (__GNUC__ * 10000 \
+ __GNUC_MINOR__ * 100)
# endif
#endif
version = "GNUC: " + intToStr(__GNUC_VERSION__);
#else
version = "???";
#endif
#if defined(DEBUG) || defined(_DEBUG)
version += " [DEBUG]";
#endif
#if defined(_M_X64) || defined(_M_IA64) || defined(_M_AMD64) || defined(__x86_64__) || defined(_WIN64)
version += " [64bit]";
#endif
return version;
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}
string getNetworkVersionString() {
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string version = glestVersionString+"-"+getCompilerNameString()+"-"+getCompileDateTime();
return version;
}
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string getCompileDateTime() {
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return string(__DATE__) + " " + string(__TIME__);
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}
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string getNetworkPlatformFreeVersionString() {
return glestVersionString;
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}
string getAboutString1(int i){
switch(i){
case 0: return "Glest " + glestVersionString + " (" + "Shared Library " + sharedLibVersionString + ")";
case 1: return "Built: " + string(__DATE__) + " " + SVN_Rev;
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case 2: return "Copyright 2001-2010 The Glest Team";
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}
return "";
}
string getAboutString2(int i){
switch(i){
case 0: return "Web: http://sourceforge.net/projects/megaglest http://glest.org";
case 1: return "Mail: " + mailString;
case 2: return "Irc: irc://irc.freenode.net/glest";
}
return "";
}
string getTeammateName(int i){
switch(i){
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case 0: return "Marti<EFBFBD>o Figueroa";
case 1: return "Jos<EFBFBD> Luis Gonz<6E>lez";
case 2: return "Tucho Fern<72>ndez";
case 3: return "Jos<EFBFBD> Zanni";
case 4: return "F<EFBFBD>lix Men<65>ndez";
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case 5: return "Marcos Caruncho";
case 6: return "Matthias Braun";
case 7: return "Titus Tscharntke";
case 8: return "Mark Vejvoda";
}
return "";
}
string getTeammateRole(int i){
Lang &l= Lang::getInstance();
switch(i){
case 0: return l.get("Programming");
case 1: return l.get("SoundAndMusic");
case 2: return l.get("3dAnd2dArt");
case 3: return l.get("2dArtAndWeb");
case 4: return l.get("Animation");
case 5: return l.get("3dArt");
case 6: return l.get("LinuxPort");
case 7: return l.get("Megaglest3d2dProgramming");
case 8: return l.get("MegaglestProgramming");
}
return "";
}
string formatString(const string &str){
string outStr = str;
if(!outStr.empty()){
outStr[0]= toupper(outStr[0]);
}
bool afterSeparator= false;
for(int i= 0; i<str.size(); ++i){
if(outStr[i]=='_'){
outStr[i]= ' ';
}
else if(afterSeparator){
outStr[i]= toupper(outStr[i]);
afterSeparator= false;
}
if(outStr[i]=='\n' || outStr[i]=='(' || outStr[i]==' '){
afterSeparator= true;
}
}
return outStr;
}
string getGameReadWritePath() {
string path = "";
if(getenv("GLESTHOME") != NULL) {
path = getenv("GLESTHOME");
if(path != "" && EndsWith(path, "/") == false && EndsWith(path, "\\") == false) {
path += "/";
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] path to be used for read/write files [%s]\n",__FILE__,__FUNCTION__,__LINE__,path.c_str());
}
return path;
}
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}}//end namespace