MegaGlest/source/glest_game/game/script_manager.cpp

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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2005 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "script_manager.h"
#include "world.h"
#include "lang.h"
#include "game_camera.h"
#include "game.h"
#include "config.h"
#include "leak_dumper.h"
using namespace Shared::Platform;
using namespace Shared::Lua;
using namespace Shared::Util;
namespace Glest{ namespace Game{
//
// This class wraps streflop for the Lua ScriptMAnager. We need to toggle the data type
// for streflop to use when calling into glest from LUA as streflop may corrupt some
// numeric values passed from Lua otherwise
//
class ScriptManager_STREFLOP_Wrapper {
public:
ScriptManager_STREFLOP_Wrapper() {
#ifdef USE_STREFLOP
//streflop_init<streflop::Simple>();
#endif
}
~ScriptManager_STREFLOP_Wrapper() {
#ifdef USE_STREFLOP
//streflop_init<streflop::Double>();
#endif
}
};
// =====================================================
// class PlayerModifiers
// =====================================================
PlayerModifiers::PlayerModifiers(){
winner = false;
aiEnabled = true;
consumeEnabled = true;
}
// =====================================================
// class ScriptManager
// =====================================================
ScriptManager* ScriptManager::thisScriptManager= NULL;
const int ScriptManager::messageWrapCount= 30;
const int ScriptManager::displayTextWrapCount= 64;
ScriptManager::ScriptManager() {
}
ScriptManager::~ScriptManager() {
}
void ScriptManager::init(World* world, GameCamera *gameCamera){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
const Scenario* scenario= world->getScenario();
this->world= world;
this->gameCamera= gameCamera;
//set static instance
thisScriptManager= this;
currentEventId = 1;
CellTriggerEventList.clear();
TimerTriggerEventList.clear();
//register functions
luaScript.registerFunction(showMessage, "showMessage");
luaScript.registerFunction(setDisplayText, "setDisplayText");
luaScript.registerFunction(addConsoleText, "addConsoleText");
luaScript.registerFunction(DisplayFormattedText, "DisplayFormattedText");
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luaScript.registerFunction(DisplayFormattedText, "displayFormattedText");
luaScript.registerFunction(clearDisplayText, "clearDisplayText");
luaScript.registerFunction(setCameraPosition, "setCameraPosition");
luaScript.registerFunction(createUnit, "createUnit");
luaScript.registerFunction(destroyUnit, "destroyUnit");
luaScript.registerFunction(morphToUnit, "morphToUnit");
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luaScript.registerFunction(moveToUnit, "moveToUnit");
luaScript.registerFunction(playStaticSound, "playStaticSound");
luaScript.registerFunction(playStreamingSound, "playStreamingSound");
luaScript.registerFunction(stopStreamingSound, "stopStreamingSound");
luaScript.registerFunction(stopAllSound, "stopAllSound");
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luaScript.registerFunction(togglePauseGame, "togglePauseGame");
luaScript.registerFunction(giveResource, "giveResource");
luaScript.registerFunction(givePositionCommand, "givePositionCommand");
luaScript.registerFunction(giveProductionCommand, "giveProductionCommand");
luaScript.registerFunction(giveAttackCommand, "giveAttackCommand");
luaScript.registerFunction(giveUpgradeCommand, "giveUpgradeCommand");
luaScript.registerFunction(giveAttackStoppedCommand, "giveAttackStoppedCommand");
luaScript.registerFunction(disableAi, "disableAi");
luaScript.registerFunction(enableAi, "enableAi");
luaScript.registerFunction(getAiEnabled, "getAiEnabled");
luaScript.registerFunction(disableConsume, "disableConsume");
luaScript.registerFunction(enableConsume, "enableConsume");
luaScript.registerFunction(getConsumeEnabled, "getConsumeEnabled");
luaScript.registerFunction(setPlayerAsWinner, "setPlayerAsWinner");
luaScript.registerFunction(endGame, "endGame");
luaScript.registerFunction(startPerformanceTimer, "startPerformanceTimer");
luaScript.registerFunction(endPerformanceTimer, "endPerformanceTimer");
luaScript.registerFunction(getPerformanceTimerResults, "getPerformanceTimerResults");
luaScript.registerFunction(registerCellTriggerEventForUnitToUnit, "registerCellTriggerEventForUnitToUnit");
luaScript.registerFunction(registerCellTriggerEventForUnitToLocation, "registerCellTriggerEventForUnitToLocation");
luaScript.registerFunction(registerCellTriggerEventForFactionToUnit, "registerCellTriggerEventForFactionToUnit");
luaScript.registerFunction(registerCellTriggerEventForFactionToLocation, "registerCellTriggerEventForFactionToLocation");
luaScript.registerFunction(getCellTriggerEventCount, "getCellTriggerEventCount");
luaScript.registerFunction(unregisterCellTriggerEvent, "unregisterCellTriggerEvent");
luaScript.registerFunction(startTimerEvent, "startTimerEvent");
luaScript.registerFunction(resetTimerEvent, "resetTimerEvent");
luaScript.registerFunction(stopTimerEvent, "stopTimerEvent");
luaScript.registerFunction(getTimerEventSecondsElapsed, "timerEventSecondsElapsed");
luaScript.registerFunction(getCellTriggeredEventId, "triggeredCellEventId");
luaScript.registerFunction(getTimerTriggeredEventId, "triggeredTimerEventId");
luaScript.registerFunction(getStartLocation, "startLocation");
luaScript.registerFunction(getUnitPosition, "unitPosition");
luaScript.registerFunction(getUnitFaction, "unitFaction");
luaScript.registerFunction(getResourceAmount, "resourceAmount");
luaScript.registerFunction(getLastCreatedUnitName, "lastCreatedUnitName");
luaScript.registerFunction(getLastCreatedUnitId, "lastCreatedUnit");
luaScript.registerFunction(getLastDeadUnitName, "lastDeadUnitName");
luaScript.registerFunction(getLastDeadUnitId, "lastDeadUnit");
luaScript.registerFunction(getUnitCount, "unitCount");
luaScript.registerFunction(getUnitCountOfType, "unitCountOfType");
luaScript.registerFunction(getGameWon, "gameWon");
luaScript.registerFunction(loadScenario, "loadScenario");
//load code
for(int i= 0; i<scenario->getScriptCount(); ++i){
const Script* script= scenario->getScript(i);
luaScript.loadCode("function " + script->getName() + "()" + script->getCode() + "end\n", script->getName());
}
//setup message box
messageBox.init( Lang::getInstance().get("Ok") );
messageBox.setEnabled(false);
//last created unit
lastCreatedUnitId= -1;
lastDeadUnitId= -1;
gameOver= false;
gameWon = false;
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//call startup function
luaScript.beginCall("startup");
luaScript.endCall();
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
// ========================== events ===============================================
void ScriptManager::onMessageBoxOk(){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
Lang &lang= Lang::getInstance();
if(!messageQueue.empty()){
messageQueue.pop();
if(!messageQueue.empty()){
messageBox.setText(wrapString(lang.getScenarioString(messageQueue.front().getText()), messageWrapCount));
messageBox.setHeader(lang.getScenarioString(messageQueue.front().getHeader()));
}
}
}
void ScriptManager::onResourceHarvested(){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
luaScript.beginCall("resourceHarvested");
luaScript.endCall();
}
void ScriptManager::onUnitCreated(const Unit* unit){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
lastCreatedUnitName= unit->getType()->getName();
lastCreatedUnitId= unit->getId();
luaScript.beginCall("unitCreated");
luaScript.endCall();
luaScript.beginCall("unitCreatedOfType_"+unit->getType()->getName());
luaScript.endCall();
}
void ScriptManager::onUnitDied(const Unit* unit){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
lastDeadUnitName= unit->getType()->getName();
lastDeadUnitId= unit->getId();
luaScript.beginCall("unitDied");
luaScript.endCall();
}
void ScriptManager::onGameOver(bool won) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
gameWon = won;
luaScript.beginCall("gameOver");
luaScript.endCall();
}
void ScriptManager::onTimerTriggerEvent() {
if(TimerTriggerEventList.size() <= 0) {
return;
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] TimerTriggerEventList.size() = %d\n",__FILE__,__FUNCTION__,__LINE__,TimerTriggerEventList.size());
for(std::map<int,TimerTriggerEvent>::iterator iterMap = TimerTriggerEventList.begin();
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iterMap != TimerTriggerEventList.end(); ++iterMap) {
TimerTriggerEvent &event = iterMap->second;
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] event.running = %d, event.startTime = %lld, event.endTime = %lld, diff = %f\n",
__FILE__,__FUNCTION__,__LINE__,event.running,(long long int)event.startFrame,(long long int)event.endFrame,(event.endFrame - event.startFrame));
if(event.running == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
currentTimerTriggeredEventId = iterMap->first;
luaScript.beginCall("timerTriggerEvent");
luaScript.endCall();
}
}
}
void ScriptManager::onCellTriggerEvent(Unit *movingUnit) {
if(CellTriggerEventList.size() <= 0) {
return;
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] movingUnit = %p, CellTriggerEventList.size() = %d\n",__FILE__,__FUNCTION__,__LINE__,movingUnit,CellTriggerEventList.size());
// remove any delayed removals
unregisterCellTriggerEvent(-1);
inCellTriggerEvent = true;
if(movingUnit != NULL) {
//ScenarioInfo scenarioInfoStart = world->getScenario()->getInfo();
for(std::map<int,CellTriggerEvent>::iterator iterMap = CellTriggerEventList.begin();
iterMap != CellTriggerEventList.end(); ++iterMap) {
CellTriggerEvent &event = iterMap->second;
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] movingUnit = %d, event.type = %d, movingUnit->getPos() = %s, event.sourceId = %d, event.destId = %d, event.destPos = %s\n",
__FILE__,__FUNCTION__,__LINE__,movingUnit->getId(),event.type,movingUnit->getPos().getString().c_str(), event.sourceId,event.destId,event.destPos.getString().c_str());
bool triggerEvent = false;
switch(event.type) {
case ctet_Unit:
{
Unit *destUnit = world->findUnitById(event.destId);
if(destUnit != NULL) {
if(movingUnit->getId() == event.sourceId) {
bool srcInDst = world->getMap()->isInUnitTypeCells(destUnit->getType(), destUnit->getPos(),movingUnit->getPos());
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] movingUnit = %d, event.type = %d, movingUnit->getPos() = %s, event.sourceId = %d, event.destId = %d, event.destPos = %s, destUnit->getPos() = %s, srcInDst = %d\n",
__FILE__,__FUNCTION__,__LINE__,movingUnit->getId(), event.type,movingUnit->getPos().getString().c_str(),event.sourceId,event.destId, event.destPos.getString().c_str(), destUnit->getPos().getString().c_str(),srcInDst);
if(srcInDst == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
else {
srcInDst = world->getMap()->isNextToUnitTypeCells(destUnit->getType(), destUnit->getPos(),movingUnit->getPos());
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] movingUnit = %d, event.type = %d, movingUnit->getPos() = %s, event.sourceId = %d, event.destId = %d, event.destPos = %s, destUnit->getPos() = %s, srcInDst = %d\n",
__FILE__,__FUNCTION__,__LINE__,movingUnit->getId(), event.type,movingUnit->getPos().getString().c_str(),event.sourceId,event.destId, event.destPos.getString().c_str(), destUnit->getPos().getString().c_str(),srcInDst);
}
triggerEvent = srcInDst;
}
}
}
break;
case ctet_UnitPos:
{
if(movingUnit->getId() == event.sourceId) {
bool srcInDst = world->getMap()->isInUnitTypeCells(movingUnit->getType(), event.destPos,movingUnit->getPos());
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] movingUnit = %d, event.type = %d, movingUnit->getPos() = %s, event.sourceId = %d, event.destId = %d, event.destPos = %s, srcInDst = %d\n",
__FILE__,__FUNCTION__,__LINE__,movingUnit->getId(),event.type,movingUnit->getPos().getString().c_str(),event.sourceId,event.destId,event.destPos.getString().c_str(),srcInDst);
if(srcInDst == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
triggerEvent = srcInDst;
}
}
break;
case ctet_Faction:
{
Unit *destUnit = world->findUnitById(event.destId);
if(destUnit != NULL &&
movingUnit->getFactionIndex() == event.sourceId) {
bool srcInDst = world->getMap()->isInUnitTypeCells(destUnit->getType(), destUnit->getPos(),movingUnit->getPos());
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] movingUnit = %d, event.type = %d, movingUnit->getPos() = %s, event.sourceId = %d, event.destId = %d, event.destPos = %s, srcInDst = %d\n",
__FILE__,__FUNCTION__,__LINE__,movingUnit->getId(),event.type,movingUnit->getPos().getString().c_str(),event.sourceId,event.destId,event.destPos.getString().c_str(),srcInDst);
if(srcInDst == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
else {
srcInDst = world->getMap()->isNextToUnitTypeCells(destUnit->getType(), destUnit->getPos(),movingUnit->getPos());
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] movingUnit = %d, event.type = %d, movingUnit->getPos() = %s, event.sourceId = %d, event.destId = %d, event.destPos = %s, destUnit->getPos() = %s, srcInDst = %d\n",
__FILE__,__FUNCTION__,__LINE__,movingUnit->getId(),event.type,movingUnit->getPos().getString().c_str(),event.sourceId,event.destId,event.destPos.getString().c_str(),destUnit->getPos().getString().c_str(),srcInDst);
}
triggerEvent = srcInDst;
}
}
break;
case ctet_FactionPos:
{
if(movingUnit->getFactionIndex() == event.sourceId) {
//printf("ctet_FactionPos event.destPos = [%s], movingUnit->getPos() [%s]\n",event.destPos.getString().c_str(),movingUnit->getPos().getString().c_str());
bool srcInDst = world->getMap()->isInUnitTypeCells(movingUnit->getType(), event.destPos,movingUnit->getPos());
if(srcInDst == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
triggerEvent = srcInDst;
}
}
break;
}
if(triggerEvent == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
currentCellTriggeredEventId = iterMap->first;
event.triggerCount++;
luaScript.beginCall("cellTriggerEvent");
luaScript.endCall();
}
// ScenarioInfo scenarioInfoEnd = world->getScenario()->getInfo();
// if(scenarioInfoStart.file != scenarioInfoEnd.file) {
// break;
// }
}
}
inCellTriggerEvent = false;
}
// ========================== lua wrappers ===============================================
string ScriptManager::wrapString(const string &str, int wrapCount){
ScriptManager_STREFLOP_Wrapper streflopWrapper;
string returnString;
int letterCount= 0;
for(int i= 0; i<str.size(); ++i){
if(letterCount>wrapCount && str[i]==' '){
returnString+= '\n';
letterCount= 0;
}
else
{
returnString+= str[i];
}
++letterCount;
}
return returnString;
}
void ScriptManager::showMessage(const string &text, const string &header){
ScriptManager_STREFLOP_Wrapper streflopWrapper;
Lang &lang= Lang::getInstance();
messageQueue.push(ScriptManagerMessage(text, header));
messageBox.setEnabled(true);
messageBox.setText(wrapString(lang.getScenarioString(messageQueue.front().getText()), messageWrapCount));
messageBox.setHeader(lang.getScenarioString(messageQueue.front().getHeader()));
}
void ScriptManager::clearDisplayText(){
displayText= "";
}
void ScriptManager::setDisplayText(const string &text){
ScriptManager_STREFLOP_Wrapper streflopWrapper;
displayText= wrapString(Lang::getInstance().getScenarioString(text), displayTextWrapCount);
}
void ScriptManager::addConsoleText(const string &text){
ScriptManager_STREFLOP_Wrapper streflopWrapper;
world->addConsoleText(text);
}
void ScriptManager::DisplayFormattedText(const char *fmt, ...) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
va_list argList;
va_start(argList, fmt);
const int max_debug_buffer_size = 8096;
char szBuf[max_debug_buffer_size]="";
vsnprintf(szBuf,max_debug_buffer_size-1,fmt, argList);
//displayText= wrapString(Lang::getInstance().getScenarioString(text), displayTextWrapCount);
displayText=szBuf;
va_end(argList);
}
void ScriptManager::setCameraPosition(const Vec2i &pos){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
gameCamera->centerXZ(pos.x, pos.y);
}
void ScriptManager::createUnit(const string &unitName, int factionIndex, Vec2i pos){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] unit [%s] factionIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,unitName.c_str(),factionIndex);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
world->createUnit(unitName, factionIndex, pos);
}
void ScriptManager::destroyUnit(int unitId){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] unit [%d]\n",__FILE__,__FUNCTION__,__LINE__,unitId);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
Unit *unit = world->findUnitById(unitId);
if(unit != NULL) {
// Make sure they die
unit->decHp(unit->getHp() * unit->getHp());
unit->kill();
// If called from an existing die event we get a stack overflow
//onUnitDied(unit);
}
}
void ScriptManager::playStaticSound(const string &playSound) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] playSound [%s]\n",__FILE__,__FUNCTION__,__LINE__,playSound.c_str());
ScriptManager_STREFLOP_Wrapper streflopWrapper;
world->playStaticSound(playSound);
}
void ScriptManager::playStreamingSound(const string &playSound) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] playSound [%s]\n",__FILE__,__FUNCTION__,__LINE__,playSound.c_str());
ScriptManager_STREFLOP_Wrapper streflopWrapper;
world->playStreamingSound(playSound);
}
void ScriptManager::stopStreamingSound(const string &playSound) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] playSound [%s]\n",__FILE__,__FUNCTION__,__LINE__,playSound.c_str());
ScriptManager_STREFLOP_Wrapper streflopWrapper;
world->stopStreamingSound(playSound);
}
void ScriptManager::stopAllSound() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
world->stopAllSound();
}
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void ScriptManager::togglePauseGame(int pauseStatus) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] pauseStatus = %d\n",__FILE__,__FUNCTION__,__LINE__,pauseStatus);
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ScriptManager_STREFLOP_Wrapper streflopWrapper;
world->togglePauseGame((pauseStatus != 0));
}
void ScriptManager::morphToUnit(int unitId,const string &morphName, int ignoreRequirements) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] unit [%d] morphName [%s] forceUpgradesIfRequired = %d\n",__FILE__,__FUNCTION__,__LINE__,unitId,morphName.c_str(),ignoreRequirements);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
world->morphToUnit(unitId,morphName,(ignoreRequirements == 1));
}
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void ScriptManager::moveToUnit(int unitId,int destUnitId) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] unit [%d] destUnitId [%d]\n",__FILE__,__FUNCTION__,__LINE__,unitId,destUnitId);
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ScriptManager_STREFLOP_Wrapper streflopWrapper;
world->moveToUnit(unitId,destUnitId);
}
void ScriptManager::giveResource(const string &resourceName, int factionIndex, int amount){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
world->giveResource(resourceName, factionIndex, amount);
}
void ScriptManager::givePositionCommand(int unitId, const string &commandName, const Vec2i &pos){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
world->givePositionCommand(unitId, commandName, pos);
}
void ScriptManager::giveAttackCommand(int unitId, int unitToAttackId) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
world->giveAttackCommand(unitId, unitToAttackId);
}
void ScriptManager::giveProductionCommand(int unitId, const string &producedName){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
world->giveProductionCommand(unitId, producedName);
}
void ScriptManager::giveUpgradeCommand(int unitId, const string &producedName){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
world->giveUpgradeCommand(unitId, producedName);
}
void ScriptManager::giveAttackStoppedCommand(int unitId, const string &itemName,int ignoreRequirements) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
world->giveAttackStoppedCommand(unitId, itemName, (ignoreRequirements == 1));
}
void ScriptManager::disableAi(int factionIndex){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
if(factionIndex<GameConstants::maxPlayers){
playerModifiers[factionIndex].disableAi();
disableConsume(factionIndex); // by this we stay somehow compatible with old behaviour
}
}
void ScriptManager::enableAi(int factionIndex){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
if(factionIndex<GameConstants::maxPlayers){
playerModifiers[factionIndex].enableAi();
}
}
bool ScriptManager::getAiEnabled(int factionIndex){
ScriptManager_STREFLOP_Wrapper streflopWrapper;
if(factionIndex<GameConstants::maxPlayers){
return playerModifiers[factionIndex].getAiEnabled();
}
return false;
}
void ScriptManager::disableConsume(int factionIndex){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
if(factionIndex<GameConstants::maxPlayers){
playerModifiers[factionIndex].disableConsume();
}
}
void ScriptManager::enableConsume(int factionIndex){
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
if(factionIndex<GameConstants::maxPlayers){
playerModifiers[factionIndex].enableConsume();
}
}
bool ScriptManager::getConsumeEnabled(int factionIndex){
ScriptManager_STREFLOP_Wrapper streflopWrapper;
if(factionIndex < GameConstants::maxPlayers){
return playerModifiers[factionIndex].getConsumeEnabled();
}
return false;
}
int ScriptManager::registerCellTriggerEventForUnitToUnit(int sourceUnitId, int destUnitId) {
CellTriggerEvent trigger;
trigger.type = ctet_Unit;
trigger.sourceId = sourceUnitId;
trigger.destId = destUnitId;
int eventId = currentEventId++;
CellTriggerEventList[eventId] = trigger;
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] Unit: %d will trigger cell event when reaching unit: %d, eventId = %d\n",__FILE__,__FUNCTION__,__LINE__,sourceUnitId,destUnitId,eventId);
return eventId;
}
int ScriptManager::registerCellTriggerEventForUnitToLocation(int sourceUnitId, const Vec2i &pos) {
CellTriggerEvent trigger;
trigger.type = ctet_UnitPos;
trigger.sourceId = sourceUnitId;
trigger.destPos = pos;
int eventId = currentEventId++;
CellTriggerEventList[eventId] = trigger;
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] Unit: %d will trigger cell event when reaching pos: %s, eventId = %d\n",__FILE__,__FUNCTION__,__LINE__,sourceUnitId,pos.getString().c_str(),eventId);
return eventId;
}
int ScriptManager::registerCellTriggerEventForFactionToUnit(int sourceFactionId, int destUnitId) {
CellTriggerEvent trigger;
trigger.type = ctet_Faction;
trigger.sourceId = sourceFactionId;
trigger.destId = destUnitId;
int eventId = currentEventId++;
CellTriggerEventList[eventId] = trigger;
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] Faction: %d will trigger cell event when reaching unit: %d, eventId = %d\n",__FILE__,__FUNCTION__,__LINE__,sourceFactionId,destUnitId,eventId);
return eventId;
}
int ScriptManager::registerCellTriggerEventForFactionToLocation(int sourceFactionId, const Vec2i &pos) {
CellTriggerEvent trigger;
trigger.type = ctet_FactionPos;
trigger.sourceId = sourceFactionId;
trigger.destPos = pos;
int eventId = currentEventId++;
CellTriggerEventList[eventId] = trigger;
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]Faction: %d will trigger cell event when reaching pos: %s, eventId = %d\n",__FILE__,__FUNCTION__,__LINE__,sourceFactionId,pos.getString().c_str(),eventId);
return eventId;
}
int ScriptManager::getCellTriggerEventCount(int eventId) {
int result = 0;
if(CellTriggerEventList.find(eventId) != CellTriggerEventList.end()) {
result = CellTriggerEventList[eventId].triggerCount;
}
return result;
}
void ScriptManager::unregisterCellTriggerEvent(int eventId) {
if(CellTriggerEventList.find(eventId) != CellTriggerEventList.end()) {
if(inCellTriggerEvent == false) {
CellTriggerEventList.erase(eventId);
}
else {
unRegisterCellTriggerEventList.push_back(eventId);
}
}
if(inCellTriggerEvent == false) {
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if(unRegisterCellTriggerEventList.empty() == false) {
for(int i = 0; i < unRegisterCellTriggerEventList.size(); ++i) {
int delayedEventId = unRegisterCellTriggerEventList[i];
if(CellTriggerEventList.find(delayedEventId) != CellTriggerEventList.end()) {
CellTriggerEventList.erase(delayedEventId);
}
}
unRegisterCellTriggerEventList.clear();
}
}
}
int ScriptManager::startTimerEvent() {
TimerTriggerEvent trigger;
trigger.running = true;
//trigger.startTime = time(NULL);
trigger.startFrame = world->getFrameCount();
//trigger.endTime = 0;
trigger.endFrame = 0;
int eventId = currentEventId++;
TimerTriggerEventList[eventId] = trigger;
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] TimerTriggerEventList.size() = %d, eventId = %d, trigger.startTime = %lld, trigger.endTime = %lld\n",__FILE__,__FUNCTION__,__LINE__,TimerTriggerEventList.size(),eventId,(long long int)trigger.startFrame,(long long int)trigger.endFrame);
return eventId;
}
int ScriptManager::resetTimerEvent(int eventId) {
int result = 0;
if(TimerTriggerEventList.find(eventId) != TimerTriggerEventList.end()) {
TimerTriggerEvent &trigger = TimerTriggerEventList[eventId];
result = getTimerEventSecondsElapsed(eventId);
//trigger.startTime = time(NULL);
trigger.startFrame = world->getFrameCount();
//trigger.endTime = 0;
trigger.endFrame = 0;
trigger.running = true;
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] TimerTriggerEventList.size() = %d, eventId = %d, trigger.startTime = %lld, trigger.endTime = %lld, result = %d\n",__FILE__,__FUNCTION__,__LINE__,TimerTriggerEventList.size(),eventId,(long long int)trigger.startFrame,(long long int)trigger.endFrame,result);
}
return result;
}
int ScriptManager::stopTimerEvent(int eventId) {
int result = 0;
if(TimerTriggerEventList.find(eventId) != TimerTriggerEventList.end()) {
TimerTriggerEvent &trigger = TimerTriggerEventList[eventId];
//trigger.endTime = time(NULL);
trigger.endFrame = world->getFrameCount();
trigger.running = false;
result = getTimerEventSecondsElapsed(eventId);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] TimerTriggerEventList.size() = %d, eventId = %d, trigger.startTime = %lld, trigger.endTime = %lld, result = %d\n",__FILE__,__FUNCTION__,__LINE__,TimerTriggerEventList.size(),eventId,(long long int)trigger.startFrame,(long long int)trigger.endFrame,result);
}
return result;
}
int ScriptManager::getTimerEventSecondsElapsed(int eventId) {
int result = 0;
if(TimerTriggerEventList.find(eventId) != TimerTriggerEventList.end()) {
TimerTriggerEvent &trigger = TimerTriggerEventList[eventId];
if(trigger.running) {
//result = (int)difftime(time(NULL),trigger.startTime);
result = (world->getFrameCount()-trigger.startFrame) / GameConstants::updateFps;
}
else {
//result = (int)difftime(trigger.endTime,trigger.startTime);
result = (trigger.endFrame-trigger.startFrame) / GameConstants::updateFps;
}
//printf("Timer event id = %d seconmds elapsed = %d\n",eventId,result);
}
return result;
}
void ScriptManager::setPlayerAsWinner(int factionIndex) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
if(factionIndex<GameConstants::maxPlayers){
playerModifiers[factionIndex].setAsWinner();
}
}
void ScriptManager::endGame() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
gameOver= true;
}
void ScriptManager::startPerformanceTimer() {
ScriptManager_STREFLOP_Wrapper streflopWrapper;
if(world->getGame() == NULL) {
throw runtime_error("world->getGame() == NULL");
}
world->getGame()->startPerformanceTimer();
}
void ScriptManager::endPerformanceTimer() {
ScriptManager_STREFLOP_Wrapper streflopWrapper;
if(world->getGame() == NULL) {
throw runtime_error("world->getGame() == NULL");
}
world->getGame()->endPerformanceTimer();
}
Vec2i ScriptManager::getPerformanceTimerResults() {
ScriptManager_STREFLOP_Wrapper streflopWrapper;
if(world->getGame() == NULL) {
throw runtime_error("world->getGame() == NULL");
}
return world->getGame()->getPerformanceTimerResults();
}
Vec2i ScriptManager::getStartLocation(int factionIndex) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
return world->getStartLocation(factionIndex);
}
Vec2i ScriptManager::getUnitPosition(int unitId) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
return world->getUnitPosition(unitId);
}
int ScriptManager::getUnitFaction(int unitId) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
return world->getUnitFactionIndex(unitId);
}
int ScriptManager::getResourceAmount(const string &resourceName, int factionIndex) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
return world->getResourceAmount(resourceName, factionIndex);
}
const string &ScriptManager::getLastCreatedUnitName() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
return lastCreatedUnitName;
}
int ScriptManager::getCellTriggeredEventId() {
ScriptManager_STREFLOP_Wrapper streflopWrapper;
return currentCellTriggeredEventId;
}
int ScriptManager::getTimerTriggeredEventId() {
ScriptManager_STREFLOP_Wrapper streflopWrapper;
return currentTimerTriggeredEventId;
}
bool ScriptManager::getGameWon() {
ScriptManager_STREFLOP_Wrapper streflopWrapper;
return gameWon;
}
int ScriptManager::getLastCreatedUnitId() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
return lastCreatedUnitId;
}
const string &ScriptManager::getLastDeadUnitName() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
return lastDeadUnitName;
}
int ScriptManager::getLastDeadUnitId() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
return lastDeadUnitId;
}
int ScriptManager::getUnitCount(int factionIndex) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
return world->getUnitCount(factionIndex);
}
int ScriptManager::getUnitCountOfType(int factionIndex, const string &typeName) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
return world->getUnitCountOfType(factionIndex, typeName);
}
void ScriptManager::loadScenario(const string &name, bool keepFactions) {
//printf("[%s:%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
world->setQueuedScenario(name,keepFactions);
/*
vector<string> results;
const vector<string> &dirList = Config::getInstance().getPathListForType(ptScenarios);
//findDirs(dirList, results);
string scenarioFile = Scenario::getScenarioPath(dirList, name);
//printf("\nname [%s] scenarioFile [%s] results.size() = %lu\n",name.c_str(),scenarioFile.c_str(),results.size());
//printf("[%s:%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
ScenarioInfo scenarioInfo;
Scenario::loadScenarioInfo(scenarioFile, &scenarioInfo);
//printf("[%s:%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
GameSettings gameSettings;
Scenario::loadGameSettings(dirList,&scenarioInfo, &gameSettings, scenarioFile);
//Program *program = world->getGame()->getProgram();
//program->setState(new Game(program, &gameSettings, false));
//world->end();
world->getGame()->setGameSettings(&gameSettings);
//world->getMapPtr()->end();
world->end();
world->clearTileset();
world->getGame()->load();
world->getGame()->init();
//printf("[%s:%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
//Checksum checksum;
//world->loadScenario(scenarioFile, &checksum, true);
//printf("[%s:%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
*/
}
// ========================== lua callbacks ===============================================
int ScriptManager::showMessage(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
thisScriptManager->showMessage(luaArguments.getString(-2), luaArguments.getString(-1));
return luaArguments.getReturnCount();
}
int ScriptManager::setDisplayText(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
thisScriptManager->setDisplayText(luaArguments.getString(-1));
return luaArguments.getReturnCount();
}
int ScriptManager::addConsoleText(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
thisScriptManager->addConsoleText(luaArguments.getString(-1));
return luaArguments.getReturnCount();
}
int ScriptManager::clearDisplayText(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
thisScriptManager->clearDisplayText();
return luaArguments.getReturnCount();
}
int ScriptManager::setCameraPosition(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
thisScriptManager->setCameraPosition(Vec2i(luaArguments.getVec2i(-1)));
return luaArguments.getReturnCount();
}
int ScriptManager::createUnit(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] unit [%s] factionIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,luaArguments.getString(-3).c_str(),luaArguments.getInt(-2));
thisScriptManager->createUnit(
luaArguments.getString(-3),
luaArguments.getInt(-2),
luaArguments.getVec2i(-1));
return luaArguments.getReturnCount();
}
int ScriptManager::destroyUnit(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] unit [%d]\n",__FILE__,__FUNCTION__,__LINE__,luaArguments.getInt(-1));
thisScriptManager->destroyUnit(luaArguments.getInt(-1));
return luaArguments.getReturnCount();
}
int ScriptManager::morphToUnit(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] unit [%d] morphName [%s] forceUpgrade = %d\n",__FILE__,__FUNCTION__,__LINE__,luaArguments.getInt(-3),luaArguments.getString(-2).c_str(),luaArguments.getInt(-1));
thisScriptManager->morphToUnit(luaArguments.getInt(-3),luaArguments.getString(-2),luaArguments.getInt(-1));
return luaArguments.getReturnCount();
2011-01-29 18:52:53 +01:00
}
int ScriptManager::moveToUnit(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] unit [%d] dest unit [%d]\n",__FILE__,__FUNCTION__,__LINE__,luaArguments.getInt(-2),luaArguments.getInt(-1));
2011-01-29 18:52:53 +01:00
thisScriptManager->moveToUnit(luaArguments.getInt(-2),luaArguments.getInt(-1));
return luaArguments.getReturnCount();
}
int ScriptManager::playStaticSound(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] sound [%s]\n",__FILE__,__FUNCTION__,__LINE__,luaArguments.getString(-1).c_str());
thisScriptManager->playStaticSound(luaArguments.getString(-1));
return luaArguments.getReturnCount();
}
int ScriptManager::playStreamingSound(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] sound [%s]\n",__FILE__,__FUNCTION__,__LINE__,luaArguments.getString(-1).c_str());
thisScriptManager->playStreamingSound(luaArguments.getString(-1));
return luaArguments.getReturnCount();
}
int ScriptManager::stopStreamingSound(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] sound [%s]\n",__FILE__,__FUNCTION__,__LINE__,luaArguments.getString(-1).c_str());
thisScriptManager->stopStreamingSound(luaArguments.getString(-1));
return luaArguments.getReturnCount();
}
int ScriptManager::stopAllSound(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
thisScriptManager->stopAllSound();
return luaArguments.getReturnCount();
}
2011-01-30 00:50:21 +01:00
int ScriptManager::togglePauseGame(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] value = %d\n",__FILE__,__FUNCTION__,__LINE__,luaArguments.getInt(-1));
2011-01-30 00:50:21 +01:00
thisScriptManager->togglePauseGame(luaArguments.getInt(-1));
return luaArguments.getReturnCount();
}
int ScriptManager::giveResource(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
thisScriptManager->giveResource(luaArguments.getString(-3), luaArguments.getInt(-2), luaArguments.getInt(-1));
return luaArguments.getReturnCount();
}
int ScriptManager::givePositionCommand(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
thisScriptManager->givePositionCommand(
luaArguments.getInt(-3),
luaArguments.getString(-2),
luaArguments.getVec2i(-1));
return luaArguments.getReturnCount();
}
int ScriptManager::giveAttackCommand(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
thisScriptManager->giveAttackCommand(
luaArguments.getInt(-2),
luaArguments.getInt(-1));
return luaArguments.getReturnCount();
}
int ScriptManager::giveProductionCommand(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
thisScriptManager->giveProductionCommand(
luaArguments.getInt(-2),
luaArguments.getString(-1));
return luaArguments.getReturnCount();
}
int ScriptManager::giveUpgradeCommand(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
thisScriptManager->giveUpgradeCommand(
luaArguments.getInt(-2),
luaArguments.getString(-1));
return luaArguments.getReturnCount();
}
int ScriptManager::giveAttackStoppedCommand(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
thisScriptManager->giveAttackStoppedCommand(
luaArguments.getInt(-3),
luaArguments.getString(-2),
luaArguments.getInt(-1));
return luaArguments.getReturnCount();
}
int ScriptManager::disableAi(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
thisScriptManager->disableAi(luaArguments.getInt(-1));
return luaArguments.getReturnCount();
}
int ScriptManager::enableAi(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
thisScriptManager->enableAi(luaArguments.getInt(-1));
return luaArguments.getReturnCount();
}
int ScriptManager::getAiEnabled(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
bool result = thisScriptManager->getAiEnabled(luaArguments.getInt(-1));
luaArguments.returnInt(result);
return luaArguments.getReturnCount();
}
int ScriptManager::disableConsume(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
thisScriptManager->disableConsume(luaArguments.getInt(-1));
return luaArguments.getReturnCount();
}
int ScriptManager::enableConsume(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
thisScriptManager->enableConsume(luaArguments.getInt(-1));
return luaArguments.getReturnCount();
}
int ScriptManager::getConsumeEnabled(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
bool result = thisScriptManager->getConsumeEnabled(luaArguments.getInt(-1));
luaArguments.returnInt(result);
return luaArguments.getReturnCount();
}
int ScriptManager::registerCellTriggerEventForUnitToUnit(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
int result = thisScriptManager->registerCellTriggerEventForUnitToUnit(luaArguments.getInt(-2),luaArguments.getInt(-1));
luaArguments.returnInt(result);
return luaArguments.getReturnCount();
}
int ScriptManager::registerCellTriggerEventForUnitToLocation(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
int result = thisScriptManager->registerCellTriggerEventForUnitToLocation(luaArguments.getInt(-2),luaArguments.getVec2i(-1));
luaArguments.returnInt(result);
return luaArguments.getReturnCount();
}
int ScriptManager::registerCellTriggerEventForFactionToUnit(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
int result = thisScriptManager->registerCellTriggerEventForFactionToUnit(luaArguments.getInt(-2),luaArguments.getInt(-1));
luaArguments.returnInt(result);
return luaArguments.getReturnCount();
}
int ScriptManager::registerCellTriggerEventForFactionToLocation(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
int result = thisScriptManager->registerCellTriggerEventForFactionToLocation(luaArguments.getInt(-2),luaArguments.getVec2i(-1));
luaArguments.returnInt(result);
return luaArguments.getReturnCount();
}
int ScriptManager::getCellTriggerEventCount(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
int result = thisScriptManager->getCellTriggerEventCount(luaArguments.getInt(-1));
luaArguments.returnInt(result);
return luaArguments.getReturnCount();
}
int ScriptManager::unregisterCellTriggerEvent(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
thisScriptManager->unregisterCellTriggerEvent(luaArguments.getInt(-1));
return luaArguments.getReturnCount();
}
int ScriptManager::startTimerEvent(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
int result = thisScriptManager->startTimerEvent();
luaArguments.returnInt(result);
return luaArguments.getReturnCount();
}
int ScriptManager::stopTimerEvent(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
int result = thisScriptManager->stopTimerEvent(luaArguments.getInt(-1));
luaArguments.returnInt(result);
return luaArguments.getReturnCount();
}
int ScriptManager::resetTimerEvent(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
int result = thisScriptManager->resetTimerEvent(luaArguments.getInt(-1));
luaArguments.returnInt(result);
return luaArguments.getReturnCount();
}
int ScriptManager::getTimerEventSecondsElapsed(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
int result = thisScriptManager->getTimerEventSecondsElapsed(luaArguments.getInt(-1));
luaArguments.returnInt(result);
return luaArguments.getReturnCount();
}
int ScriptManager::setPlayerAsWinner(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
thisScriptManager->setPlayerAsWinner(luaArguments.getInt(-1));
return luaArguments.getReturnCount();
}
int ScriptManager::endGame(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
thisScriptManager->endGame();
return luaArguments.getReturnCount();
}
int ScriptManager::startPerformanceTimer(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
thisScriptManager->startPerformanceTimer();
return luaArguments.getReturnCount();
}
int ScriptManager::endPerformanceTimer(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
thisScriptManager->endPerformanceTimer();
return luaArguments.getReturnCount();
}
int ScriptManager::getPerformanceTimerResults(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
Vec2i results= thisScriptManager->getPerformanceTimerResults();
luaArguments.returnVec2i(results);
return luaArguments.getReturnCount();
}
int ScriptManager::getStartLocation(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
Vec2i pos= thisScriptManager->getStartLocation(luaArguments.getInt(-1));
luaArguments.returnVec2i(pos);
return luaArguments.getReturnCount();
}
int ScriptManager::getUnitPosition(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
Vec2i pos= thisScriptManager->getUnitPosition(luaArguments.getInt(-1));
luaArguments.returnVec2i(pos);
return luaArguments.getReturnCount();
}
int ScriptManager::getUnitFaction(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
int factionIndex= thisScriptManager->getUnitFaction(luaArguments.getInt(-1));
luaArguments.returnInt(factionIndex);
return luaArguments.getReturnCount();
}
int ScriptManager::getResourceAmount(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
luaArguments.returnInt(thisScriptManager->getResourceAmount(luaArguments.getString(-2), luaArguments.getInt(-1)));
return luaArguments.getReturnCount();
}
int ScriptManager::getLastCreatedUnitName(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
luaArguments.returnString(thisScriptManager->getLastCreatedUnitName());
return luaArguments.getReturnCount();
}
int ScriptManager::getLastCreatedUnitId(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
luaArguments.returnInt(thisScriptManager->getLastCreatedUnitId());
return luaArguments.getReturnCount();
}
int ScriptManager::getCellTriggeredEventId(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
luaArguments.returnInt(thisScriptManager->getCellTriggeredEventId());
return luaArguments.getReturnCount();
}
int ScriptManager::getTimerTriggeredEventId(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
luaArguments.returnInt(thisScriptManager->getTimerTriggeredEventId());
return luaArguments.getReturnCount();
}
int ScriptManager::getLastDeadUnitName(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
luaArguments.returnString(thisScriptManager->getLastDeadUnitName());
return luaArguments.getReturnCount();
}
int ScriptManager::getLastDeadUnitId(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
luaArguments.returnInt(thisScriptManager->getLastDeadUnitId());
return luaArguments.getReturnCount();
}
int ScriptManager::getUnitCount(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
luaArguments.returnInt(thisScriptManager->getUnitCount(luaArguments.getInt(-1)));
return luaArguments.getReturnCount();
}
int ScriptManager::getUnitCountOfType(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
luaArguments.returnInt(thisScriptManager->getUnitCountOfType(luaArguments.getInt(-2), luaArguments.getString(-1)));
return luaArguments.getReturnCount();
}
int ScriptManager::DisplayFormattedText(LuaHandle* luaHandle) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//const char *ret;
//lua_lock(luaHandle);
//luaC_checkGC(luaHandle);
const int max_args_allowed = 8;
int args = lua_gettop(luaHandle);
if(lua_checkstack(luaHandle, args+1)) {
LuaArguments luaArguments(luaHandle);
string fmt = luaArguments.getString(-args);
//va_list argList;
//va_start(argList, fmt.c_str() );
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"DisplayFormattedText args = %d!\n",args);
if(args == 1) {
thisScriptManager->DisplayFormattedText(fmt.c_str());
}
else if(args == 2) {
thisScriptManager->DisplayFormattedText(fmt.c_str(),
luaArguments.getGenericData(-args+1));
}
else if(args == 3) {
thisScriptManager->DisplayFormattedText(fmt.c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2));
}
else if(args == 4) {
thisScriptManager->DisplayFormattedText(fmt.c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3));
}
else if(args == 5) {
thisScriptManager->DisplayFormattedText(fmt.c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3),
luaArguments.getGenericData(-args+4));
}
else if(args == 6) {
thisScriptManager->DisplayFormattedText(fmt.c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3),
luaArguments.getGenericData(-args+4),
luaArguments.getGenericData(-args+5));
}
else if(args == 7) {
thisScriptManager->DisplayFormattedText(fmt.c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3),
luaArguments.getGenericData(-args+4),
luaArguments.getGenericData(-args+5),
luaArguments.getGenericData(-args+6));
}
else if(args == max_args_allowed) {
thisScriptManager->DisplayFormattedText(fmt.c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3),
luaArguments.getGenericData(-args+4),
luaArguments.getGenericData(-args+5),
luaArguments.getGenericData(-args+6),
luaArguments.getGenericData(-args+7));
}
else {
char szBuf[1024]="";
sprintf(szBuf,"Invalid parameter count in method [%s] args = %d [argument count must be between 1 and %d]",__FUNCTION__,args,max_args_allowed);
throw runtime_error(szBuf);
}
//va_end(argList);
}
//lua_unlock(luaHandle);
return 1;
/*
int args=lua_gettop(luaHandle);
if(lua_checkstack(luaHandle, args+1))
{
va_list argList;
int i;
//lua_getfield(luaHandle, LUA_GLOBALSINDEX, "print");
for(i = 1;i <= args; i++) {
lua_pushvalue(luaHandle, i);
}
lua_call(luaHandle, args, 0);
}
else
{
return luaL_error(luaHandle, "cannot grow stack");
}
*/
/*
luax_getfunction(L, mod, fn);
for (int i = 0; i < n; i++) {
lua_pushvalue(L, idxs[i]); // The arguments.
}
lua_call(L, n, 1); // Call the function, n args, one return value.
lua_replace(L, idxs[0]); // Replace the initial argument with the new object.
return 0;
*/
}
int ScriptManager::getGameWon(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
luaArguments.returnInt(thisScriptManager->getGameWon());
return luaArguments.getReturnCount();
}
int ScriptManager::loadScenario(LuaHandle* luaHandle) {
//printf("[%s:%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
LuaArguments luaArguments(luaHandle);
thisScriptManager->loadScenario(luaArguments.getString(-2),luaArguments.getInt(-1));
return luaArguments.getReturnCount();
}
}}//end namespace